public:
/// Find the symbol which defines the atom containing the given symbol, or
/// null if there is no such symbol.
- const MCSymbolData *getAtom(const MCAsmLayout &Layout,
- const MCSymbolData *Symbol) const;
+ const MCSymbolData *getAtom(const MCSymbolData *Symbol) const;
/// Check whether a particular symbol is visible to the linker and is required
/// in the symbol table, or whether it can be discarded by the assembler. This
if (A->getKind() != MCSymbolRefExpr::VK_None)
return false;
- A_Base = Asm.getAtom(Layout, &Asm.getSymbolData(A->getSymbol()));
+ A_Base = Asm.getAtom(&Asm.getSymbolData(A->getSymbol()));
if (!A_Base)
return false;
}
if (B->getKind() != MCSymbolRefExpr::VK_None)
return false;
- B_Base = Asm.getAtom(Layout, &Asm.getSymbolData(B->getSymbol()));
+ B_Base = Asm.getAtom(&Asm.getSymbolData(B->getSymbol()));
if (!B_Base)
return false;
}
return getBackend().doesSectionRequireSymbols(Symbol.getSection());
}
-const MCSymbolData *MCAssembler::getAtom(const MCAsmLayout &Layout,
- const MCSymbolData *SD) const {
+const MCSymbolData *MCAssembler::getAtom(const MCSymbolData *SD) const {
// Linker visible symbols define atoms.
if (isSymbolLinkerVisible(SD->getSymbol()))
return SD;
} else if (Target.getSymB()) { // A - B + constant
const MCSymbol *A = &Target.getSymA()->getSymbol();
MCSymbolData &A_SD = Asm.getSymbolData(*A);
- const MCSymbolData *A_Base = Asm.getAtom(Layout, &A_SD);
+ const MCSymbolData *A_Base = Asm.getAtom(&A_SD);
const MCSymbol *B = &Target.getSymB()->getSymbol();
MCSymbolData &B_SD = Asm.getSymbolData(*B);
- const MCSymbolData *B_Base = Asm.getAtom(Layout, &B_SD);
+ const MCSymbolData *B_Base = Asm.getAtom(&B_SD);
// Neither symbol can be modified.
if (Target.getSymA()->getKind() != MCSymbolRefExpr::VK_None ||
} else {
const MCSymbol *Symbol = &Target.getSymA()->getSymbol();
MCSymbolData &SD = Asm.getSymbolData(*Symbol);
- const MCSymbolData *Base = Asm.getAtom(Layout, &SD);
+ const MCSymbolData *Base = Asm.getAtom(&SD);
// Relocations inside debug sections always use local relocations when
// possible. This seems to be done because the debugger doesn't fully