ELFSymbolData &MSD,
const MCAsmLayout &Layout);
+ typedef DenseMap<const MCSectionELF*, uint32_t> SectionIndexMapTy;
void WriteSymbolTable(MCDataFragment *SymtabF, MCDataFragment *ShndxF,
const MCAssembler &Asm,
const MCAsmLayout &Layout,
/// \param StringTable [out] - The string table data.
/// \param StringIndexMap [out] - Map from symbol names to offsets in the
/// string table.
- void ComputeSymbolTable(MCAssembler &Asm);
+ void ComputeSymbolTable(MCAssembler &Asm,
+ const SectionIndexMapTy &SectionIndexMap);
+
+ void ComputeIndexMap(MCAssembler &Asm,
+ SectionIndexMapTy &SectionIndexMap);
void WriteRelocation(MCAssembler &Asm, MCAsmLayout &Layout,
const MCSectionData &SD);
return true;
}
-void ELFObjectWriterImpl::ComputeSymbolTable(MCAssembler &Asm) {
+void ELFObjectWriterImpl::ComputeIndexMap(MCAssembler &Asm,
+ SectionIndexMapTy &SectionIndexMap) {
+ unsigned Index = 1;
+ for (MCAssembler::iterator it = Asm.begin(),
+ ie = Asm.end(); it != ie; ++it) {
+ const MCSectionELF &Section =
+ static_cast<const MCSectionELF &>(it->getSection());
+ SectionIndexMap[&Section] = Index++;
+ }
+}
+
+void ELFObjectWriterImpl::ComputeSymbolTable(MCAssembler &Asm,
+ const SectionIndexMapTy &SectionIndexMap) {
// FIXME: Is this the correct place to do this?
if (NeedsGOT) {
llvm::StringRef Name = "_GLOBAL_OFFSET_TABLE_";
// Build section lookup table.
NumRegularSections = Asm.size();
- DenseMap<const MCSection*, uint32_t> SectionIndexMap;
- unsigned Index = 1;
- for (MCAssembler::iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it, ++Index)
- SectionIndexMap[&it->getSection()] = Index;
// Index 0 is always the empty string.
StringMap<uint64_t> StringIndexMap;
} else if (RefSymbol.isUndefined()) {
MSD.SectionIndex = ELF::SHN_UNDEF;
} else {
- MSD.SectionIndex = SectionIndexMap.lookup(&RefSymbol.getSection());
+ const MCSectionELF &Section =
+ static_cast<const MCSectionELF&>(RefSymbol.getSection());
+ MSD.SectionIndex = SectionIndexMap.lookup(&Section);
if (MSD.SectionIndex >= ELF::SHN_LORESERVE)
NeedsSymtabShndx = true;
assert(MSD.SectionIndex && "Invalid section index!");
// Set the symbol indices. Local symbols must come before all other
// symbols with non-local bindings.
- Index = 0;
+ unsigned Index = 0;
for (unsigned i = 0, e = LocalSymbolData.size(); i != e; ++i)
LocalSymbolData[i].SymbolData->setIndex(Index++);
for (unsigned i = 0, e = ExternalSymbolData.size(); i != e; ++i)
void ELFObjectWriterImpl::WriteObject(MCAssembler &Asm,
const MCAsmLayout &Layout) {
+ SectionIndexMapTy SectionIndexMap;
+
+ ComputeIndexMap(Asm, SectionIndexMap);
+
// Compute symbol table information.
- ComputeSymbolTable(Asm);
+ ComputeSymbolTable(Asm, SectionIndexMap);
CreateMetadataSections(const_cast<MCAssembler&>(Asm),
const_cast<MCAsmLayout&>(Layout));
// ... then all of the sections ...
DenseMap<const MCSection*, uint64_t> SectionOffsetMap;
- DenseMap<const MCSection*, uint32_t> SectionIndexMap;
-
- unsigned Index = 1;
for (MCAssembler::const_iterator it = Asm.begin(),
ie = Asm.end(); it != ie; ++it) {
const MCSectionData &SD = *it;
// Remember the offset into the file for this section.
SectionOffsetMap[&it->getSection()] = FileOff;
- SectionIndexMap[&it->getSection()] = Index++;
FileOff += Layout.getSectionFileSize(&SD);