+++ /dev/null
-//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by Chris Lattner and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file defines the CStringMap class.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_ADT_CSTRINGMAP_H
-#define LLVM_ADT_CSTRINGMAP_H
-
-#include "llvm/Support/Allocator.h"
-#include <cstring>
-
-namespace llvm {
-
-/// StringMapEntryBase - Shared base class of StringMapEntry instances.
-class StringMapEntryBase {
- unsigned StrLen;
-public:
- StringMapEntryBase(unsigned Len) : StrLen(Len) {}
-
- unsigned getKeyLength() const { return StrLen; }
-};
-
-/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
-/// of the items in a CStringMap.
-class CStringMapVisitor {
-public:
- virtual ~CStringMapVisitor();
- virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0;
-};
-
-/// CStringMapImpl - This is the base class of CStringMap that is shared among
-/// all of its instantiations.
-class CStringMapImpl {
-protected:
- /// ItemBucket - The hash table consists of an array of these. If Item is
- /// non-null, this is an extant entry, otherwise, it is a hole.
- struct ItemBucket {
- /// FullHashValue - This remembers the full hash value of the key for
- /// easy scanning.
- unsigned FullHashValue;
-
- /// Item - This is a pointer to the actual item object.
- StringMapEntryBase *Item;
- };
-
- ItemBucket *TheTable;
- unsigned NumBuckets;
- unsigned NumItems;
- unsigned ItemSize;
-protected:
- CStringMapImpl(unsigned InitSize, unsigned ItemSize);
- void RehashTable();
-
- /// LookupBucketFor - Look up the bucket that the specified string should end
- /// up in. If it already exists as a key in the map, the Item pointer for the
- /// specified bucket will be non-null. Otherwise, it will be null. In either
- /// case, the FullHashValue field of the bucket will be set to the hash value
- /// of the string.
- unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
-
-public:
- unsigned getNumBuckets() const { return NumBuckets; }
- unsigned getNumItems() const { return NumItems; }
-
- void VisitEntries(const CStringMapVisitor &Visitor) const;
-};
-
-/// StringMapEntry - This is used to represent one value that is inserted into
-/// a StringMap. It contains the Value itself and the key: the string length
-/// and data.
-template<typename ValueTy>
-class StringMapEntry : public StringMapEntryBase {
- ValueTy Val;
-public:
- StringMapEntry(unsigned StrLen)
- : StringMapEntryBase(StrLen), Val() {}
- StringMapEntry(unsigned StrLen, const ValueTy &V)
- : StringMapEntryBase(StrLen), Val(V) {}
-
- const ValueTy &getValue() const { return Val; }
- ValueTy &getValue() { return Val; }
-
- void setValue(const ValueTy &V) { Val = V; }
-
- /// getKeyData - Return the start of the string data that is the key for this
- /// value. The string data is always stored immediately after the
- /// StringMapEntry object.
- const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
-};
-
-
-/// CStringMap - This is an unconventional map that is specialized for handling
-/// keys that are "strings", which are basically ranges of bytes. This does some
-/// funky memory allocation and hashing things to make it extremely efficient,
-/// storing the string data *after* the value in the map.
-template<typename ValueTy, typename AllocatorTy = MallocAllocator>
-class CStringMap : public CStringMapImpl {
- AllocatorTy Allocator;
- typedef StringMapEntry<ValueTy> MapEntryTy;
-public:
- CStringMap(unsigned InitialSize = 0)
- : CStringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
-
- AllocatorTy &getAllocator() { return Allocator; }
- const AllocatorTy &getAllocator() const { return Allocator; }
-
- /// FindValue - Look up the specified key in the map. If it exists, return a
- /// pointer to the element, otherwise return null.
- MapEntryTy *FindValue(const char *KeyStart, const char *KeyEnd) {
- unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
- return static_cast<MapEntryTy*>(TheTable[BucketNo].Item);
- }
-
- /// GetOrCreateValue - Look up the specified key in the table. If a value
- /// exists, return it. Otherwise, default construct a value, insert it, and
- /// return.
- StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
- const char *KeyEnd) {
- unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
- ItemBucket &Bucket = TheTable[BucketNo];
- if (Bucket.Item)
- return *static_cast<MapEntryTy*>(Bucket.Item);
-
- unsigned KeyLength = KeyEnd-KeyStart;
-
- // Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
- // in. Allocate a new item with space for the string at the end and a null
- // terminator.
- unsigned AllocSize = sizeof(MapEntryTy)+KeyLength+1;
-
-#ifdef __GNUC__
- unsigned Alignment = __alignof__(MapEntryTy);
-#else
- // FIXME: ugly.
- unsigned Alignment = 8;
-#endif
- MapEntryTy *NewItem =
- static_cast<MapEntryTy*>(Allocator.Allocate(AllocSize, Alignment));
-
- // Default construct the value.
- new (NewItem) MapEntryTy(KeyLength);
- ++NumItems;
-
- // Copy the string information.
- char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
- memcpy(StrBuffer, KeyStart, KeyLength);
- StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients.
-
- // Fill in the bucket for the hash table. The FullHashValue was already
- // filled in by LookupBucketFor.
- Bucket.Item = NewItem;
-
- // If the hash table is now more than 3/4 full, rehash into a larger table.
- if (NumItems > NumBuckets*3/4)
- RehashTable();
- return *NewItem;
- }
-
- ~CStringMap() {
- for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
- if (MapEntryTy *Id = static_cast<MapEntryTy*>(I->Item)) {
- // Free memory referenced by the item.
- Id->~MapEntryTy();
- Allocator.Deallocate(Id);
- }
- }
- delete [] TheTable;
- }
-};
-
-}
-
-#endif
-
-//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
+//===--- StringMap.h - String Hash table map interface ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file defines the CStringMap class.
+// This file defines the StringMap class.
//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_ADT_CSTRINGMAP_H
-#define LLVM_ADT_CSTRINGMAP_H
+#ifndef LLVM_ADT_STRINGMAP_H
+#define LLVM_ADT_STRINGMAP_H
#include "llvm/Support/Allocator.h"
#include <cstring>
unsigned getKeyLength() const { return StrLen; }
};
-/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
-/// of the items in a CStringMap.
-class CStringMapVisitor {
+/// StringMapVisitor - Subclasses of this class may be implemented to walk all
+/// of the items in a StringMap.
+class StringMapVisitor {
public:
- virtual ~CStringMapVisitor();
+ virtual ~StringMapVisitor();
virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0;
};
-/// CStringMapImpl - This is the base class of CStringMap that is shared among
+/// StringMapImpl - This is the base class of StringMap that is shared among
/// all of its instantiations.
-class CStringMapImpl {
+class StringMapImpl {
protected:
/// ItemBucket - The hash table consists of an array of these. If Item is
/// non-null, this is an extant entry, otherwise, it is a hole.
unsigned NumItems;
unsigned ItemSize;
protected:
- CStringMapImpl(unsigned InitSize, unsigned ItemSize);
+ StringMapImpl(unsigned InitSize, unsigned ItemSize);
void RehashTable();
/// LookupBucketFor - Look up the bucket that the specified string should end
unsigned getNumBuckets() const { return NumBuckets; }
unsigned getNumItems() const { return NumItems; }
- void VisitEntries(const CStringMapVisitor &Visitor) const;
+ void VisitEntries(const StringMapVisitor &Visitor) const;
};
/// StringMapEntry - This is used to represent one value that is inserted into
};
-/// CStringMap - This is an unconventional map that is specialized for handling
+/// StringMap - This is an unconventional map that is specialized for handling
/// keys that are "strings", which are basically ranges of bytes. This does some
/// funky memory allocation and hashing things to make it extremely efficient,
/// storing the string data *after* the value in the map.
template<typename ValueTy, typename AllocatorTy = MallocAllocator>
-class CStringMap : public CStringMapImpl {
+class StringMap : public StringMapImpl {
AllocatorTy Allocator;
typedef StringMapEntry<ValueTy> MapEntryTy;
public:
- CStringMap(unsigned InitialSize = 0)
- : CStringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
+ StringMap(unsigned InitialSize = 0)
+ : StringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
AllocatorTy &getAllocator() { return Allocator; }
const AllocatorTy &getAllocator() const { return Allocator; }
return *NewItem;
}
- ~CStringMap() {
+ ~StringMap() {
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
if (MapEntryTy *Id = static_cast<MapEntryTy*>(I->Item)) {
// Free memory referenced by the item.
+++ /dev/null
-//===--- CStringMap.cpp - CString Hash table map implementation -----------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by Chris Lattner and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the CStringMap class.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/ADT/CStringMap.h"
-#include <cassert>
-using namespace llvm;
-
-CStringMapVisitor::~CStringMapVisitor() {
-}
-
-CStringMapImpl::CStringMapImpl(unsigned InitSize, unsigned itemSize) {
- assert((InitSize & (InitSize-1)) == 0 &&
- "Init Size must be a power of 2 or zero!");
- NumBuckets = InitSize ? InitSize : 512;
- ItemSize = itemSize;
- NumItems = 0;
-
- TheTable = new ItemBucket[NumBuckets]();
- memset(TheTable, 0, NumBuckets*sizeof(ItemBucket));
-}
-
-
-/// HashString - Compute a hash code for the specified string.
-///
-static unsigned HashString(const char *Start, const char *End) {
- // Bernstein hash function.
- unsigned int Result = 0;
- // TODO: investigate whether a modified bernstein hash function performs
- // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx
- // X*33+c -> X*33^c
- while (Start != End)
- Result = Result * 33 + *Start++;
- Result = Result + (Result >> 5);
- return Result;
-}
-
-/// LookupBucketFor - Look up the bucket that the specified string should end
-/// up in. If it already exists as a key in the map, the Item pointer for the
-/// specified bucket will be non-null. Otherwise, it will be null. In either
-/// case, the FullHashValue field of the bucket will be set to the hash value
-/// of the string.
-unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
- const char *NameEnd) {
- unsigned HTSize = NumBuckets;
- unsigned FullHashValue = HashString(NameStart, NameEnd);
- unsigned BucketNo = FullHashValue & (HTSize-1);
-
- unsigned ProbeAmt = 1;
- while (1) {
- ItemBucket &Bucket = TheTable[BucketNo];
- StringMapEntryBase *BucketItem = Bucket.Item;
- // If we found an empty bucket, this key isn't in the table yet, return it.
- if (BucketItem == 0) {
- Bucket.FullHashValue = FullHashValue;
- return BucketNo;
- }
-
- // If the full hash value matches, check deeply for a match. The common
- // case here is that we are only looking at the buckets (for item info
- // being non-null and for the full hash value) not at the items. This
- // is important for cache locality.
- if (Bucket.FullHashValue == FullHashValue) {
- // Do the comparison like this because NameStart isn't necessarily
- // null-terminated!
- char *ItemStr = (char*)BucketItem+ItemSize;
- unsigned ItemStrLen = BucketItem->getKeyLength();
- if (unsigned(NameEnd-NameStart) == ItemStrLen &&
- memcmp(ItemStr, NameStart, ItemStrLen) == 0) {
- // We found a match!
- return BucketNo;
- }
- }
-
- // Okay, we didn't find the item. Probe to the next bucket.
- BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
-
- // Use quadratic probing, it has fewer clumping artifacts than linear
- // probing and has good cache behavior in the common case.
- ++ProbeAmt;
- }
-}
-
-/// RehashTable - Grow the table, redistributing values into the buckets with
-/// the appropriate mod-of-hashtable-size.
-void CStringMapImpl::RehashTable() {
- unsigned NewSize = NumBuckets*2;
- ItemBucket *NewTableArray = new ItemBucket[NewSize]();
- memset(NewTableArray, 0, NewSize*sizeof(ItemBucket));
-
- // Rehash all the items into their new buckets. Luckily :) we already have
- // the hash values available, so we don't have to rehash any strings.
- for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
- if (IB->Item) {
- // Fast case, bucket available.
- unsigned FullHash = IB->FullHashValue;
- unsigned NewBucket = FullHash & (NewSize-1);
- if (NewTableArray[NewBucket].Item == 0) {
- NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
- NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
- continue;
- }
-
- unsigned ProbeSize = 1;
- do {
- NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
- } while (NewTableArray[NewBucket].Item);
-
- // Finally found a slot. Fill it in.
- NewTableArray[NewBucket].Item = IB->Item;
- NewTableArray[NewBucket].FullHashValue = FullHash;
- }
- }
-
- delete[] TheTable;
-
- TheTable = NewTableArray;
- NumBuckets = NewSize;
-}
-
-
-/// VisitEntries - This method walks through all of the items,
-/// invoking Visitor.Visit for each of them.
-void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
- for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
- if (StringMapEntryBase *Id = IB->Item)
- Visitor.Visit((char*)Id + ItemSize, Id);
- }
-}
-//===--- CStringMap.cpp - CString Hash table map implementation -----------===//
+//===--- StringMap.cpp - String Hash table map implementation -------------===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file implements the CStringMap class.
+// This file implements the StringMap class.
//
//===----------------------------------------------------------------------===//
-#include "llvm/ADT/CStringMap.h"
+#include "llvm/ADT/StringMap.h"
#include <cassert>
using namespace llvm;
-CStringMapVisitor::~CStringMapVisitor() {
+StringMapVisitor::~StringMapVisitor() {
}
-CStringMapImpl::CStringMapImpl(unsigned InitSize, unsigned itemSize) {
+StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
assert((InitSize & (InitSize-1)) == 0 &&
"Init Size must be a power of 2 or zero!");
NumBuckets = InitSize ? InitSize : 512;
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
-unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
+unsigned StringMapImpl::LookupBucketFor(const char *NameStart,
const char *NameEnd) {
unsigned HTSize = NumBuckets;
unsigned FullHashValue = HashString(NameStart, NameEnd);
/// RehashTable - Grow the table, redistributing values into the buckets with
/// the appropriate mod-of-hashtable-size.
-void CStringMapImpl::RehashTable() {
+void StringMapImpl::RehashTable() {
unsigned NewSize = NumBuckets*2;
ItemBucket *NewTableArray = new ItemBucket[NewSize]();
memset(NewTableArray, 0, NewSize*sizeof(ItemBucket));
/// VisitEntries - This method walks through all of the items,
/// invoking Visitor.Visit for each of them.
-void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
+void StringMapImpl::VisitEntries(const StringMapVisitor &Visitor) const {
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
if (StringMapEntryBase *Id = IB->Item)
Visitor.Visit((char*)Id + ItemSize, Id);