--- /dev/null
+//===- ComputeClosure.cpp - Implement interprocedural closing of graphs ---===//
+//
+// Compute the interprocedural closure of a data structure graph
+//
+//===----------------------------------------------------------------------===//
+
+// DEBUG_IP_CLOSURE - Define this to debug the act of linking up graphs
+//#define DEBUG_IP_CLOSURE 1
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/iOther.h"
+#include "Support/STLExtras.h"
+#include <algorithm>
+#ifdef DEBUG_IP_CLOSURE
+#include "llvm/Assembly/Writer.h"
+#endif
+
+// copyEdgesFromTo - Make a copy of all of the edges to Node to also point
+// PV. If there are edges out of Node, the edges are added to the subgraph
+// starting at PV.
+//
+static void copyEdgesFromTo(DSNode *Node, const PointerValSet &PVS) {
+ // Make all of the pointers that pointed to Node now also point to PV...
+ const vector<PointerValSet*> &PVSToUpdate(Node->getReferrers());
+ for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i)
+ for (unsigned pn = 0, pne = PVS.size(); pn != pne; ++pn)
+ PVSToUpdate[i]->add(PVS[pn]);
+}
+
+static void CalculateNodeMapping(ShadowDSNode *Shadow, DSNode *Node,
+ multimap<ShadowDSNode *, DSNode *> &NodeMapping) {
+#ifdef DEBUG_IP_CLOSURE
+ cerr << "Mapping " << (void*)Shadow << " to " << (void*)Node << "\n";
+ cerr << "Type = '" << Shadow->getType() << "' and '"
+ << Node->getType() << "'\n";
+ cerr << "Shadow Node:\n";
+ Shadow->print(cerr);
+ cerr << "\nMapped Node:\n";
+ Node->print(cerr);
+#endif
+ assert(Shadow->getType() == Node->getType() &&
+ "Shadow and mapped nodes disagree about type!");
+
+ multimap<ShadowDSNode *, DSNode *>::iterator
+ NI = NodeMapping.lower_bound(Shadow),
+ NE = NodeMapping.upper_bound(Shadow);
+
+ for (; NI != NE; ++NI)
+ if (NI->second == Node) return; // Already processed node, return.
+
+ NodeMapping.insert(make_pair(Shadow, Node)); // Add a mapping...
+
+ // Loop over all of the outgoing links in the shadow node...
+ //
+ assert(Node->getNumLinks() == Shadow->getNumLinks() &&
+ "Same type, but different number of links?");
+ for (unsigned i = 0, e = Shadow->getNumLinks(); i != e; ++i) {
+ PointerValSet &Link = Shadow->getLink(i);
+
+ // Loop over all of the values coming out of this pointer...
+ for (unsigned l = 0, le = Link.size(); l != le; ++l) {
+ // If the outgoing node points to a shadow node, map the shadow node to
+ // all of the outgoing values in Node.
+ //
+ if (ShadowDSNode *ShadOut = dyn_cast<ShadowDSNode>(Link[l].Node)) {
+ PointerValSet &NLink = Node->getLink(i);
+ for (unsigned ol = 0, ole = NLink.size(); ol != ole; ++ol)
+ CalculateNodeMapping(ShadOut, NLink[ol].Node, NodeMapping);
+ }
+ }
+ }
+}
+
+
+static void ResolveNodesTo(const PointerVal &FromPtr,
+ const PointerValSet &ToVals) {
+ assert(FromPtr.Index == 0 &&
+ "Resolved node return pointer should be index 0!");
+ if (!isa<ShadowDSNode>(FromPtr.Node)) return;
+
+ ShadowDSNode *Shadow = cast<ShadowDSNode>(FromPtr.Node);
+
+ typedef multimap<ShadowDSNode *, DSNode *> ShadNodeMapTy;
+ ShadNodeMapTy NodeMapping;
+ for (unsigned i = 0, e = ToVals.size(); i != e; ++i)
+ CalculateNodeMapping(Shadow, ToVals[i].Node, NodeMapping);
+
+ copyEdgesFromTo(Shadow, ToVals);
+
+ // Now loop through the shadow node graph, mirroring the edges in the shadow
+ // graph onto the realized graph...
+ //
+ for (ShadNodeMapTy::iterator I = NodeMapping.begin(),
+ E = NodeMapping.end(); I != E; ++I) {
+ DSNode *Node = I->second;
+ ShadowDSNode *ShadNode = I->first;
+
+ // Must loop over edges in the shadow graph, adding edges in the real graph
+ // that correspond to to the edges, but are mapped into real values by the
+ // NodeMapping.
+ //
+ for (unsigned i = 0, e = Node->getNumLinks(); i != e; ++i) {
+ const PointerValSet &ShadLinks = ShadNode->getLink(i);
+ PointerValSet &NewLinks = Node->getLink(i);
+
+ // Add a link to all of the nodes pointed to by the shadow field...
+ for (unsigned l = 0, le = ShadLinks.size(); l != le; ++l) {
+ DSNode *ShadLink = ShadLinks[l].Node;
+
+ if (ShadowDSNode *SL = dyn_cast<ShadowDSNode>(ShadLink)) {
+ // Loop over all of the values in the range
+ ShadNodeMapTy::iterator St = NodeMapping.lower_bound(SL),
+ En = NodeMapping.upper_bound(SL);
+ if (St != En) {
+ for (; St != En; ++St)
+ NewLinks.add(PointerVal(St->second, ShadLinks[l].Index));
+ } else {
+ // We must retain the shadow node...
+ NewLinks.add(ShadLinks[l]);
+ }
+ } else {
+ // Otherwise, add a direct link to the data structure pointed to by
+ // the shadow node...
+ NewLinks.add(ShadLinks[l]);
+ }
+ }
+ }
+ }
+}
+
+
+// ResolveNodeTo - The specified node is now known to point to the set of values
+// in ToVals, instead of the old shadow node subgraph that it was pointing to.
+//
+static void ResolveNodeTo(DSNode *Node, const PointerValSet &ToVals) {
+ assert(Node->getNumLinks() == 1 && "Resolved node can only be a scalar!!");
+
+ PointerValSet PVS = Node->getLink(0);
+
+ for (unsigned i = 0, e = PVS.size(); i != e; ++i)
+ ResolveNodesTo(PVS[i], ToVals);
+}
+
+// isResolvableCallNode - Return true if node is a call node and it is a call
+// node that we can inline...
+//
+static bool isResolvableCallNode(DSNode *N) {
+ // Only operate on call nodes...
+ CallDSNode *CN = dyn_cast<CallDSNode>(N);
+ if (CN == 0) return false;
+
+ // Only operate on call nodes with direct method calls
+ Function *F = CN->getCall()->getCalledFunction();
+ if (F == 0) return false;
+
+ // Only work on call nodes with direct calls to methods with bodies.
+ return !F->isExternal();
+}
+
+
+// computeClosure - Replace all of the resolvable call nodes with the contents
+// of their corresponding method data structure graph...
+//
+void FunctionDSGraph::computeClosure(const DataStructure &DS) {
+ vector<DSNode*>::iterator NI = std::find_if(Nodes.begin(), Nodes.end(),
+ isResolvableCallNode);
+
+ map<Function*, unsigned> InlineCount; // FIXME
+
+ // Loop over the resolvable call nodes...
+ while (NI != Nodes.end()) {
+ CallDSNode *CN = cast<CallDSNode>(*NI);
+ Function *F = CN->getCall()->getCalledFunction();
+ //if (F == Func) return; // Do not do self inlining
+
+ // FIXME: Gross hack to prevent explosions when inlining a recursive func.
+ if (InlineCount[F]++ > 2) return;
+
+ Nodes.erase(NI); // Remove the call node from the graph
+
+ unsigned CallNodeOffset = NI-Nodes.begin();
+
+ // StartNode - The first node of the incorporated graph, last node of the
+ // preexisting data structure graph...
+ //
+ unsigned StartNode = Nodes.size();
+
+ // Hold the set of values that correspond to the incorporated methods
+ // return set.
+ //
+ PointerValSet RetVals;
+
+ if (F != Func) { // If this is not a recursive call...
+ // Get the datastructure graph for the new method. Note that we are not
+ // allowed to modify this graph because it will be the cached graph that
+ // is returned by other users that want the local datastructure graph for
+ // a method.
+ //
+ const FunctionDSGraph &NewFunction = DS.getDSGraph(F);
+
+ // Incorporate a copy of the called function graph into the current graph,
+ // allowing us to do local transformations to local graph to link
+ // arguments to call values, and call node to return value...
+ //
+ RetVals = cloneFunctionIntoSelf(NewFunction, false);
+
+ } else { // We are looking at a recursive function!
+ StartNode = 0; // Arg nodes start at 0 now...
+ RetVals = RetNode;
+ }
+
+ // If the function returns a pointer value... Resolve values pointing to
+ // the shadow nodes pointed to by CN to now point the values in RetVals...
+ //
+ if (CN->getNumLinks()) ResolveNodeTo(CN, RetVals);
+
+ // If the call node has arguments, process them now!
+ if (CN->getNumArgs()) {
+ // The ArgNodes of the incorporated graph should be the nodes starting at
+ // StartNode, ordered the same way as the call arguments. The arg nodes
+ // are seperated by a single shadow node, so we need to be sure to step
+ // over them.
+ //
+ unsigned ArgOffset = StartNode;
+ for (unsigned i = 0, e = CN->getNumArgs(); i != e; ++i) {
+ // Get the arg node of the incorporated method...
+ ArgDSNode *ArgNode = cast<ArgDSNode>(Nodes[ArgOffset]);
+
+ // Now we make all of the nodes inside of the incorporated method point
+ // to the real arguments values, not to the shadow nodes for the
+ // argument.
+ //
+ ResolveNodeTo(ArgNode, CN->getArgValues(i));
+
+ if (StartNode == 0) { // Self recursion?
+ ArgOffset += 2; // Skip over the argument & the shadow node...
+ } else {
+ // Remove the argnode from the set of nodes in this method...
+ Nodes.erase(Nodes.begin()+ArgOffset);
+
+ // ArgNode is no longer useful, delete now!
+ delete ArgNode;
+
+ ArgOffset++; // Skip over the shadow node for the argument
+ }
+ }
+ }
+
+ // Now the call node is completely destructable. Eliminate it now.
+ delete CN;
+
+ // Eliminate shadow nodes that are not distinguishable from some other
+ // node in the graph...
+ //
+ UnlinkUndistinguishableShadowNodes();
+
+ // Eliminate shadow nodes that are now extraneous due to linking...
+ RemoveUnreachableShadowNodes();
+
+ //if (F == Func) return; // Only do one self inlining
+
+ // Move on to the next call node...
+ NI = std::find_if(Nodes.begin(), Nodes.end(), isResolvableCallNode);
+ }
+}
--- /dev/null
+//===- DataStructure.cpp - Analysis for data structure identification -------=//
+//
+// Implement the LLVM data structure analysis library.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/Module.h"
+#include "llvm/Function.h"
+#include <fstream>
+#include <algorithm>
+
+//===----------------------------------------------------------------------===//
+// DataStructure Class Implementation
+//
+
+AnalysisID DataStructure::ID(AnalysisID::create<DataStructure>());
+
+// releaseMemory - If the pass pipeline is done with this pass, we can release
+// our memory... here...
+void DataStructure::releaseMemory() {
+ for (InfoMap::iterator I = DSInfo.begin(), E = DSInfo.end(); I != E; ++I) {
+ delete I->second.first;
+ delete I->second.second;
+ }
+
+ // Empty map so next time memory is released, data structures are not
+ // re-deleted.
+ DSInfo.clear();
+}
+
+
+// print - Print out the analysis results...
+void DataStructure::print(std::ostream &O, Module *M) const {
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (!(*I)->isExternal()) {
+
+ string Filename = "ds." + (*I)->getName() + ".dot";
+ O << "Writing '" << Filename << "'...\n";
+ ofstream F(Filename.c_str());
+ if (F.good()) {
+ F << "digraph DataStructures {\n"
+ << "\tnode [shape=Mrecord];\n"
+ << "\tedge [arrowtail=\"dot\"];\n"
+ << "\tsize=\"10,7.5\";\n"
+ << "\trotate=\"90\";\n";
+
+ getDSGraph(*I).printFunction(F, "Local");
+ getClosedDSGraph(*I).printFunction(F, "Closed");
+
+ F << "}\n";
+ } else {
+ O << " error opening file for writing!\n";
+ }
+ }
+}
+
+
+//===----------------------------------------------------------------------===//
+// PointerVal Class Implementation
+//
+
+void PointerVal::print(std::ostream &O) const {
+ if (Node) {
+ O << " Node: " << Node->getCaption() << "[" << Index << "]\n";
+ } else {
+ O << " NULL NODE\n";
+ }
+}
+
+//===----------------------------------------------------------------------===//
+// PointerValSet Class Implementation
+//
+
+void PointerValSet::addRefs() {
+ for (unsigned i = 0, e = Vals.size(); i != e; ++i)
+ Vals[i].Node->addReferrer(this);
+}
+
+void PointerValSet::dropRefs() {
+ for (unsigned i = 0, e = Vals.size(); i != e; ++i)
+ Vals[i].Node->removeReferrer(this);
+}
+
+const PointerValSet &PointerValSet::operator=(const PointerValSet &PVS) {
+ dropRefs();
+ Vals.clear();
+ Vals = PVS.Vals;
+ addRefs();
+ return *this;
+}
+
+
+bool PointerValSet::add(const PointerVal &PV, Value *Pointer) {
+ if (std::find(Vals.begin(), Vals.end(), PV) != Vals.end())
+ return false;
+ Vals.push_back(PV);
+ if (Pointer) PV.Node->addPointer(Pointer);
+ PV.Node->addReferrer(this);
+ return true;
+}
+
+// removePointerTo - Remove a single pointer val that points to the specified
+// node...
+void PointerValSet::removePointerTo(DSNode *Node) {
+ vector<PointerVal>::iterator I = std::find(Vals.begin(), Vals.end(), Node);
+ assert(I != Vals.end() && "Couldn't remove nonexistent edge!");
+ Vals.erase(I);
+ Node->removeReferrer(this);
+}
+
+
+void PointerValSet::print(std::ostream &O) const {
+ for (unsigned i = 0, e = Vals.size(); i != e; ++i)
+ Vals[i].print(O);
+}
+
--- /dev/null
+//===- ShadowNodeEliminate.cpp - Optimize away shadow nodes ---------------===//
+//
+// This file contains two shadow node optimizations:
+// 1. UnlinkUndistinguishableShadowNodes - Often, after unification, shadow
+// nodes are left around that should not exist anymore. An example is when
+// a shadow gets unified with a 'new' node, the following graph gets
+// generated: %X -> Shadow, %X -> New. Since all of the edges to the
+// shadow node also all go to the New node, we can eliminate the shadow.
+//
+// 2. RemoveUnreachableShadowNodes - Remove shadow nodes that are not
+// reachable from some other node in the graph. Unreachable shadow nodes
+// are left lying around because other transforms don't go to the trouble
+// or removing them, since this pass exists.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/Value.h"
+#include "Support/STLExtras.h"
+#include <algorithm>
+
+// removeEdgesTo - Erase all edges in the graph that point to the specified node
+static void removeEdgesTo(DSNode *Node) {
+ while (!Node->getReferrers().empty()) {
+ PointerValSet *PVS = Node->getReferrers().back();
+ PVS->removePointerTo(Node);
+ }
+}
+
+// UnlinkUndistinguishableShadowNodes - Eliminate shadow nodes that are not
+// distinguishable from some other node in the graph...
+//
+void FunctionDSGraph::UnlinkUndistinguishableShadowNodes() {
+ // TODO:
+}
+
+
+
+
+
+
+static void MarkReferredNodesReachable(DSNode *N, vector<ShadowDSNode*> &Nodes,
+ vector<bool> &Reachable);
+
+static inline void MarkReferredNodeSetReachable(const PointerValSet &PVS,
+ vector<ShadowDSNode*> &Nodes,
+ vector<bool> &Reachable) {
+ for (unsigned i = 0, e = PVS.size(); i != e; ++i)
+ if (ShadowDSNode *Shad = dyn_cast<ShadowDSNode>(PVS[i].Node))
+ MarkReferredNodesReachable(Shad, Nodes, Reachable);
+}
+
+static void MarkReferredNodesReachable(DSNode *N, vector<ShadowDSNode*> &Nodes,
+ vector<bool> &Reachable) {
+ assert(Nodes.size() == Reachable.size());
+ ShadowDSNode *Shad = dyn_cast<ShadowDSNode>(N);
+
+ if (Shad) {
+ vector<ShadowDSNode*>::iterator I =
+ std::find(Nodes.begin(), Nodes.end(), Shad);
+ unsigned i = I-Nodes.begin();
+ if (Reachable[i]) return; // Recursion detected, abort...
+ Reachable[i] = true;
+ }
+
+ for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
+ MarkReferredNodeSetReachable(N->getLink(i), Nodes, Reachable);
+
+ const std::vector<PointerValSet> *Links = N->getAuxLinks();
+ if (Links)
+ for (unsigned i = 0, e = Links->size(); i != e; ++i)
+ MarkReferredNodeSetReachable((*Links)[i], Nodes, Reachable);
+}
+
+void FunctionDSGraph::RemoveUnreachableShadowNodes() {
+ while (1) {
+
+ // Reachable - Contains true if there is an edge from a nonshadow node to
+ // the numbered node...
+ //
+ vector<bool> Reachable(ShadowNodes.size());
+
+ // Mark all shadow nodes that have edges from other nodes as reachable.
+ // Recursively mark any shadow nodes pointed to by the newly live shadow
+ // nodes as also alive.
+ //
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
+ // Loop over all of the nodes referred and mark them live if they are
+ // shadow nodes...
+ MarkReferredNodesReachable(Nodes[i], ShadowNodes, Reachable);
+
+ // Mark all nodes in the return set as being reachable...
+ MarkReferredNodeSetReachable(RetNode, ShadowNodes, Reachable);
+
+ // Mark all nodes in the value map as being reachable...
+ for (std::map<Value*, PointerValSet>::iterator I = ValueMap.begin(),
+ E = ValueMap.end(); I != E; ++I)
+ MarkReferredNodeSetReachable(I->second, ShadowNodes, Reachable);
+
+
+ // At this point, all reachable shadow nodes have a true value in the
+ // Reachable vector. This means that any shadow nodes without an entry in
+ // the reachable vector are not reachable and should be removed. This is
+ // a two part process, because we must drop all references before we delete
+ // the shadow nodes [in case cycles exist].
+ //
+ vector<ShadowDSNode*> DeadNodes;
+ for (unsigned i = 0; i != ShadowNodes.size(); ++i)
+ if (!Reachable[i]) {
+ // Track all unreachable nodes...
+#if 0
+ cerr << "Unreachable node eliminated:\n";
+ ShadowNodes[i]->print(cerr);
+#endif
+ DeadNodes.push_back(ShadowNodes[i]);
+ ShadowNodes[i]->dropAllReferences(); // Drop references to other nodes
+ Reachable.erase(Reachable.begin()+i); // Remove from reachable...
+ ShadowNodes.erase(ShadowNodes.begin()+i); // Remove node entry
+ --i; // Don't skip the next node.
+ }
+
+ if (DeadNodes.empty()) return; // No more dead nodes...
+
+ // All dead nodes are in the DeadNodes vector... delete them now.
+ for_each(DeadNodes.begin(), DeadNodes.end(), deleter<DSNode>);
+ }
+}
--- /dev/null
+//===- FunctionRepBuilder.cpp - Build the datastructure graph for a method --===//
+//
+// Build the local datastructure graph for a single method.
+//
+//===----------------------------------------------------------------------===//
+
+#include "FunctionRepBuilder.h"
+#include "llvm/Function.h"
+#include "llvm/iMemory.h"
+#include "llvm/iPHINode.h"
+#include "llvm/iOther.h"
+#include "llvm/iTerminators.h"
+#include "llvm/DerivedTypes.h"
+#include "Support/STLExtras.h"
+#include <algorithm>
+
+// synthesizeNode - Create a new shadow node that is to be linked into this
+// chain..
+// FIXME: This should not take a FunctionRepBuilder as an argument!
+//
+ShadowDSNode *ShadowDSNode::synthesizeNode(const Type *Ty,
+ FunctionRepBuilder *Rep) {
+ // If we are a derived shadow node, defer to our parent to synthesize the node
+ if (ShadowParent) return ShadowParent->synthesizeNode(Ty, Rep);
+
+ // See if we have already synthesized a node of this type...
+ for (unsigned i = 0, e = SynthNodes.size(); i != e; ++i)
+ if (SynthNodes[i].first == Ty) return SynthNodes[i].second;
+
+ // No we haven't. Do so now and add it to our list of saved nodes...
+ ShadowDSNode *SN = new ShadowDSNode(Ty, Mod, this);
+ SynthNodes.push_back(make_pair(Ty, SN));
+ Rep->addShadowNode(SN);
+ return SN;
+}
+
+
+
+
+// visitOperand - If the specified instruction operand is a global value, add
+// a node for it...
+//
+void InitVisitor::visitOperand(Value *V) {
+ if (!Rep->ValueMap.count(V)) // Only process it once...
+ if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
+ GlobalDSNode *N = new GlobalDSNode(GV);
+ Rep->Nodes.push_back(N);
+ Rep->ValueMap[V].add(N);
+ Rep->addAllUsesToWorkList(GV);
+ }
+}
+
+
+// visitCallInst - Create a call node for the callinst, and create as shadow
+// node if the call returns a pointer value. Check to see if the call node
+// uses any global variables...
+//
+void InitVisitor::visitCallInst(CallInst *CI) {
+ CallDSNode *C = new CallDSNode(CI);
+ Rep->Nodes.push_back(C);
+ Rep->CallMap[CI] = C;
+
+ if (isa<PointerType>(CI->getType())) {
+ // Create a shadow node to represent the memory object that the return
+ // value points to...
+ ShadowDSNode *Shad = new ShadowDSNode(C, Func->getParent());
+ Rep->ShadowNodes.push_back(Shad);
+
+ // The return value of the function is a pointer to the shadow value
+ // just created...
+ //
+ C->getLink(0).add(Shad);
+
+ // The call instruction returns a pointer to the shadow block...
+ Rep->ValueMap[CI].add(Shad, CI);
+
+ // If the call returns a value with pointer type, add all of the users
+ // of the call instruction to the work list...
+ Rep->addAllUsesToWorkList(CI);
+ }
+
+ // Loop over all of the operands of the call instruction (except the first
+ // one), to look for global variable references...
+ //
+ for_each(CI->op_begin()+1, CI->op_end(), // Skip first arg
+ bind_obj(this, &InitVisitor::visitOperand));
+}
+
+
+// visitAllocationInst - Create an allocation node for the allocation. Since
+// allocation instructions do not take pointer arguments, they cannot refer to
+// global vars...
+//
+void InitVisitor::visitAllocationInst(AllocationInst *AI) {
+ NewDSNode *N = new NewDSNode(AI);
+ Rep->Nodes.push_back(N);
+
+ Rep->ValueMap[AI].add(N, AI);
+
+ // Add all of the users of the malloc instruction to the work list...
+ Rep->addAllUsesToWorkList(AI);
+}
+
+
+// Visit all other instruction types. Here we just scan, looking for uses of
+// global variables...
+//
+void InitVisitor::visitInstruction(Instruction *I) {
+ for_each(I->op_begin(), I->op_end(),
+ bind_obj(this, &InitVisitor::visitOperand));
+}
+
+
+// addAllUsesToWorkList - Add all of the instructions users of the specified
+// value to the work list for further processing...
+//
+void FunctionRepBuilder::addAllUsesToWorkList(Value *V) {
+ //cerr << "Adding all uses of " << V << "\n";
+ for (Value::use_iterator I = V->use_begin(), E = V->use_end(); I != E; ++I) {
+ Instruction *Inst = cast<Instruction>(*I);
+ // When processing global values, it's possible that the instructions on
+ // the use list are not all in this method. Only add the instructions
+ // that _are_ in this method.
+ //
+ if (Inst->getParent()->getParent() == F->getFunction())
+ // Only let an instruction occur on the work list once...
+ if (std::find(WorkList.begin(), WorkList.end(), Inst) == WorkList.end())
+ WorkList.push_back(Inst);
+ }
+}
+
+
+
+
+void FunctionRepBuilder::initializeWorkList(Function *Func) {
+ // Add all of the arguments to the method to the graph and add all users to
+ // the worklists...
+ //
+ for (Function::ArgumentListType::iterator I = Func->getArgumentList().begin(),
+ E = Func->getArgumentList().end(); I != E; ++I)
+ // Only process arguments that are of pointer type...
+ if (isa<PointerType>((*I)->getType())) {
+ ArgDSNode *Arg = new ArgDSNode(*I);
+ Nodes.push_back(Arg);
+
+ // Add a shadow value for it to represent what it is pointing
+ // to and add this to the value map...
+ ShadowDSNode *Shad = new ShadowDSNode(Arg, Func->getParent());
+ ShadowNodes.push_back(Shad);
+ ValueMap[*I].add(PointerVal(Shad), *I);
+
+ // The value of the argument is the shadow value...
+ Arg->getLink(0).add(Shad);
+
+ // Make sure that all users of the argument are processed...
+ addAllUsesToWorkList(*I);
+ }
+
+ // Iterate over the instructions in the method. Create nodes for malloc and
+ // call instructions. Add all uses of these to the worklist of instructions
+ // to process.
+ //
+ InitVisitor IV(this, Func);
+ IV.visit(Func);
+}
+
+
+
+
+PointerVal FunctionRepBuilder::getIndexedPointerDest(const PointerVal &InP,
+ const MemAccessInst *MAI) {
+ unsigned Index = InP.Index;
+ const Type *SrcTy = MAI->getPointerOperand()->getType();
+
+ for (MemAccessInst::const_op_iterator I = MAI->idx_begin(),
+ E = MAI->idx_end(); I != E; ++I)
+ if ((*I)->getType() == Type::UByteTy) { // Look for struct indices...
+ StructType *STy = cast<StructType>(SrcTy);
+ unsigned StructIdx = cast<ConstantUInt>(*I)->getValue();
+ for (unsigned i = 0; i != StructIdx; ++i)
+ Index += countPointerFields(STy->getContainedType(i));
+
+ // Advance SrcTy to be the new element type...
+ SrcTy = STy->getContainedType(StructIdx);
+ } else {
+ // Otherwise, stepping into array or initial pointer, just increment type
+ SrcTy = cast<SequentialType>(SrcTy)->getElementType();
+ }
+
+ return PointerVal(InP.Node, Index);
+}
+
+static PointerValSet &getField(const PointerVal &DestPtr) {
+ assert(DestPtr.Node != 0);
+
+ return DestPtr.Node->getLink(DestPtr.Index);
+}
+
+
+// Reprocessing a GEP instruction is the result of the pointer operand
+// changing. This means that the set of possible values for the GEP
+// needs to be expanded.
+//
+void FunctionRepBuilder::visitGetElementPtrInst(GetElementPtrInst *GEP) {
+ PointerValSet &GEPPVS = ValueMap[GEP]; // PointerValSet to expand
+
+ // Get the input pointer val set...
+ const PointerValSet &SrcPVS = ValueMap[GEP->getOperand(0)];
+
+ bool Changed = false; // Process each input value... propogating it.
+ for (unsigned i = 0, e = SrcPVS.size(); i != e; ++i) {
+ // Calculate where the resulting pointer would point based on an
+ // input of 'Val' as the pointer type... and add it to our outgoing
+ // value set. Keep track of whether or not we actually changed
+ // anything.
+ //
+ Changed |= GEPPVS.add(getIndexedPointerDest(SrcPVS[i], GEP));
+ }
+
+ // If our current value set changed, notify all of the users of our
+ // value.
+ //
+ if (Changed) addAllUsesToWorkList(GEP);
+}
+
+void FunctionRepBuilder::visitReturnInst(ReturnInst *RI) {
+ RetNode.add(ValueMap[RI->getOperand(0)]);
+}
+
+void FunctionRepBuilder::visitLoadInst(LoadInst *LI) {
+ // Only loads that return pointers are interesting...
+ if (!isa<PointerType>(LI->getType())) return;
+ const PointerType *DestTy = cast<PointerType>(LI->getType());
+
+ const PointerValSet &SrcPVS = ValueMap[LI->getOperand(0)];
+ PointerValSet &LIPVS = ValueMap[LI];
+
+ bool Changed = false;
+ for (unsigned si = 0, se = SrcPVS.size(); si != se; ++si) {
+ PointerVal Ptr = getIndexedPointerDest(SrcPVS[si], LI);
+ PointerValSet &Field = getField(Ptr);
+
+ if (Field.size()) { // Field loaded wasn't null?
+ Changed |= LIPVS.add(Field);
+ } else if (Ptr.Node->NodeType == DSNode::ShadowNode) {
+ // If we are loading a null field out of a shadow node, we need to
+ // synthesize a new shadow node and link it in...
+ //
+ ShadowDSNode *Shad = (ShadowDSNode*)Ptr.Node;
+ ShadowDSNode *SynthNode =
+ Shad->synthesizeNode(DestTy->getElementType(), this);
+ Field.add(SynthNode);
+
+ Changed |= LIPVS.add(Field);
+ }
+ }
+
+ if (Changed) addAllUsesToWorkList(LI);
+}
+
+void FunctionRepBuilder::visitStoreInst(StoreInst *SI) {
+ // The only stores that are interesting are stores the store pointers
+ // into data structures...
+ //
+ if (!isa<PointerType>(SI->getOperand(0)->getType())) return;
+
+ const PointerValSet &SrcPVS = ValueMap[SI->getOperand(0)];
+ const PointerValSet &PtrPVS = ValueMap[SI->getOperand(1)];
+
+ for (unsigned si = 0, se = SrcPVS.size(); si != se; ++si) {
+ const PointerVal &SrcPtr = SrcPVS[si];
+ for (unsigned pi = 0, pe = PtrPVS.size(); pi != pe; ++pi) {
+ PointerVal Dest = getIndexedPointerDest(PtrPVS[pi], SI);
+
+#if 0
+ cerr << "Setting Dest:\n";
+ Dest.print(cerr);
+ cerr << "to point to Src:\n";
+ SrcPtr.print(cerr);
+#endif
+
+ // Add SrcPtr into the Dest field...
+ if (getField(Dest).add(SrcPtr)) {
+ // If we modified the dest field, then invalidate everyone that points
+ // to Dest.
+ const std::vector<Value*> &Ptrs = Dest.Node->getPointers();
+ for (unsigned i = 0, e = Ptrs.size(); i != e; ++i)
+ addAllUsesToWorkList(Ptrs[i]);
+ }
+ }
+ }
+}
+
+void FunctionRepBuilder::visitCallInst(CallInst *CI) {
+ CallDSNode *DSN = CallMap[CI];
+
+ unsigned PtrNum = 0, i = 0;
+ if (isa<Function>(CI->getOperand(0)))
+ ++i; // Not an Indirect function call? Skip the function pointer...
+
+ for (unsigned e = CI->getNumOperands(); i != e; ++i)
+ if (isa<PointerType>(CI->getOperand(i)->getType()))
+ DSN->addArgValue(PtrNum++, ValueMap[CI->getOperand(i)]);
+}
+
+void FunctionRepBuilder::visitPHINode(PHINode *PN) {
+ assert(isa<PointerType>(PN->getType()) && "Should only update ptr phis");
+
+ PointerValSet &PN_PVS = ValueMap[PN];
+ bool Changed = false;
+ for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
+ Changed |= PN_PVS.add(ValueMap[PN->getIncomingValue(i)],
+ PN->getIncomingValue(i));
+
+ if (Changed) addAllUsesToWorkList(PN);
+}
+
+
+
+
+// FunctionDSGraph constructor - Perform the global analysis to determine
+// what the data structure usage behavior or a method looks like.
+//
+FunctionDSGraph::FunctionDSGraph(Function *F) : Func(F) {
+ FunctionRepBuilder Builder(this);
+ Nodes = Builder.getNodes();
+ ShadowNodes = Builder.getShadowNodes();
+ RetNode = Builder.getRetNode();
+ ValueMap = Builder.getValueMap();
+}
+
--- /dev/null
+//===- FunctionRepBuilder.h - Structures for graph building ------*- C++ -*--=//
+//
+// This file defines the FunctionRepBuilder and InitVisitor classes that are
+// used to build the local data structure graph for a method.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef DATA_STRUCTURE_METHOD_REP_BUILDER_H
+#define DATA_STRUCTURE_METHOD_REP_BUILDER_H
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/Support/InstVisitor.h"
+
+// DEBUG_DATA_STRUCTURE_CONSTRUCTION - Define this to 1 if you want debug output
+#define DEBUG_DATA_STRUCTURE_CONSTRUCTION 0
+
+class FunctionRepBuilder;
+
+// InitVisitor - Used to initialize the worklists for data structure analysis.
+// Iterate over the instructions in the method, creating nodes for malloc and
+// call instructions. Add all uses of these to the worklist of instructions
+// to process.
+//
+class InitVisitor : public InstVisitor<InitVisitor> {
+ FunctionRepBuilder *Rep;
+ Function *Func;
+public:
+ InitVisitor(FunctionRepBuilder *R, Function *F) : Rep(R), Func(F) {}
+
+ void visitCallInst(CallInst *CI);
+ void visitAllocationInst(AllocationInst *AI);
+ void visitInstruction(Instruction *I);
+
+ // visitOperand - If the specified instruction operand is a global value, add
+ // a node for it...
+ //
+ void visitOperand(Value *V);
+};
+
+
+// FunctionRepBuilder - This builder object creates the datastructure graph for
+// a method.
+//
+class FunctionRepBuilder : InstVisitor<FunctionRepBuilder> {
+ friend class InitVisitor;
+ FunctionDSGraph *F;
+ PointerValSet RetNode;
+
+ // ValueMap - Mapping between values we are processing and the possible
+ // datastructures that they may point to...
+ map<Value*, PointerValSet> ValueMap;
+
+ // CallMap - Keep track of which call nodes correspond to which call insns.
+ // The reverse mapping is stored in the CallDSNodes themselves.
+ //
+ map<CallInst*, CallDSNode*> CallMap;
+
+ // Worklist - Vector of (pointer typed) instructions to process still...
+ std::vector<Instruction *> WorkList;
+
+ // Nodes - Keep track of all of the resultant nodes, because there may not
+ // be edges connecting these to anything.
+ //
+ std::vector<DSNode*> Nodes;
+ std::vector<ShadowDSNode*> ShadowNodes;
+
+ // addAllUsesToWorkList - Add all of the instructions users of the specified
+ // value to the work list for further processing...
+ //
+ void addAllUsesToWorkList(Value *V);
+
+public:
+ FunctionRepBuilder(FunctionDSGraph *f) : F(f) {
+ initializeWorkList(F->getFunction());
+ processWorkList();
+ }
+
+ void addNode(DSNode *N) { Nodes.push_back(N); }
+ const std::vector<DSNode*> &getNodes() const { return Nodes; }
+
+ void addShadowNode(ShadowDSNode *N) { ShadowNodes.push_back(N); }
+ const std::vector<ShadowDSNode*> &getShadowNodes() const {return ShadowNodes;}
+
+ const PointerValSet &getRetNode() const { return RetNode; }
+
+ const map<Value*, PointerValSet> &getValueMap() const { return ValueMap; }
+private:
+ static PointerVal getIndexedPointerDest(const PointerVal &InP,
+ const MemAccessInst *MAI);
+
+ void initializeWorkList(Function *Func);
+ void processWorkList() {
+ // While the worklist still has instructions to process, process them!
+ while (!WorkList.empty()) {
+ Instruction *I = WorkList.back(); WorkList.pop_back();
+#if DEBUG_DATA_STRUCTURE_CONSTRUCTION
+ cerr << "Processing worklist inst: " << I;
+#endif
+
+ visit(I); // Dispatch to a visitXXX function based on instruction type...
+#if DEBUG_DATA_STRUCTURE_CONSTRUCTION
+ if (I->hasName() && ValueMap.count(I)) {
+ cerr << "Inst %" << I->getName() << " value is:\n";
+ ValueMap[I].print(cerr);
+ }
+#endif
+ }
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Functions used to process the worklist of instructions...
+ //
+ // Allow the visitor base class to invoke these methods...
+ friend class InstVisitor<FunctionRepBuilder>;
+
+ void visitGetElementPtrInst(GetElementPtrInst *GEP);
+ void visitReturnInst(ReturnInst *RI);
+ void visitLoadInst(LoadInst *LI);
+ void visitStoreInst(StoreInst *SI);
+ void visitCallInst(CallInst *CI);
+ void visitPHINode(PHINode *PN);
+ void visitSetCondInst(SetCondInst *SCI) {} // SetEQ & friends are ignored
+ void visitFreeInst(FreeInst *FI) {} // Ignore free instructions
+ void visitInstruction(Instruction *I) {
+ std::cerr << "\n\n\nUNKNOWN INSTRUCTION type: " << I << "\n\n\n";
+ assert(0 && "Cannot proceed");
+ }
+};
+
+#endif
--- /dev/null
+
+LEVEL = ../../..
+
+LIBRARYNAME = datastructure
+
+include $(LEVEL)/Makefile.common
+
--- /dev/null
+//===- NodeImpl.cpp - Implement the data structure analysis nodes ---------===//
+//
+// Implement the LLVM data structure analysis library.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/Function.h"
+#include "llvm/BasicBlock.h"
+#include "llvm/iMemory.h"
+#include "llvm/iOther.h"
+#include "llvm/Assembly/Writer.h"
+#include "Support/STLExtras.h"
+#include <algorithm>
+#include <sstream>
+
+//===----------------------------------------------------------------------===//
+// DSNode Class Implementation
+//
+
+static void MapPVS(PointerValSet &PVSOut, const PointerValSet &PVSIn,
+ map<const DSNode*, DSNode*> &NodeMap) {
+ assert(PVSOut.empty() && "Value set already initialized!");
+
+ for (unsigned i = 0, e = PVSIn.size(); i != e; ++i)
+ PVSOut.add(PointerVal(NodeMap[PVSIn[i].Node], PVSIn[i].Index));
+}
+
+
+
+unsigned countPointerFields(const Type *Ty) {
+ switch (Ty->getPrimitiveID()) {
+ case Type::StructTyID: {
+ const StructType *ST = cast<StructType>(Ty);
+ unsigned Sum = 0;
+ for (unsigned i = 0, e = ST->getNumContainedTypes(); i != e; ++i)
+ Sum += countPointerFields(ST->getContainedType(i));
+
+ return Sum;
+ }
+
+ case Type::ArrayTyID:
+ // All array elements are folded together...
+ return countPointerFields(cast<ArrayType>(Ty)->getElementType());
+
+ case Type::PointerTyID:
+ return 1;
+
+ default: // Some other type, just treat it like a scalar
+ return 0;
+ }
+}
+
+DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(T), NodeType(NT) {
+ // Create field entries for all of the values in this type...
+ FieldLinks.resize(countPointerFields(getType()));
+}
+
+void DSNode::removeReferrer(PointerValSet *PVS) {
+ vector<PointerValSet*>::iterator I = std::find(Referrers.begin(),
+ Referrers.end(), PVS);
+ assert(I != Referrers.end() && "PVS not pointing to node!");
+ Referrers.erase(I);
+}
+
+
+static void replaceIn(std::string &S, char From, const std::string &To) {
+ for (unsigned i = 0; i < S.size(); )
+ if (S[i] == From) {
+ S.replace(S.begin()+i, S.begin()+i+1,
+ To.begin(), To.end());
+ i += To.size();
+ } else {
+ ++i;
+ }
+}
+
+static void writeEdges(std::ostream &O, const void *SrcNode,
+ const char *SrcNodePortName, int SrcNodeIdx,
+ const PointerValSet &VS, const string &EdgeAttr = "") {
+ for (unsigned j = 0, je = VS.size(); j != je; ++j) {
+ O << "\t\tNode" << SrcNode << SrcNodePortName;
+ if (SrcNodeIdx != -1) O << SrcNodeIdx;
+
+ O << " -> Node" << VS[j].Node;
+ if (VS[j].Index)
+ O << ":g" << VS[j].Index;
+
+ if (!EdgeAttr.empty())
+ O << "[" << EdgeAttr << "]";
+ O << ";\n";
+ }
+}
+
+static string escapeLabel(const string &In) {
+ string Label(In);
+ replaceIn(Label, '\\', "\\\\\\\\"); // Escape caption...
+ replaceIn(Label, ' ', "\\ ");
+ replaceIn(Label, '{', "\\{");
+ replaceIn(Label, '}', "\\}");
+ return Label;
+}
+
+void DSNode::print(std::ostream &O) const {
+ string Caption = escapeLabel(getCaption());
+
+ O << "\t\tNode" << (void*)this << " [ label =\"{" << Caption;
+
+ const vector<PointerValSet> *Links = getAuxLinks();
+ if (Links && !Links->empty()) {
+ O << "|{";
+ for (unsigned i = 0; i < Links->size(); ++i) {
+ if (i) O << "|";
+ O << "<f" << i << ">";
+ }
+ O << "}";
+ }
+
+ if (!FieldLinks.empty()) {
+ O << "|{";
+ for (unsigned i = 0; i < FieldLinks.size(); ++i) {
+ if (i) O << "|";
+ O << "<g" << i << ">";
+ }
+ O << "}";
+ }
+ O << "}\"];\n";
+
+ if (Links)
+ for (unsigned i = 0; i < Links->size(); ++i)
+ writeEdges(O, this, ":f", i, (*Links)[i]);
+ for (unsigned i = 0; i < FieldLinks.size(); ++i)
+ writeEdges(O, this, ":g", i, FieldLinks[i]);
+}
+
+void DSNode::mapNode(map<const DSNode*, DSNode*> &NodeMap, const DSNode *Old) {
+ assert(FieldLinks.size() == Old->FieldLinks.size() &&
+ "Cloned nodes do not have the same number of links!");
+ for (unsigned j = 0, je = FieldLinks.size(); j != je; ++j)
+ MapPVS(FieldLinks[j], Old->FieldLinks[j], NodeMap);
+}
+
+NewDSNode::NewDSNode(AllocationInst *V)
+ : DSNode(NewNode, V->getType()->getElementType()), Allocation(V) {
+}
+
+string NewDSNode::getCaption() const {
+ stringstream OS;
+ if (isa<MallocInst>(Allocation))
+ OS << "new ";
+ else
+ OS << "alloca ";
+
+ WriteTypeSymbolic(OS, getType(),
+ Allocation->getParent()->getParent()->getParent());
+ if (Allocation->isArrayAllocation())
+ OS << "[ ]";
+ return OS.str();
+}
+
+GlobalDSNode::GlobalDSNode(GlobalValue *V)
+ : DSNode(GlobalNode, V->getType()->getElementType()), Val(V) {
+}
+
+string GlobalDSNode::getCaption() const {
+ stringstream OS;
+ WriteTypeSymbolic(OS, getType(), Val->getParent());
+ return "global " + OS.str();
+}
+
+
+ShadowDSNode::ShadowDSNode(DSNode *P, Module *M)
+ : DSNode(ShadowNode, cast<PointerType>(P->getType())->getElementType()) {
+ Parent = P;
+ Mod = M;
+ ShadowParent = 0;
+}
+
+ShadowDSNode::ShadowDSNode(const Type *Ty, Module *M, ShadowDSNode *ShadParent)
+ : DSNode(ShadowNode, Ty) {
+ Parent = 0;
+ Mod = M;
+ ShadowParent = ShadParent;
+}
+
+std::string ShadowDSNode::getCaption() const {
+ stringstream OS;
+ WriteTypeSymbolic(OS, getType(), Mod);
+ return "shadow " + OS.str();
+}
+
+void ShadowDSNode::mapNode(map<const DSNode*, DSNode*> &NodeMap,
+ const DSNode *O) {
+ const ShadowDSNode *Old = (ShadowDSNode*)O;
+ DSNode::mapNode(NodeMap, Old); // Map base portions first...
+
+ // Map our SynthNodes...
+ assert(SynthNodes.empty() && "Synthnodes already mapped?");
+ SynthNodes.reserve(Old->SynthNodes.size());
+ for (unsigned i = 0, e = Old->SynthNodes.size(); i != e; ++i)
+ SynthNodes.push_back(std::make_pair(Old->SynthNodes[i].first,
+ (ShadowDSNode*)NodeMap[Old->SynthNodes[i].second]));
+}
+
+
+CallDSNode::CallDSNode(CallInst *ci) : DSNode(CallNode, ci->getType()), CI(ci) {
+ unsigned NumPtrs = 0;
+ if (!isa<Function>(ci->getOperand(0)))
+ NumPtrs++; // Include the method pointer...
+
+ for (unsigned i = 1, e = ci->getNumOperands(); i != e; ++i)
+ if (isa<PointerType>(ci->getOperand(i)->getType()))
+ NumPtrs++;
+ ArgLinks.resize(NumPtrs);
+}
+
+string CallDSNode::getCaption() const {
+ stringstream OS;
+ if (const Function *CM = CI->getCalledFunction())
+ OS << "call " << CM->getName();
+ else
+ OS << "call <indirect>";
+ OS << "|Ret: ";
+ WriteTypeSymbolic(OS, getType(),
+ CI->getParent()->getParent()->getParent());
+ return OS.str();
+}
+
+void CallDSNode::mapNode(map<const DSNode*, DSNode*> &NodeMap,
+ const DSNode *O) {
+ const CallDSNode *Old = (CallDSNode*)O;
+ DSNode::mapNode(NodeMap, Old); // Map base portions first...
+
+ assert(ArgLinks.size() == Old->ArgLinks.size() && "# Arguments changed!?");
+ for (unsigned i = 0, e = Old->ArgLinks.size(); i != e; ++i)
+ MapPVS(ArgLinks[i], Old->ArgLinks[i], NodeMap);
+}
+
+ArgDSNode::ArgDSNode(FunctionArgument *FA)
+ : DSNode(ArgNode, FA->getType()), FuncArg(FA) {
+}
+
+string ArgDSNode::getCaption() const {
+ stringstream OS;
+ OS << "arg %" << FuncArg->getName() << "|Ty: ";
+ WriteTypeSymbolic(OS, getType(), FuncArg->getParent()->getParent());
+ return OS.str();
+}
+
+void FunctionDSGraph::printFunction(std::ostream &O,
+ const char *Label) const {
+ O << "\tsubgraph cluster_" << Label << "_Function" << (void*)this << " {\n";
+ O << "\t\tlabel=\"" << Label << " Function\\ " << Func->getName() << "\";\n";
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
+ Nodes[i]->print(O);
+ for (unsigned i = 0, e = ShadowNodes.size(); i != e; ++i)
+ ShadowNodes[i]->print(O);
+
+ if (RetNode.size()) {
+ O << "\t\tNode" << (void*)this << Label
+ << " [shape=\"ellipse\", label=\"Returns\"];\n";
+ writeEdges(O, this, Label, -1, RetNode);
+ }
+
+ O << "\n";
+ for (std::map<Value*, PointerValSet>::const_iterator I = ValueMap.begin(),
+ E = ValueMap.end(); I != E; ++I) {
+ if (I->second.size()) { // Only output nodes with edges...
+ stringstream OS;
+ WriteTypeSymbolic(OS, I->first->getType(), Func->getParent());
+
+ // Create node for I->first
+ O << "\t\tNode" << (void*)I->first << Label << " [shape=\"box\", label=\""
+ << escapeLabel(OS.str()) << "\\n%" << escapeLabel(I->first->getName())
+ << "\",fontsize=\"12.0\",color=\"gray70\"];\n";
+
+ // add edges from I->first to all pointers in I->second
+ writeEdges(O, I->first, Label, -1, I->second,
+ "weight=\"0.9\",color=\"gray70\"");
+ }
+ }
+
+ O << "\t}\n";
+}
+
+// Copy constructor - Since we copy the nodes over, we have to be sure to go
+// through and fix pointers to point into the new graph instead of into the old
+// graph...
+//
+FunctionDSGraph::FunctionDSGraph(const FunctionDSGraph &DSG) : Func(DSG.Func) {
+ RetNode = cloneFunctionIntoSelf(DSG, true);
+}
+
+
+// cloneFunctionIntoSelf - Clone the specified method graph into the current
+// method graph, returning the Return's set of the graph. If ValueMap is set
+// to true, the ValueMap of the function is cloned into this function as well
+// as the data structure graph itself.
+//
+PointerValSet FunctionDSGraph::cloneFunctionIntoSelf(const FunctionDSGraph &DSG,
+ bool CloneValueMap) {
+ map<const DSNode*, DSNode*> NodeMap; // Map from old graph to new graph...
+ unsigned StartSize = Nodes.size(); // We probably already have nodes...
+ Nodes.reserve(StartSize+DSG.Nodes.size());
+ unsigned StartShadowSize = ShadowNodes.size();
+ ShadowNodes.reserve(StartShadowSize+DSG.ShadowNodes.size());
+
+ // Clone all of the nodes, keeping track of the mapping...
+ for (unsigned i = 0, e = DSG.Nodes.size(); i != e; ++i)
+ Nodes.push_back(NodeMap[DSG.Nodes[i]] = DSG.Nodes[i]->clone());
+
+ // Clone all of the shadow nodes similarly...
+ for (unsigned i = 0, e = DSG.ShadowNodes.size(); i != e; ++i)
+ ShadowNodes.push_back(cast<ShadowDSNode>(NodeMap[DSG.ShadowNodes[i]] = DSG.ShadowNodes[i]->clone()));
+
+
+ // Convert all of the links over in the nodes now that the map has been filled
+ // in all the way...
+ //
+ for (unsigned i = 0, e = DSG.Nodes.size(); i != e; ++i)
+ Nodes[i+StartSize]->mapNode(NodeMap, DSG.Nodes[i]);
+
+ for (unsigned i = 0, e = DSG.ShadowNodes.size(); i != e; ++i)
+ ShadowNodes[i+StartShadowSize]->mapNode(NodeMap, DSG.ShadowNodes[i]);
+
+ if (CloneValueMap) {
+ // Convert value map... the values themselves stay the same, just the nodes
+ // have to change...
+ //
+ for (std::map<Value*,PointerValSet>::const_iterator I =DSG.ValueMap.begin(),
+ E = DSG.ValueMap.end(); I != E; ++I)
+ MapPVS(ValueMap[I->first], I->second, NodeMap);
+ }
+
+ // Convert over return node...
+ PointerValSet RetVals;
+ MapPVS(RetVals, DSG.RetNode, NodeMap);
+ return RetVals;
+}
+
+
+FunctionDSGraph::~FunctionDSGraph() {
+ RetNode.clear();
+ ValueMap.clear();
+ for_each(Nodes.begin(), Nodes.end(), mem_fun(&DSNode::dropAllReferences));
+ for_each(ShadowNodes.begin(), ShadowNodes.end(),
+ mem_fun(&DSNode::dropAllReferences));
+ for_each(Nodes.begin(), Nodes.end(), deleter<DSNode>);
+ for_each(ShadowNodes.begin(), ShadowNodes.end(), deleter<DSNode>);
+}
+