/// @brief Base class for instruction visitors
///
-/// Instruction visitors are used when you want to perform different action for
-/// different kinds of instruction without without having to use lots of casts
-/// and a big switch statement (in your code that is).
+/// Instruction visitors are used when you want to perform different actions
+/// for different kinds of instructions without having to use lots of casts
+/// and a big switch statement (in your code, that is).
///
/// To define your own visitor, inherit from this class, specifying your
/// new type for the 'SubClass' template parameter, and "override" visitXXX
-/// functions in your class. I say "overriding" because this class is defined
+/// functions in your class. I say "override" because this class is defined
/// in terms of statically resolved overloading, not virtual functions.
///
/// For example, here is a visitor that counts the number of malloc
/// NumMallocs = CMV.Count;
///
/// The defined has 'visit' methods for Instruction, and also for BasicBlock,
-/// Function, and Module, which recursively process all conained instructions.
+/// Function, and Module, which recursively process all contained instructions.
///
/// Note that if you don't implement visitXXX for some instruction type,
/// the visitXXX method for instruction superclass will be invoked. So
/// if instructions are added in the future, they will be automatically
-/// supported, if you handle on of their superclasses.
+/// supported, if you handle one of their superclasses.
///
/// The optional second template argument specifies the type that instruction
/// visitation functions should return. If you specify this, you *MUST* provide
RetTy visitExtractValueInst(ExtractValueInst &I) { DELEGATE(Instruction);}
RetTy visitInsertValueInst(InsertValueInst &I) { DELEGATE(Instruction); }
- // Next level propagators... if the user does not overload a specific
+ // Next level propagators: If the user does not overload a specific
// instruction type, they can overload one of these to get the whole class
// of instructions...
//
RetTy visitCastInst(CastInst &I) { DELEGATE(Instruction); }
// If the user wants a 'default' case, they can choose to override this
- // function. If this function is not overloaded in the users subclass, then
+ // function. If this function is not overloaded in the user's subclass, then
// this instruction just gets ignored.
//
// Note that you MUST override this function if your return type is not void.