return i;
}
+void
+Value::dump() const
+{
+ DebugValue(*this);
+}
+
+ostream&
+operator<<(ostream &o, const Value& I)
+{
+ switch (I.getValueType()) {
+ case Value::TypeVal: return o << I.castTypeAsserting();
+ case Value::ConstantVal: WriteToAssembly((const ConstPoolVal*)&I,o);break;
+ case Value::MethodArgumentVal: return o << I.getType() << " "<< I.getName();
+ case Value::InstructionVal:WriteToAssembly((const Instruction *)&I, o);break;
+ case Value::BasicBlockVal: WriteToAssembly((const BasicBlock *)&I, o);break;
+ case Value::MethodVal: WriteToAssembly((const Method *)&I, o);break;
+ case Value::GlobalVal: WriteToAssembly((const GlobalVariable*)&I,o);break;
+ case Value::ModuleVal: WriteToAssembly((const Module *)&I,o); break;
+ default: return o << "<unknown value type: " << I.getValueType() << ">";
+ }
+ return o;
+}
+
+void
+DebugValue(const Value* V)
+{
+ if (V)
+ cerr << *V << endl;
+ else
+ cerr << "<NULL value>" << endl;
+}
+
+void
+DebugValue(const Value& V)
+{
+ cerr << V << endl;
+}
+
//===----------------------------------------------------------------------===//
// User Class