// FIXME: pshufb, blends, shifts.
if (VT.getVectorNumElements() == 2 ||
ShuffleVectorSDNode::isSplatMask(&M[0], VT) ||
- isPSHUFHWMask(M, VT) ||
- isPSHUFLWMask(M, VT) ||
isPALIGNRMask(M, VT, Subtarget->hasSSSE3()))
return Op;
+ if (isPSHUFHWMask(M, VT))
+ return getTargetShuffleNode(X86ISD::PSHUFHW, dl, VT, V1,
+ X86::getShufflePSHUFHWImmediate(SVOp),
+ DAG);
+
+ if (isPSHUFLWMask(M, VT))
+ return getTargetShuffleNode(X86ISD::PSHUFLW, dl, VT, V1,
+ X86::getShufflePSHUFLWImmediate(SVOp),
+ DAG);
+
if (isSHUFPMask(M, VT)) {
unsigned TargetMask = X86::getShuffleSHUFImmediate(SVOp);
if (VT == MVT::v4f32 || VT == MVT::v4i32)