/// for the specified type.
/// @brief Get a name unique to this symbol table
std::string getUniqueName(const Type *Ty,
- const std::string &BaseName) const;
+ const std::string &BaseName) const;
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
void dump() const;
-/// @}
-/// @name Mutators
-/// @{
-public:
-
- /// This method adds the provided value \p N to the symbol table.
- /// The Value must have both a name and a type which are extracted
- /// and used to place the value in the correct type plane under
- /// the value's name.
- /// @brief Add a named value to the symbol table
- inline void insert(Value *Val) {
- assert(Val && "Can't insert null type into symbol table!");
- assert(Val->hasName() && "Value must be named to go into symbol table!");
- insertEntry(Val->getName(), Val->getType(), Val);
- }
-
- /// Inserts a type into the symbol table with the specified name. There
- /// can be a many-to-one mapping between names and types. This method
- /// allows a type with an existing entry in the symbol table to get
- /// a new name.
- /// @brief Insert a type under a new name.
- void insert(const std::string &Name, const Type *Typ);
-
- /// This method removes a named value from the symbol table. The
- /// type and name of the Value are extracted from \p N and used to
- /// lookup the Value in the correct type plane. If the Value is
- /// not in the symbol table, this method silently ignores the
- /// request.
- /// @brief Remove a named value from the symbol table.
- void remove(Value* Val);
-
- /// Remove a type at the specified position in the symbol table.
- /// @returns the removed Type.
- Type* remove(type_iterator TI);
-
- /// changeName - Given a value with a non-empty name, remove its existing
- /// entry from the symbol table and insert a new one for Name. This is
- /// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
- /// and will not temporarily remove the symbol table plane if V is the last
- /// value in the symtab with that name (which could invalidate iterators to
- /// that plane).
- void changeName(Value *V, const std::string &Name);
-
- /// This method will strip the symbol table of its names leaving
- /// the type and values.
- /// @brief Strip the symbol table.
- bool strip();
-
/// @}
/// @name Iteration
/// @{
return pmap.find(Typ);
}
+
+/// @}
+/// @name Mutators
+/// @{
+public:
+
+ /// This method will strip the symbol table of its names leaving the type and
+ /// values.
+ /// @brief Strip the symbol table.
+ bool strip();
+
+ /// Inserts a type into the symbol table with the specified name. There can be
+ /// a many-to-one mapping between names and types. This method allows a type
+ /// with an existing entry in the symbol table to get a new name.
+ /// @brief Insert a type under a new name.
+ void insert(const std::string &Name, const Type *Typ);
+
+ /// Remove a type at the specified position in the symbol table.
+ /// @returns the removed Type.
+ Type* remove(type_iterator TI);
+
+/// @}
+/// @name Mutators used by Value::setName and other LLVM internals.
+/// @{
+public:
+
+ /// This method adds the provided value \p N to the symbol table. The Value
+ /// must have both a name and a type which are extracted and used to place the
+ /// value in the correct type plane under the value's name.
+ /// @brief Add a named value to the symbol table
+ inline void insert(Value *Val) {
+ assert(Val && "Can't insert null type into symbol table!");
+ assert(Val->hasName() && "Value must be named to go into symbol table!");
+ insertEntry(Val->getName(), Val->getType(), Val);
+ }
+
+ /// This method removes a named value from the symbol table. The type and name
+ /// of the Value are extracted from \p N and used to lookup the Value in the
+ /// correct type plane. If the Value is not in the symbol table, this method
+ /// silently ignores the request.
+ /// @brief Remove a named value from the symbol table.
+ void remove(Value* Val);
+
+ /// changeName - Given a value with a non-empty name, remove its existing
+ /// entry from the symbol table and insert a new one for Name. This is
+ /// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
+ /// and will not temporarily remove the symbol table plane if V is the last
+ /// value in the symtab with that name (which could invalidate iterators to
+ /// that plane).
+ void changeName(Value *V, const std::string &Name);
+
/// @}
/// @name Internal Methods
/// @{