if (clock_may_race(currClock, thread, readClock, readThread)) {
/* Still need this read in vector */
if (copytoindex != i) {
- ASSERT(record->thread[i] >= 0);
- record->readClock[copytoindex] = record->readClock[i];
- record->thread[copytoindex] = record->thread[i];
+ ASSERT(readThread >= 0);
+ record->readClock[copytoindex] = readClock;
+ record->thread[copytoindex] = readThread;
}
copytoindex++;
}
void ModelExecution::wake_up_sleeping_actions(ModelAction *curr)
{
for (unsigned int i = 0;i < get_num_threads();i++) {
- Thread *thr = get_thread(int_to_id(i));
- if (scheduler->is_sleep_set(thr)) {
+ thread_id_t tid = int_to_id(i);
+ Thread *thr = get_thread(tid);
+ if (scheduler->is_sleep_set(tid)) {
if (should_wake_up(curr, thr)) {
/* Remove this thread from sleep set */
scheduler->remove_sleep(thr);
ModelAction * ModelExecution::check_current_action(ModelAction *curr)
{
ASSERT(curr);
- bool second_part_of_rmw = curr->is_rmwc() || curr->is_rmw();
bool newly_explored = initialize_curr_action(&curr);
DBG();
wake_up_sleeping_actions(curr);
SnapVector<ModelAction *> * rf_set = NULL;
+ bool canprune = false;
/* Build may_read_from set for newly-created actions */
- if (newly_explored && curr->is_read())
+ if (curr->is_read() && newly_explored) {
rf_set = build_may_read_from(curr);
-
- bool canprune = false;
-
- if (curr->is_read() && !second_part_of_rmw) {
canprune = process_read(curr, rf_set);
delete rf_set;
} else
ASSERT(rf_set == NULL);
- /* Add the action to lists */
- if (!second_part_of_rmw) {
+ /* Add the action to lists if not the second part of a rmw */
+ if (newly_explored) {
#ifdef COLLECT_STAT
record_atomic_stats(curr);
#endif
*/
bool ModelExecution::r_modification_order(ModelAction *curr, const ModelAction *rf,
- SnapVector<ModelAction *> * priorset, bool * canprune, bool check_only)
+ SnapVector<ModelAction *> * priorset, bool * canprune)
{
SnapVector<action_list_t> *thrd_lists = obj_thrd_map.get(curr->get_location());
ASSERT(curr->is_read());
*act < *last_sc_fence_thread_local) {
if (mo_graph->checkReachable(rf, act))
return false;
- if (!check_only)
- priorset->push_back(act);
+ priorset->push_back(act);
break;
}
/* C++, Section 29.3 statement 4 */
*act < *last_sc_fence_local) {
if (mo_graph->checkReachable(rf, act))
return false;
- if (!check_only)
- priorset->push_back(act);
+ priorset->push_back(act);
break;
}
/* C++, Section 29.3 statement 6 */
*act < *last_sc_fence_thread_before) {
if (mo_graph->checkReachable(rf, act))
return false;
- if (!check_only)
- priorset->push_back(act);
+ priorset->push_back(act);
break;
}
}
if (act->is_write()) {
if (mo_graph->checkReachable(rf, act))
return false;
- if (!check_only)
- priorset->push_back(act);
+ priorset->push_back(act);
} else {
ModelAction *prevrf = act->get_reads_from();
if (!prevrf->equals(rf)) {
if (mo_graph->checkReachable(rf, prevrf))
return false;
- if (!check_only)
- priorset->push_back(prevrf);
+ priorset->push_back(prevrf);
} else {
if (act->get_tid() == curr->get_tid()) {
//Can prune curr from obj list
- if (!check_only)
- *canprune = true;
+ *canprune = true;
}
}
}
ModelAction * get_last_unlock(ModelAction *curr) const;
SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
- bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<ModelAction *> *priorset, bool *canprune, bool check_only = false);
+ bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<ModelAction *> *priorset, bool *canprune);
void w_modification_order(ModelAction *curr);
ClockVector * get_hb_from_write(ModelAction *rf) const;
ModelAction * convertNonAtomicStore(void*);
thr->freeResources();
}
- /* Don't schedule threads which should be disabled */
ModelAction *act = thr->get_pending();
- if (act && execution->is_enabled(thr) && !execution->check_action_enabled(act)) {
- scheduler->sleep(thr);
+ if (act && execution->is_enabled(tid)){
+ /* Don't schedule threads which should be disabled */
+ if (!execution->check_action_enabled(act)) {
+ scheduler->sleep(thr);
+ }
+
+ /* Allow pending relaxed/release stores or thread actions to perform first */
+ else if (!thread_chosen) {
+ if (act->is_write()) {
+ std::memory_order order = act->get_mo();
+ if (order == std::memory_order_relaxed || \
+ order == std::memory_order_release) {
+ chosen_thread = thr;
+ thread_chosen = true;
+ }
+ } else if (act->get_type() == THREAD_CREATE || \
+ act->get_type() == PTHREAD_CREATE || \
+ act->get_type() == THREAD_START || \
+ act->get_type() == THREAD_FINISH) {
+ chosen_thread = thr;
+ thread_chosen = true;
+ }
+ }
}
- chooseThread(act, thr);
}
return nextThread;
}
_Exit(0);
}
-/* Allow pending relaxed/release stores or thread actions to perform first */
-void ModelChecker::chooseThread(ModelAction *act, Thread *thr)
-{
- if (!thread_chosen && act && execution->is_enabled(thr) && (thr->get_state() != THREAD_BLOCKED) ) {
- if (act->is_write()) {
- std::memory_order order = act->get_mo();
- if (order == std::memory_order_relaxed || \
- order == std::memory_order_release) {
- chosen_thread = thr;
- thread_chosen = true;
- }
- } else if (act->get_type() == THREAD_CREATE || \
- act->get_type() == PTHREAD_CREATE || \
- act->get_type() == THREAD_START || \
- act->get_type() == THREAD_FINISH) {
- chosen_thread = thr;
- thread_chosen = true;
- }
- }
-}
-
uint64_t ModelChecker::switch_thread(ModelAction *act)
{
if (modellock) {
void startRunExecution(Thread *old);
void finishRunExecution(Thread *old);
- void chooseThread(ModelAction *act, Thread *thr);
Thread * getNextThread(Thread *old);
bool handleChosenThread(Thread *old);
*/
bool Scheduler::is_sleep_set(const Thread *t) const
{
- return get_enabled(t) == THREAD_SLEEP_SET;
+ return is_sleep_set(t->get_id());
+}
+
+bool Scheduler::is_sleep_set(thread_id_t tid) const
+{
+ int id = id_to_int(tid);
+ ASSERT(id < enabled_len);
+ return enabled[id] == THREAD_SLEEP_SET;
}
/**
bool is_enabled(const Thread *t) const;
bool is_enabled(thread_id_t tid) const;
bool is_sleep_set(const Thread *t) const;
+ bool is_sleep_set(thread_id_t tid) const;
bool all_threads_sleeping() const;
void set_scheduler_thread(thread_id_t tid);