merges, and until then, it's useful to keep the tables separate for ease
of manipulation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@88806
91177308-0d34-0410-b5e6-
96231b3b80d8
unsigned MachineJumpTableInfo::getJumpTableIndex(
const std::vector<MachineBasicBlock*> &DestBBs) {
assert(!DestBBs.empty() && "Cannot create an empty jump table!");
- for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
- if (JumpTables[i].MBBs == DestBBs)
- return i;
-
JumpTables.push_back(MachineJumpTableEntry(DestBBs));
return JumpTables.size()-1;
}