Do not merge jump tables this early. Branch folding will do any necessary
authorJim Grosbach <grosbach@apple.com>
Sat, 14 Nov 2009 20:15:03 +0000 (20:15 +0000)
committerJim Grosbach <grosbach@apple.com>
Sat, 14 Nov 2009 20:15:03 +0000 (20:15 +0000)
merges, and until then, it's useful to keep the tables separate for ease
of manipulation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@88806 91177308-0d34-0410-b5e6-96231b3b80d8

lib/CodeGen/MachineFunction.cpp

index 3df88fca437164c6683b894f26170968828b92da..81d1301336b8bf8c3f34e5bbd9b36283d4186748 100644 (file)
@@ -530,10 +530,6 @@ void MachineFrameInfo::dump(const MachineFunction &MF) const {
 unsigned MachineJumpTableInfo::getJumpTableIndex(
                                const std::vector<MachineBasicBlock*> &DestBBs) {
   assert(!DestBBs.empty() && "Cannot create an empty jump table!");
-  for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
-    if (JumpTables[i].MBBs == DestBBs)
-      return i;
-  
   JumpTables.push_back(MachineJumpTableEntry(DestBBs));
   return JumpTables.size()-1;
 }