}
bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
- DEBUG(errs() << "******** Machine Sinking ********\n");
+ DEBUG(dbgs() << "******** Machine Sinking ********\n");
const TargetMachine &TM = MF.getTarget();
TII = TM.getInstrInfo();
if (MI->getParent() == SuccToSinkTo)
return false;
- DEBUG(errs() << "Sink instr " << *MI);
- DEBUG(errs() << "to block " << *SuccToSinkTo);
+ DEBUG(dbgs() << "Sink instr " << *MI);
+ DEBUG(dbgs() << "to block " << *SuccToSinkTo);
// If the block has multiple predecessors, this would introduce computation on
// a path that it doesn't already exist. We could split the critical edge,
// but for now we just punt.
// FIXME: Split critical edges if not backedges.
if (SuccToSinkTo->pred_size() > 1) {
- DEBUG(errs() << " *** PUNTING: Critical edge found\n");
+ DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
return false;
}