.addMemOperand(MMO)
.addReg(SrcReg, getKillRegState(isKill)));
} else {
- AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VSTRQ)).
+ AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VSTMQ)).
addReg(SrcReg, getKillRegState(isKill))
.addFrameIndex(FI).addImm(0).addMemOperand(MMO));
}
.addFrameIndex(FI).addImm(128)
.addMemOperand(MMO));
} else {
- AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VLDRQ), DestReg)
+ AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VLDMQ), DestReg)
.addFrameIndex(FI).addImm(0).addMemOperand(MMO));
}
}
// Use vldmia to load a Q register as a D register pair.
// This is equivalent to VLDMD except that it has a Q register operand.
-def VLDRQ : NI4<(outs QPR:$dst), (ins addrmode4:$addr), IIC_fpLoadm,
+def VLDMQ : NI4<(outs QPR:$dst), (ins addrmode4:$addr), IIC_fpLoadm,
"vldmia", "$addr, ${dst:dregpair}",
[(set QPR:$dst, (v2f64 (load addrmode4:$addr)))]> {
let Inst{27-25} = 0b110;
let mayLoad = 1 in {
// Use vld1 to load a Q register as a D register pair.
-// This alternative to VLDRQ allows an alignment to be specified.
+// This alternative to VLDMQ allows an alignment to be specified.
// This is equivalent to VLD1q64 except that it has a Q register operand.
def VLD1q
: NLdSt<0,0b10,0b1010,0b1100, (outs QPR:$dst), (ins addrmode6:$addr),
// Use vstmia to store a Q register as a D register pair.
// This is equivalent to VSTMD except that it has a Q register operand.
-def VSTRQ : NI4<(outs), (ins QPR:$src, addrmode4:$addr), IIC_fpStorem,
+def VSTMQ : NI4<(outs), (ins QPR:$src, addrmode4:$addr), IIC_fpStorem,
"vstmia", "$addr, ${src:dregpair}",
[(store (v2f64 QPR:$src), addrmode4:$addr)]> {
let Inst{27-25} = 0b110;
let mayStore = 1 in {
// Use vst1 to store a Q register as a D register pair.
-// This alternative to VSTRQ allows an alignment to be specified.
+// This alternative to VSTMQ allows an alignment to be specified.
// This is equivalent to VST1q64 except that it has a Q register operand.
def VST1q
: NLdSt<0,0b00,0b1010,0b1100, (outs), (ins addrmode6:$addr, QPR:$src),