addPass(PM, createCondPropagationPass()); // Propagate conditionals
addPass(PM, createDeadStoreEliminationPass()); // Delete dead stores
- addPass(PM, createDeadCodeEliminationPass()); // Delete dead instructions
+ addPass(PM, createAggressiveDCEPass()); // Delete dead instructions
addPass(PM, createCFGSimplificationPass()); // Merge & remove BBs
addPass(PM, createStripDeadPrototypesPass()); // Get rid of dead prototypes
addPass(PM, createDeadTypeEliminationPass()); // Eliminate dead types