JumpThreading() : FunctionPass(&ID) {}
bool runOnFunction(Function &F);
- bool ThreadBlock(BasicBlock *BB);
+ bool ProcessBlock(BasicBlock *BB);
void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB);
BasicBlock *FactorCommonPHIPreds(PHINode *PN, Constant *CstVal);
AnotherIteration = false;
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
- while (ThreadBlock(I))
+ while (ProcessBlock(I))
Changed = true;
AnotherIteration = Changed;
EverChanged |= Changed;
}
-/// ThreadBlock - If there are any predecessors whose control can be threaded
+/// ProcessBlock - If there are any predecessors whose control can be threaded
/// through to a successor, transform them now.
-bool JumpThreading::ThreadBlock(BasicBlock *BB) {
+bool JumpThreading::ProcessBlock(BasicBlock *BB) {
// If this block has a single predecessor, and if that pred has a single
// successor, merge the blocks. This encourages recursive jump threading
// because now the condition in this block can be threaded through