io/async/test/MockAsyncSSLSocket.h \
io/async/test/MockAsyncTransport.h \
io/async/test/MockAsyncUDPSocket.h \
+ io/async/test/MockTimeoutManager.h \
io/async/test/SocketPair.h \
io/async/test/TimeUtil.h \
io/async/test/UndelayedDestruction.h \
--- /dev/null
+/*
+ * Copyright 2016 Facebook, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#pragma once
+
+#include <folly/io/async/TimeoutManager.h>
+#include <chrono>
+#include <gmock/gmock.h>
+
+namespace folly {
+namespace test {
+
+class MockTimeoutManager : public folly::TimeoutManager {
+ public:
+
+ MOCK_METHOD2(
+ attachTimeoutManager,
+ void(folly::AsyncTimeout*, folly::TimeoutManager::InternalEnum));
+
+ MOCK_METHOD1(detachTimeoutManager, void(folly::AsyncTimeout*));
+
+ MOCK_METHOD2(
+ scheduleTimeout,
+ bool(folly::AsyncTimeout*, std::chrono::milliseconds));
+
+ MOCK_METHOD1(cancelTimeout, void(folly::AsyncTimeout*));
+
+ MOCK_METHOD0(bumpHandlingTime, bool());
+ MOCK_METHOD0(isInTimeoutManagerThread, bool());
+};
+}
+}