--- /dev/null
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2
+
+define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) {
+; SSE-LABEL: shuffle_v4f32_0z27:
+; SSE: # BB#0:
+; SSE-NEXT: xorps %xmm2, %xmm2
+; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4f32_0z27:
+; AVX: # BB#0:
+; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2]
+; AVX-NEXT: retq
+ %vecext = extractelement <4 x float> %x, i32 0
+ %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
+ %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+ %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
+ ret <4 x float> %vecinit5
+}
+
+define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) {
+; SSE-LABEL: shuffle_v4f32_0zz4:
+; SSE: # BB#0:
+; SSE-NEXT: xorps %xmm2, %xmm2
+; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
+; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4f32_0zz4:
+; AVX: # BB#0:
+; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT: retq
+ %vecext = extractelement <4 x float> %xyzw, i32 0
+ %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+ %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
+ %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+ ret <4 x float> %vecinit4
+}
+
+define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) {
+; SSE-LABEL: shuffle_v4f32_0z24:
+; SSE: # BB#0:
+; SSE-NEXT: xorps %xmm2, %xmm2
+; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4f32_0z24:
+; AVX: # BB#0:
+; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3]
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT: retq
+ %vecext = extractelement <4 x float> %xyzw, i32 0
+ %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+ %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+ %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+ ret <4 x float> %vecinit5
+}
+
+define <4 x float> @shuffle_v4f32_0zz0(float %a) {
+; SSE-LABEL: shuffle_v4f32_0zz0:
+; SSE: # BB#0:
+; SSE-NEXT: xorps %xmm1, %xmm1
+; SSE-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
+; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,1,0]
+; SSE-NEXT: movaps %xmm1, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4f32_0zz0:
+; AVX: # BB#0:
+; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT: vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3]
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,1,0]
+; AVX-NEXT: retq
+ %vecinit = insertelement <4 x float> undef, float %a, i32 0
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+ %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
+ %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3
+ ret <4 x float> %vecinit3
+}
+
+define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) {
+; SSE-LABEL: shuffle_v4f32_0z6z:
+; SSE: # BB#0:
+; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4f32_0z6z:
+; AVX: # BB#0:
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
+; AVX-NEXT: retq
+ %vecext = extractelement <4 x float> %A, i32 0
+ %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
+ %vecext2 = extractelement <4 x float> %B, i32 2
+ %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2
+ %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
+ ret <4 x float> %vecinit4
+}