/// setArgumentFrameIndex - Record frame index for the byval
/// argument.
void setArgumentFrameIndex(const Argument *A, int FI);
-
+
/// getArgumentFrameIndex - Get frame index for the byval argument.
int getArgumentFrameIndex(const Argument *A);
IndexedMap<LiveOutInfo, VirtReg2IndexFunctor> LiveOutRegInfo;
};
+/// ComputeUsesVAFloatArgument - Determine if any floating-point values are
+/// being passed to this variadic function, and set the MachineModuleInfo's
+/// usesVAFloatArgument flag if so. This flag is used to emit an undefined
+/// reference to _fltused on Windows, which will link in MSVCRT's
+/// floating-point support.
+void ComputeUsesVAFloatArgument(const CallInst &I, MachineModuleInfo *MMI);
+
/// AddCatchInfo - Extract the personality and type infos from an eh.selector
/// call, and add them to the specified machine basic block.
void AddCatchInfo(const CallInst &I,
/// in this module.
bool DbgInfoAvailable;
- /// CallsExternalVAFunctionWithFloatingPointArguments - True if this module
- /// calls VarArg function with floating point arguments. This is used to emit
- /// an undefined reference to fltused on Windows targets.
- bool CallsExternalVAFunctionWithFloatingPointArguments;
+ /// UsesVAFloatArgument - True if this module calls VarArg function with
+ /// floating-point arguments. This is used to emit an undefined reference
+ /// to _fltused on Windows targets.
+ bool UsesVAFloatArgument;
public:
static char ID; // Pass identification, replacement for typeid
bool callsUnwindInit() const { return CallsUnwindInit; }
void setCallsUnwindInit(bool b) { CallsUnwindInit = b; }
- bool callsExternalVAFunctionWithFloatingPointArguments() const {
- return CallsExternalVAFunctionWithFloatingPointArguments;
+ bool usesVAFloatArgument() const {
+ return UsesVAFloatArgument;
}
- void setCallsExternalVAFunctionWithFloatingPointArguments(bool b) {
- CallsExternalVAFunctionWithFloatingPointArguments = b;
+ void setUsesVAFloatArgument(bool b) {
+ UsesVAFloatArgument = b;
}
/// getFrameMoves - Returns a reference to a list of moves done in the current
: ImmutablePass(ID), Context(MAI, MRI, MOFI),
ObjFileMMI(0), CompactUnwindEncoding(0), CurCallSite(0), CallsEHReturn(0),
CallsUnwindInit(0), DbgInfoAvailable(false),
- CallsExternalVAFunctionWithFloatingPointArguments(false) {
+ UsesVAFloatArgument(false) {
initializeMachineModuleInfoPass(*PassRegistry::getPassRegistry());
// Always emit some info, by default "no personality" info.
Personalities.push_back(NULL);
return true;
}
+ MachineModuleInfo &MMI = FuncInfo.MF->getMMI();
+ ComputeUsesVAFloatArgument(*Call, &MMI);
+
const Function *F = Call->getCalledFunction();
if (!F) return false;
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "function-lowering-info"
+#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/CodeGen/FunctionLoweringInfo.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
return 0;
}
+/// ComputeUsesVAFloatArgument - Determine if any floating-point values are
+/// being passed to this variadic function, and set the MachineModuleInfo's
+/// usesVAFloatArgument flag if so. This flag is used to emit an undefined
+/// reference to _fltused on Windows, which will link in MSVCRT's
+/// floating-point support.
+void llvm::ComputeUsesVAFloatArgument(const CallInst &I,
+ MachineModuleInfo *MMI)
+{
+ FunctionType *FT = cast<FunctionType>(
+ I.getCalledValue()->getType()->getContainedType(0));
+ if (FT->isVarArg() && !MMI->usesVAFloatArgument()) {
+ for (unsigned i = 0, e = I.getNumArgOperands(); i != e; ++i) {
+ Type* T = I.getArgOperand(i)->getType();
+ for (po_iterator<Type*> i = po_begin(T), e = po_end(T);
+ i != e; ++i) {
+ if (i->isFloatingPointTy()) {
+ MMI->setUsesVAFloatArgument(true);
+ return;
+ }
+ }
+ }
+ }
+}
+
/// AddCatchInfo - Extract the personality and type infos from an eh.selector
/// call, and add them to the specified machine basic block.
void llvm::AddCatchInfo(const CallInst &I, MachineModuleInfo *MMI,
return;
}
- // See if any floating point values are being passed to this function. This is
- // used to emit an undefined reference to fltused on Windows.
- FunctionType *FT =
- cast<FunctionType>(I.getCalledValue()->getType()->getContainedType(0));
MachineModuleInfo &MMI = DAG.getMachineFunction().getMMI();
- if (FT->isVarArg() &&
- !MMI.callsExternalVAFunctionWithFloatingPointArguments()) {
- for (unsigned i = 0, e = I.getNumArgOperands(); i != e; ++i) {
- Type* T = I.getArgOperand(i)->getType();
- for (po_iterator<Type*> i = po_begin(T), e = po_end(T);
- i != e; ++i) {
- if (!i->isFloatingPointTy()) continue;
- MMI.setCallsExternalVAFunctionWithFloatingPointArguments(true);
- break;
- }
- }
- }
+ ComputeUsesVAFloatArgument(I, &MMI);
const char *RenameFn = 0;
if (Function *F = I.getCalledFunction()) {
}
if (Subtarget->isTargetWindows() && !Subtarget->isTargetCygMing() &&
- MMI->callsExternalVAFunctionWithFloatingPointArguments()) {
+ MMI->usesVAFloatArgument()) {
StringRef SymbolName = Subtarget->is64Bit() ? "_fltused" : "__fltused";
MCSymbol *S = MMI->getContext().GetOrCreateSymbol(SymbolName);
OutStreamer.EmitSymbolAttribute(S, MCSA_Global);
; RUN: llc < %s -mtriple i686-pc-win32 | FileCheck %s --check-prefix WIN32
; RUN: llc < %s -mtriple x86_64-pc-win32 | FileCheck %s --check-prefix WIN64
+; RUN: llc < %s -O0 -mtriple i686-pc-win32 | FileCheck %s --check-prefix WIN32
+; RUN: llc < %s -O0 -mtriple x86_64-pc-win32 | FileCheck %s --check-prefix WIN64
@.str = private constant [4 x i8] c"%f\0A\00"
--- /dev/null
+; The purpose of this test to to verify that the fltused symbol is emitted when
+; any function is called with floating point arguments on Windows. And that it
+; is not emitted otherwise.
+
+; RUN: llc < %s -mtriple i686-pc-win32 | FileCheck %s --check-prefix WIN32
+; RUN: llc < %s -mtriple x86_64-pc-win32 | FileCheck %s --check-prefix WIN64
+; RUN: llc < %s -O0 -mtriple i686-pc-win32 | FileCheck %s --check-prefix WIN32
+; RUN: llc < %s -O0 -mtriple x86_64-pc-win32 | FileCheck %s --check-prefix WIN64
+
+@.str = private constant [4 x i8] c"%f\0A\00"
+
+define i32 @foo(i32 (i8*, ...)* %f) nounwind {
+entry:
+ %call = tail call i32 (i8*, ...)* %f(i8* getelementptr inbounds ([4 x i8]* @.str, i32 0, i32 0), double 1.000000e+000) nounwind
+ ret i32 0
+}
+
+; WIN32: .globl __fltused
+; WIN64: .globl _fltused