/// produce a single value.
void AnalyzeCallResult(MVT VT, CCAssignFn Fn);
- /// getFirstUnallocated - Return the first unallocated register in the set, or
- /// NumRegs if they are all allocated.
- unsigned getFirstUnallocated(const MCPhysReg *Regs, unsigned NumRegs) const {
- for (unsigned i = 0; i != NumRegs; ++i)
+ /// getFirstUnallocated - Return the index of the first unallocated register
+ /// in the set, or Regs.size() if they are all allocated.
+ unsigned getFirstUnallocated(ArrayRef<MCPhysReg> Regs) const {
+ for (unsigned i = 0; i < Regs.size(); ++i)
if (!isAllocated(Regs[i]))
return i;
- return NumRegs;
+ return Regs.size();
}
/// AllocateReg - Attempt to allocate one register. If it is not available,
/// AllocateReg - Attempt to allocate one of the specified registers. If none
/// are available, return zero. Otherwise, return the first one available,
/// marking it and any aliases as allocated.
- unsigned AllocateReg(const MCPhysReg *Regs, unsigned NumRegs) {
- unsigned FirstUnalloc = getFirstUnallocated(Regs, NumRegs);
- if (FirstUnalloc == NumRegs)
+ unsigned AllocateReg(ArrayRef<MCPhysReg> Regs) {
+ unsigned FirstUnalloc = getFirstUnallocated(Regs);
+ if (FirstUnalloc == Regs.size())
return 0; // Didn't find the reg.
// Mark the register and any aliases as allocated.
}
/// Version of AllocateReg with list of registers to be shadowed.
- unsigned AllocateReg(const MCPhysReg *Regs, const MCPhysReg *ShadowRegs,
- unsigned NumRegs) {
- unsigned FirstUnalloc = getFirstUnallocated(Regs, NumRegs);
- if (FirstUnalloc == NumRegs)
+ unsigned AllocateReg(ArrayRef<MCPhysReg> Regs, const MCPhysReg *ShadowRegs) {
+ unsigned FirstUnalloc = getFirstUnallocated(Regs);
+ if (FirstUnalloc == Regs.size())
return 0; // Didn't find the reg.
// Mark the register and any aliases as allocated.
/// Version of AllocateStack with list of extra registers to be shadowed.
/// Note that, unlike AllocateReg, this shadows ALL of the shadow registers.
unsigned AllocateStack(unsigned Size, unsigned Align,
- const MCPhysReg *ShadowRegs, unsigned NumShadowRegs) {
- for (unsigned i = 0; i < NumShadowRegs; ++i)
+ ArrayRef<MCPhysReg> ShadowRegs) {
+ for (unsigned i = 0; i < ShadowRegs.size(); ++i)
MarkAllocated(ShadowRegs[i]);
return AllocateStack(Size, Align);
}
AArch64::X3, AArch64::X4, AArch64::X5,
AArch64::X6, AArch64::X7 };
static const unsigned NumGPRArgRegs = array_lengthof(GPRArgRegs);
- unsigned FirstVariadicGPR =
- CCInfo.getFirstUnallocated(GPRArgRegs, NumGPRArgRegs);
+ unsigned FirstVariadicGPR = CCInfo.getFirstUnallocated(GPRArgRegs);
unsigned GPRSaveSize = 8 * (NumGPRArgRegs - FirstVariadicGPR);
int GPRIdx = 0;
AArch64::Q0, AArch64::Q1, AArch64::Q2, AArch64::Q3,
AArch64::Q4, AArch64::Q5, AArch64::Q6, AArch64::Q7};
static const unsigned NumFPRArgRegs = array_lengthof(FPRArgRegs);
- unsigned FirstVariadicFPR =
- CCInfo.getFirstUnallocated(FPRArgRegs, NumFPRArgRegs);
+ unsigned FirstVariadicFPR = CCInfo.getFirstUnallocated(FPRArgRegs);
unsigned FPRSaveSize = 16 * (NumFPRArgRegs - FirstVariadicFPR);
int FPRIdx = 0;
static const MCPhysReg RegList[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
// Try to get the first register.
- if (unsigned Reg = State.AllocateReg(RegList, 4))
+ if (unsigned Reg = State.AllocateReg(RegList))
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
else {
// For the 2nd half of a v2f64, do not fail.
}
// Try to get the second register.
- if (unsigned Reg = State.AllocateReg(RegList, 4))
+ if (unsigned Reg = State.AllocateReg(RegList))
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
else
State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
static const MCPhysReg ShadowRegList[] = { ARM::R0, ARM::R1 };
static const MCPhysReg GPRArgRegs[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
- unsigned Reg = State.AllocateReg(HiRegList, ShadowRegList, 2);
+ unsigned Reg = State.AllocateReg(HiRegList, ShadowRegList);
if (Reg == 0) {
// If we had R3 unallocated only, now we still must to waste it.
- Reg = State.AllocateReg(GPRArgRegs, 4);
+ Reg = State.AllocateReg(GPRArgRegs);
assert((!Reg || Reg == ARM::R3) && "Wrong GPRs usage for f64");
// For the 2nd half of a v2f64, do not just fail.
static const MCPhysReg HiRegList[] = { ARM::R0, ARM::R2 };
static const MCPhysReg LoRegList[] = { ARM::R1, ARM::R3 };
- unsigned Reg = State.AllocateReg(HiRegList, LoRegList, 2);
+ unsigned Reg = State.AllocateReg(HiRegList, LoRegList);
if (Reg == 0)
return false; // we didn't handle it
void
ARMTargetLowering::HandleByVal(
CCState *State, unsigned &size, unsigned Align) const {
- unsigned reg = State->AllocateReg(GPRArgRegs, 4);
+ unsigned reg = State->AllocateReg(GPRArgRegs);
assert((State->getCallOrPrologue() == Prologue ||
State->getCallOrPrologue() == Call) &&
"unhandled ParmContext");
unsigned AlignInRegs = Align / 4;
unsigned Waste = (ARM::R4 - reg) % AlignInRegs;
for (unsigned i = 0; i < Waste; ++i)
- reg = State->AllocateReg(GPRArgRegs, 4);
+ reg = State->AllocateReg(GPRArgRegs);
}
if (reg != 0) {
unsigned excess = 4 * (ARM::R4 - reg);
// remained registers.
const unsigned NSAAOffset = State->getNextStackOffset();
if (Subtarget->isAAPCS_ABI() && NSAAOffset != 0 && size > excess) {
- while (State->AllocateReg(GPRArgRegs, 4))
+ while (State->AllocateReg(GPRArgRegs))
;
return;
}
// Note, first register is allocated in the beginning of function already,
// allocate remained amount of registers we need.
for (unsigned i = reg+1; i != ByValRegEnd; ++i)
- State->AllocateReg(GPRArgRegs, 4);
+ State->AllocateReg(GPRArgRegs);
// A byval parameter that is split between registers and memory needs its
// size truncated here.
// In the case where the entire structure fits in registers, we set the
NumGPRs = REnd - RBegin;
} else {
unsigned int firstUnalloced;
- firstUnalloced = CCInfo.getFirstUnallocated(GPRArgRegs,
- sizeof(GPRArgRegs) /
- sizeof(GPRArgRegs[0]));
+ firstUnalloced = CCInfo.getFirstUnallocated(GPRArgRegs);
NumGPRs = (firstUnalloced <= 3) ? (4 - firstUnalloced) : 0;
}
firstRegToSaveIndex = RBegin - ARM::R0;
lastRegToSaveIndex = REnd - ARM::R0;
} else {
- firstRegToSaveIndex = CCInfo.getFirstUnallocated
- (GPRArgRegs, array_lengthof(GPRArgRegs));
+ firstRegToSaveIndex = CCInfo.getFirstUnallocated(GPRArgRegs);
lastRegToSaveIndex = 4;
}
Hexagon::R0, Hexagon::R1, Hexagon::R2, Hexagon::R3, Hexagon::R4,
Hexagon::R5
};
- if (unsigned Reg = State.AllocateReg(RegList, 6)) {
+ if (unsigned Reg = State.AllocateReg(RegList)) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return false;
}
static const MCPhysReg RegList2[] = {
Hexagon::R1, Hexagon::R3
};
- if (unsigned Reg = State.AllocateReg(RegList1, RegList2, 2)) {
+ if (unsigned Reg = State.AllocateReg(RegList1, RegList2)) {
State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
return false;
}
if (!UseStack && Parts <= RegsLeft) {
unsigned FirstVal = ValNo;
for (unsigned j = 0; j < Parts; j++) {
- unsigned Reg = State.AllocateReg(RegList, NbRegs);
+ unsigned Reg = State.AllocateReg(RegList);
State.addLoc(CCValAssign::getReg(ValNo++, ArgVT, Reg, LocVT, LocInfo));
RegsLeft--;
}
static bool CC_MipsO32(unsigned ValNo, MVT ValVT, MVT LocVT,
CCValAssign::LocInfo LocInfo, ISD::ArgFlagsTy ArgFlags,
- CCState &State, const MCPhysReg *F64Regs) {
+ CCState &State, ArrayRef<MCPhysReg> F64Regs) {
const MipsSubtarget &Subtarget = static_cast<const MipsSubtarget &>(
State.getMachineFunction().getSubtarget());
- static const unsigned IntRegsSize = 4, FloatRegsSize = 2;
-
static const MCPhysReg IntRegs[] = { Mips::A0, Mips::A1, Mips::A2, Mips::A3 };
static const MCPhysReg F32Regs[] = { Mips::F12, Mips::F14 };
// f32 and f64 are allocated in A0, A1, A2, A3 when either of the following
// is true: function is vararg, argument is 3rd or higher, there is previous
// argument which is not f32 or f64.
- bool AllocateFloatsInIntReg = State.isVarArg() || ValNo > 1
- || State.getFirstUnallocated(F32Regs, FloatRegsSize) != ValNo;
+ bool AllocateFloatsInIntReg = State.isVarArg() || ValNo > 1 ||
+ State.getFirstUnallocated(F32Regs) != ValNo;
unsigned OrigAlign = ArgFlags.getOrigAlign();
bool isI64 = (ValVT == MVT::i32 && OrigAlign == 8);
if (ValVT == MVT::i32 || (ValVT == MVT::f32 && AllocateFloatsInIntReg)) {
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
// If this is the first part of an i64 arg,
// the allocated register must be either A0 or A2.
if (isI64 && (Reg == Mips::A1 || Reg == Mips::A3))
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
LocVT = MVT::i32;
} else if (ValVT == MVT::f64 && AllocateFloatsInIntReg) {
// Allocate int register and shadow next int register. If first
// available register is Mips::A1 or Mips::A3, shadow it too.
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
if (Reg == Mips::A1 || Reg == Mips::A3)
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
- State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
+ State.AllocateReg(IntRegs);
LocVT = MVT::i32;
} else if (ValVT.isFloatingPoint() && !AllocateFloatsInIntReg) {
// we are guaranteed to find an available float register
if (ValVT == MVT::f32) {
- Reg = State.AllocateReg(F32Regs, FloatRegsSize);
+ Reg = State.AllocateReg(F32Regs);
// Shadow int register
- State.AllocateReg(IntRegs, IntRegsSize);
+ State.AllocateReg(IntRegs);
} else {
- Reg = State.AllocateReg(F64Regs, FloatRegsSize);
+ Reg = State.AllocateReg(F64Regs);
// Shadow int registers
- unsigned Reg2 = State.AllocateReg(IntRegs, IntRegsSize);
+ unsigned Reg2 = State.AllocateReg(IntRegs);
if (Reg2 == Mips::A1 || Reg2 == Mips::A3)
- State.AllocateReg(IntRegs, IntRegsSize);
- State.AllocateReg(IntRegs, IntRegsSize);
+ State.AllocateReg(IntRegs);
+ State.AllocateReg(IntRegs);
}
} else
llvm_unreachable("Cannot handle this ValVT.");
SelectionDAG &DAG,
CCState &State) const {
const ArrayRef<MCPhysReg> ArgRegs = ABI.GetVarArgRegs();
- unsigned Idx = State.getFirstUnallocated(ArgRegs.data(), ArgRegs.size());
+ unsigned Idx = State.getFirstUnallocated(ArgRegs);
unsigned RegSizeInBytes = Subtarget.getGPRSizeInBytes();
MVT RegTy = MVT::getIntegerVT(RegSizeInBytes * 8);
const TargetRegisterClass *RC = getRegClassFor(RegTy);
"Byval argument's alignment should be a multiple of"
"RegSizeInBytes.");
- FirstReg = State->getFirstUnallocated(IntArgRegs.data(), IntArgRegs.size());
+ FirstReg = State->getFirstUnallocated(IntArgRegs);
// If Align > RegSizeInBytes, the first arg register must be even.
// FIXME: This condition happens to do the right thing but it's not the
};
const unsigned NumArgRegs = array_lengthof(ArgRegs);
- unsigned RegNum = State.getFirstUnallocated(ArgRegs, NumArgRegs);
+ unsigned RegNum = State.getFirstUnallocated(ArgRegs);
// Skip one register if the first unallocated register has an even register
// number and there are still argument registers available which have not been
const unsigned NumArgRegs = array_lengthof(ArgRegs);
- unsigned RegNum = State.getFirstUnallocated(ArgRegs, NumArgRegs);
+ unsigned RegNum = State.getFirstUnallocated(ArgRegs);
// If there is only one Floating-point register left we need to put both f64
// values of a split ppc_fp128 value on the stack.
if (DisablePPCFloatInVariadic)
NumFPArgRegs = 0;
- FuncInfo->setVarArgsNumGPR(CCInfo.getFirstUnallocated(GPArgRegs,
- NumGPArgRegs));
- FuncInfo->setVarArgsNumFPR(CCInfo.getFirstUnallocated(FPArgRegs,
- NumFPArgRegs));
+ FuncInfo->setVarArgsNumGPR(CCInfo.getFirstUnallocated(GPArgRegs));
+ FuncInfo->setVarArgsNumFPR(CCInfo.getFirstUnallocated(FPArgRegs));
// Make room for NumGPArgRegs and NumFPArgRegs.
int Depth = NumGPArgRegs * PtrVT.getSizeInBits()/8 +
}
if (Info->getShaderType() != ShaderType::COMPUTE) {
- unsigned ScratchIdx = CCInfo.getFirstUnallocated(
- AMDGPU::SGPR_32RegClass.begin(), AMDGPU::SGPR_32RegClass.getNumRegs());
+ unsigned ScratchIdx = CCInfo.getFirstUnallocated(ArrayRef<MCPhysReg>(
+ AMDGPU::SGPR_32RegClass.begin(), AMDGPU::SGPR_32RegClass.getNumRegs()));
Info->ScratchOffsetReg = AMDGPU::SGPR_32RegClass.getRegister(ScratchIdx);
}
return Chain;
SP::I0, SP::I1, SP::I2, SP::I3, SP::I4, SP::I5
};
// Try to get first reg.
- if (unsigned Reg = State.AllocateReg(RegList, 6)) {
+ if (unsigned Reg = State.AllocateReg(RegList)) {
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
} else {
// Assign whole thing in stack.
}
// Try to get second reg.
- if (unsigned Reg = State.AllocateReg(RegList, 6))
+ if (unsigned Reg = State.AllocateReg(RegList))
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
else
State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
static const MCPhysReg ArgRegs[] = {
SP::I0, SP::I1, SP::I2, SP::I3, SP::I4, SP::I5
};
- unsigned NumAllocated = CCInfo.getFirstUnallocated(ArgRegs, 6);
+ unsigned NumAllocated = CCInfo.getFirstUnallocated(ArgRegs);
const MCPhysReg *CurArgReg = ArgRegs+NumAllocated, *ArgRegEnd = ArgRegs+6;
unsigned ArgOffset = CCInfo.getNextStackOffset();
if (NumAllocated == 6)
X86::XMM0, X86::XMM1, X86::XMM2, X86::XMM3,
X86::XMM4, X86::XMM5, X86::XMM6, X86::XMM7
};
- unsigned NumXMMRegs = CCInfo.getFirstUnallocated(XMMArgRegs, 8);
+ unsigned NumXMMRegs = CCInfo.getFirstUnallocated(XMMArgRegs);
assert((Subtarget->hasSSE1() || !NumXMMRegs)
&& "SSE registers cannot be used when SSE is disabled");
BuildMI(*FuncInfo.MBB, FuncInfo.InsertPt, DbgLoc, TII.get(X86::MOV8ri),
// Find the first unallocated argument registers.
ArrayRef<MCPhysReg> ArgGPRs = get64BitArgumentGPRs(CallConv, Subtarget);
ArrayRef<MCPhysReg> ArgXMMs = get64BitArgumentXMMs(MF, CallConv, Subtarget);
- unsigned NumIntRegs =
- CCInfo.getFirstUnallocated(ArgGPRs.data(), ArgGPRs.size());
- unsigned NumXMMRegs =
- CCInfo.getFirstUnallocated(ArgXMMs.data(), ArgXMMs.size());
+ unsigned NumIntRegs = CCInfo.getFirstUnallocated(ArgGPRs);
+ unsigned NumXMMRegs = CCInfo.getFirstUnallocated(ArgXMMs);
assert(!(NumXMMRegs && !Subtarget->hasSSE1()) &&
"SSE register cannot be used when SSE is disabled!");
X86::XMM0, X86::XMM1, X86::XMM2, X86::XMM3,
X86::XMM4, X86::XMM5, X86::XMM6, X86::XMM7
};
- unsigned NumXMMRegs = CCInfo.getFirstUnallocated(XMMArgRegs, 8);
+ unsigned NumXMMRegs = CCInfo.getFirstUnallocated(XMMArgRegs);
assert((Subtarget->hasSSE1() || !NumXMMRegs)
&& "SSE registers cannot be used when SSE is disabled");
XCore::R0, XCore::R1, XCore::R2, XCore::R3
};
XCoreFunctionInfo *XFI = MF.getInfo<XCoreFunctionInfo>();
- unsigned FirstVAReg = CCInfo.getFirstUnallocated(ArgRegs,
- array_lengthof(ArgRegs));
+ unsigned FirstVAReg = CCInfo.getFirstUnallocated(ArgRegs);
if (FirstVAReg < array_lengthof(ArgRegs)) {
int offset = 0;
// Save remaining registers, storing higher register numbers at a higher
}
O << "\n" << IndentStr << "};\n";
O << IndentStr << "if (unsigned Reg = State.AllocateReg(RegList"
- << Counter << ", " << RegList->getSize() << ")) {\n";
+ << Counter << ")) {\n";
}
O << IndentStr << " State.addLoc(CCValAssign::getReg(ValNo, ValVT, "
<< "Reg, LocVT, LocInfo));\n";
O << IndentStr << "if (unsigned Reg = State.AllocateReg(RegList"
<< RegListNumber << ", " << "RegList" << ShadowRegListNumber
- << ", " << RegList->getSize() << ")) {\n";
+ << ")) {\n";
}
O << IndentStr << " State.addLoc(CCValAssign::getReg(ValNo, ValVT, "
<< "Reg, LocVT, LocInfo));\n";
O << IndentStr << "unsigned Offset" << ++Counter
<< " = State.AllocateStack("
<< Size << ", " << Align << ", "
- << "ShadowRegList" << ShadowRegListNumber << ", "
- << ShadowRegList->getSize() << ");\n";
+ << "ShadowRegList" << ShadowRegListNumber << ");\n";
O << IndentStr << "State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset"
<< Counter << ", LocVT, LocInfo));\n";
O << IndentStr << "return false;\n";