///
bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum);
-/// BreakCriticalEdge - Insert a new node node to split the critical edge. This
-/// will update DominatorSet and DominatorTree information if it is available,
-/// thus calling this pass will not invalidate either of them.
+/// SplitCriticalEdge - Insert a new node node to split the critical edge. This
+/// will update DominatorSet, ImmediateDominator and DominatorTree information
+/// if it is available, thus calling this pass will not invalidate either of
+/// them.
///
-void BreakCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0);
+void SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0);
#endif