#include <fstream>
#include <malloc.h>
+// We need to undo a macro defined in Windows.h, otherwise we won't compile:
+#undef CopyFile
+
static void FlipBackSlashes(std::string& s) {
for (size_t i = 0; i < s.size(); i++)
if (s[i] == '\\')
void
sys::CopyFile(const sys::Path &Dest, const sys::Path &Src) {
- if (!::CopyFile(Src.c_str(), Dest.c_str(), false))
+ // Can't use CopyFile macro defined in Windows.h because it would mess up the
+ // above line. We use the expansion it would have in a non-UNICODE build.
+ if (!::CopyFileA(Src.c_str(), Dest.c_str(), false))
ThrowError("Can't copy '" + Src.toString() +
"' to '" + Dest.toString() + "'");
}
void
-Path::makeUnique( bool reuse_current ) {
+Path::makeUnique(bool reuse_current) {
if (reuse_current && !exists())
return; // File doesn't exist already, just use it!
#include <fstream>
#include <malloc.h>
+// We need to undo a macro defined in Windows.h, otherwise we won't compile:
+#undef CopyFile
+
static void FlipBackSlashes(std::string& s) {
for (size_t i = 0; i < s.size(); i++)
if (s[i] == '\\')
void
sys::CopyFile(const sys::Path &Dest, const sys::Path &Src) {
- if (!::CopyFile(Src.c_str(), Dest.c_str(), false))
+ // Can't use CopyFile macro defined in Windows.h because it would mess up the
+ // above line. We use the expansion it would have in a non-UNICODE build.
+ if (!::CopyFileA(Src.c_str(), Dest.c_str(), false))
ThrowError("Can't copy '" + Src.toString() +
"' to '" + Dest.toString() + "'");
}
void
-Path::makeUnique( bool reuse_current ) {
+Path::makeUnique(bool reuse_current) {
if (reuse_current && !exists())
return; // File doesn't exist already, just use it!