--- /dev/null
+//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the RAGreedy function pass for register allocation in
+// optimized builds.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "LiveIntervalUnion.h"
+#include "RegAllocBase.h"
+#include "Spiller.h"
+#include "VirtRegMap.h"
+#include "VirtRegRewriter.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Function.h"
+#include "llvm/PassAnalysisSupport.h"
+#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/CodeGen/RegisterCoalescer.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetOptions.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace llvm;
+
+static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
+ createGreedyRegisterAllocator);
+
+namespace {
+class RAGreedy : public MachineFunctionPass, public RegAllocBase {
+ // context
+ MachineFunction *MF;
+ const TargetMachine *TM;
+ MachineRegisterInfo *MRI;
+
+ BitVector ReservedRegs;
+
+ // analyses
+ LiveStacks *LS;
+
+ // state
+ std::auto_ptr<Spiller> SpillerInstance;
+
+public:
+ RAGreedy();
+
+ /// Return the pass name.
+ virtual const char* getPassName() const {
+ return "Basic Register Allocator";
+ }
+
+ /// RAGreedy analysis usage.
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+
+ virtual void releaseMemory();
+
+ virtual Spiller &spiller() { return *SpillerInstance; }
+
+ virtual unsigned selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs);
+
+ /// Perform register allocation.
+ virtual bool runOnMachineFunction(MachineFunction &mf);
+
+ static char ID;
+};
+} // end anonymous namespace
+
+char RAGreedy::ID = 0;
+
+FunctionPass* llvm::createGreedyRegisterAllocator() {
+ return new RAGreedy();
+}
+
+RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
+ initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
+ initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
+ initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+}
+
+void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequired<AliasAnalysis>();
+ AU.addPreserved<AliasAnalysis>();
+ AU.addRequired<LiveIntervals>();
+ AU.addPreserved<SlotIndexes>();
+ if (StrongPHIElim)
+ AU.addRequiredID(StrongPHIEliminationID);
+ AU.addRequiredTransitive<RegisterCoalescer>();
+ AU.addRequired<CalculateSpillWeights>();
+ AU.addRequired<LiveStacks>();
+ AU.addPreserved<LiveStacks>();
+ AU.addRequiredID(MachineDominatorsID);
+ AU.addPreservedID(MachineDominatorsID);
+ AU.addRequired<MachineLoopInfo>();
+ AU.addPreserved<MachineLoopInfo>();
+ AU.addRequired<VirtRegMap>();
+ AU.addPreserved<VirtRegMap>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+void RAGreedy::releaseMemory() {
+ SpillerInstance.reset(0);
+ RegAllocBase::releaseMemory();
+}
+
+unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ // Populate a list of physical register spill candidates.
+ SmallVector<unsigned, 8> PhysRegSpillCands;
+
+ // Check for an available register in this class.
+ const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg);
+ DEBUG(dbgs() << "RegClass: " << TRC->getName() << ' ');
+
+ for (TargetRegisterClass::iterator I = TRC->allocation_order_begin(*MF),
+ E = TRC->allocation_order_end(*MF);
+ I != E; ++I) {
+
+ unsigned PhysReg = *I;
+ if (ReservedRegs.test(PhysReg)) continue;
+
+ // Check interference and as a side effect, intialize queries for this
+ // VirtReg and its aliases.
+ unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
+ if (interfReg == 0) {
+ // Found an available register.
+ return PhysReg;
+ }
+ LiveInterval *interferingVirtReg =
+ Queries[interfReg].firstInterference().liveUnionPos().value();
+
+ // The current VirtReg must either spillable, or one of its interferences
+ // must have less spill weight.
+ if (interferingVirtReg->weight < VirtReg.weight ) {
+ PhysRegSpillCands.push_back(PhysReg);
+ }
+ }
+ // Try to spill another interfering reg with less spill weight.
+ //
+ // FIXME: RAGreedy will sort this list by spill weight.
+ for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
+ PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+
+ if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
+
+ assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
+ "Interference after spill.");
+ // Tell the caller to allocate to this newly freed physical register.
+ return *PhysRegI;
+ }
+ // No other spill candidates were found, so spill the current VirtReg.
+ DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
+ SmallVector<LiveInterval*, 1> pendingSpills;
+
+ spiller().spill(&VirtReg, SplitVRegs, pendingSpills);
+
+ // The live virtual register requesting allocation was spilled, so tell
+ // the caller not to allocate anything during this round.
+ return 0;
+}
+
+bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
+ DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
+ << "********** Function: "
+ << ((Value*)mf.getFunction())->getName() << '\n');
+
+ MF = &mf;
+ TM = &mf.getTarget();
+ MRI = &mf.getRegInfo();
+
+ const TargetRegisterInfo *TRI = TM->getRegisterInfo();
+ RegAllocBase::init(*TRI, getAnalysis<VirtRegMap>(),
+ getAnalysis<LiveIntervals>());
+
+ ReservedRegs = TRI->getReservedRegs(*MF);
+ SpillerInstance.reset(createSpiller(*this, *MF, *VRM));
+ allocatePhysRegs();
+ addMBBLiveIns(MF);
+
+ // Run rewriter
+ std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
+ rewriter->runOnMachineFunction(*MF, *VRM, LIS);
+
+ // The pass output is in VirtRegMap. Release all the transient data.
+ releaseMemory();
+
+ return true;
+}
+