/// OpcodeInfo - This encodes the index of the string to use for the first
/// chunk of the output as well as indices used for operand printing.
- /// To reduce the number of unhandled cases, we expand the size from 32-bit
- /// to 32+16 = 48-bit.
std::vector<uint64_t> OpcodeInfo;
// Add all strings to the string table upfront so it can generate an optimized
std::reverse(Instructions.begin(), Instructions.end());
- // Now that we've emitted all of the operand info that fit into 32 bits, emit
+ // Now that we've emitted all of the operand info that fit into 64 bits, emit
// information for those instructions that are left. This is a less dense
- // encoding, but we expect the main 32-bit table to handle the majority of
+ // encoding, but we expect the main 64-bit table to handle the majority of
// instructions.
if (!Instructions.empty()) {
// Find the opcode # of inline asm.