#include "X86Subtarget.h"
#include "X86InstrInfo.h"
+#include "X86TargetMachine.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/GlobalValue.h"
InstrInfo(initializeSubtargetDependencies(CPU, FS)), TLInfo(TM),
FrameLowering(TargetFrameLowering::StackGrowsDown, getStackAlignment(),
is64Bit() ? -8 : -4),
- JITInfo(hasSSE1()) {}
+ JITInfo(hasSSE1()) {
+ // Determine the PICStyle based on the target selected.
+ if (TM.getRelocationModel() == Reloc::Static) {
+ // Unless we're in PIC or DynamicNoPIC mode, set the PIC style to None.
+ setPICStyle(PICStyles::None);
+ } else if (is64Bit()) {
+ // PIC in 64 bit mode is always rip-rel.
+ setPICStyle(PICStyles::RIPRel);
+ } else if (isTargetCOFF()) {
+ setPICStyle(PICStyles::None);
+ } else if (isTargetDarwin()) {
+ if (TM.getRelocationModel() == Reloc::PIC_)
+ setPICStyle(PICStyles::StubPIC);
+ else {
+ assert(TM.getRelocationModel() == Reloc::DynamicNoPIC);
+ setPICStyle(PICStyles::StubDynamicNoPIC);
+ }
+ } else if (isTargetELF()) {
+ setPICStyle(PICStyles::GOT);
+ }
+}
bool X86Subtarget::enableEarlyIfConversion() const {
return hasCMov() && X86EarlyIfConv;
CodeGenOpt::Level OL)
: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
Subtarget(TT, CPU, FS, *this, Options.StackAlignmentOverride) {
- // Determine the PICStyle based on the target selected.
- if (getRelocationModel() == Reloc::Static) {
- // Unless we're in PIC or DynamicNoPIC mode, set the PIC style to None.
- Subtarget.setPICStyle(PICStyles::None);
- } else if (Subtarget.is64Bit()) {
- // PIC in 64 bit mode is always rip-rel.
- Subtarget.setPICStyle(PICStyles::RIPRel);
- } else if (Subtarget.isTargetCOFF()) {
- Subtarget.setPICStyle(PICStyles::None);
- } else if (Subtarget.isTargetDarwin()) {
- if (getRelocationModel() == Reloc::PIC_)
- Subtarget.setPICStyle(PICStyles::StubPIC);
- else {
- assert(getRelocationModel() == Reloc::DynamicNoPIC);
- Subtarget.setPICStyle(PICStyles::StubDynamicNoPIC);
- }
- } else if (Subtarget.isTargetELF()) {
- Subtarget.setPICStyle(PICStyles::GOT);
- }
-
// default to hard float ABI
if (Options.FloatABIType == FloatABI::Default)
this->Options.FloatABIType = FloatABI::Hard;