BumpPtrAllocator& getAllocator() { return F.getAllocator(); }
private:
- Factory(const Factory& RHS) {};
- void operator=(const Factory& RHS) {};
+ Factory(const Factory& RHS) {}
+ void operator=(const Factory& RHS) {}
};
friend class Factory;
/// operand use/def information
///
virtual void ComputeOperandLatency(SUnit *, SUnit *,
- SDep&) const { };
+ SDep&) const { }
/// Schedule - Order nodes according to selected style, filling
/// in the Sequence member.
class Edge : public llvm::RefCountedBaseVPTR<Edge> {
public:
Edge(const std::string& T) : ToolName_(T) {}
- virtual ~Edge() {};
+ virtual ~Edge() {}
const std::string& ToolName() const { return ToolName_; }
virtual unsigned Weight(const InputLanguagesSet& InLangs) const = 0;
unsigned Line, Col;
DebugLocTuple()
- : Scope(0), InlinedAtLoc(0), Line(~0U), Col(~0U) {};
+ : Scope(0), InlinedAtLoc(0), Line(~0U), Col(~0U) {}
DebugLocTuple(MDNode *n, MDNode *i, unsigned l, unsigned c)
- : Scope(n), InlinedAtLoc(i), Line(l), Col(c) {};
+ : Scope(n), InlinedAtLoc(i), Line(l), Col(c) {}
bool operator==(const DebugLocTuple &DLT) const {
return Scope == DLT.Scope &&