Get rid of those pesky tabs...
authorJeff Cohen <jeffc@jolt-lang.org>
Thu, 6 Jan 2005 06:06:35 +0000 (06:06 +0000)
committerJeff Cohen <jeffc@jolt-lang.org>
Thu, 6 Jan 2005 06:06:35 +0000 (06:06 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@19308 91177308-0d34-0410-b5e6-96231b3b80d8

include/llvm/Transforms/LinkAllPasses.h

index 5d58064f1cb8cc90daa13bef514727835b788672..87e62728b87a40f8a97c0020cccab4473dff5942 100644 (file)
 extern "C" __declspec(dllimport) void* __stdcall GetCurrentProcess();
 
 namespace {
-       struct ForceLinking {
-               ForceLinking() {
-                       // We must reference the passes in such a way that VC++ will not
-                       // delete it all as dead code, even with whole program optimization,
-                       // yet is effectively a NO-OP.  As the compiler isn't smart enough
-                       // to know that GetCurrentProcess() never returns
-                       // INVALID_HANDLE_VALUE, this will do the job.
-                       if (GetCurrentProcess() != (void *) -1)
-                               return;
+    struct ForceLinking {
+        ForceLinking() {
+            // We must reference the passes in such a way that VC++ will not
+            // delete it all as dead code, even with whole program optimization,
+            // yet is effectively a NO-OP.  As the compiler isn't smart enough
+            // to know that GetCurrentProcess() never returns
+            // INVALID_HANDLE_VALUE, this will do the job.
+            if (GetCurrentProcess() != (void *) -1)
+                return;
 
-                       std::vector<llvm::BasicBlock*> bbv;
+            std::vector<llvm::BasicBlock*> bbv;
 
-                       // The commented out calls below refer to non-existant creation
-                       // functions.  They will be uncommented as the functions are added.
+            // The commented out calls below refer to non-existant creation
+            // functions.  They will be uncommented as the functions are added.
 
             // (void) llvm::createADCEPass();
             // (void) llvm::createArgPromotionPass();
@@ -105,8 +105,8 @@ namespace {
             (void) llvm::createTailDuplicationPass();
             // (void) llvm::createTraceBasicBlocksPass();
             (void) llvm::createUnifyFunctionExitNodesPass();
-               }
-       } X;
+        }
+    } X;
 };
 
 #endif // LLVM_ON_WIN32