* ``getTargetLowering()``
* ``getJITInfo()``
+Some architectures, such as GPUs, do not support jumping to an arbitrary
+program location and implement branching using masked execution and loop using
+special instructions around the loop body. In order to avoid CFG modifications
+that introduce irreducible control flow not handled by such hardware, a target
+must call `setRequiresStructuredCFG(true)` when being initialized.
+
In addition, the ``XXXTargetMachine`` constructor should specify a
``TargetDescription`` string that determines the data layout for the target
machine, including characteristics such as pointer size, alignment, and
unsigned MCUseLoc : 1;
unsigned MCUseCFI : 1;
unsigned MCUseDwarfDirectory : 1;
+ unsigned RequireStructuredCFG : 1;
public:
virtual ~TargetMachine();
return 0;
}
+ bool requiresStructuredCFG() const { return RequireStructuredCFG; }
+ void setRequiresStructuredCFG(bool Value) { RequireStructuredCFG = Value; }
+
/// hasMCRelaxAll - Check whether all machine code instructions should be
/// relaxed.
bool hasMCRelaxAll() const { return MCRelaxAll; }
bool BranchFolderPass::runOnMachineFunction(MachineFunction &MF) {
TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
- BranchFolder Folder(PassConfig->getEnableTailMerge(), /*CommonHoist=*/true);
+ // TailMerge can create jump into if branches that make CFG irreducible for
+ // HW that requires structurized CFG.
+ bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
+ PassConfig->getEnableTailMerge();
+ BranchFolder Folder(EnableTailMerge, /*CommonHoist=*/true);
return Folder.OptimizeFunction(MF,
MF.getTarget().getInstrInfo(),
MF.getTarget().getRegisterInfo(),
MachineFunction *MF = getParent();
DebugLoc dl; // FIXME: this is nowhere
+ // Performance might be harmed on HW that implements branching using exec mask
+ // where both sides of the branches are always executed.
+ if (MF->getTarget().requiresStructuredCFG())
+ return NULL;
+
// We may need to update this's terminator, but we can't do that if
// AnalyzeBranch fails. If this uses a jump table, we won't touch it.
const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
printAndVerify("After BranchFolding");
// Tail duplication.
- if (addPass(&TailDuplicateID))
+ // Note that duplicating tail just increases code size and degrades
+ // performance for targets that require Structured Control Flow.
+ // In addition it can also make CFG irreducible. Thus we disable it.
+ if (!TM->requiresStructuredCFG() && addPass(&TailDuplicateID))
printAndVerify("After TailDuplicate");
// Copy propagation.
InstrInfo.reset(new SIInstrInfo(*this));
TLInfo.reset(new SITargetLowering(*this));
}
+ setRequiresStructuredCFG(true);
initAsmInfo();
}
MCUseLoc(true),
MCUseCFI(true),
MCUseDwarfDirectory(false),
+ RequireStructuredCFG(false),
Options(Options) {
}
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
-; CHECK: JUMP @3
+; CHECK: JUMP @6
; CHECK: EXPORT
; CHECK-NOT: EXPORT