#include "common.h"
#include "model.h"
+/** @brief Node constructor */
Node::Node(ModelAction *act, int nthreads)
: action(act),
num_threads(nthreads),
{
}
+/** @brief Node desctructor */
Node::~Node()
{
if (action)
delete action;
}
+/** Prints debugging info for the ModelAction associated with this Node */
void Node::print()
{
if (action)
printf("******** empty action ********\n");
}
+/**
+ * Checks if the Thread associated with this thread ID has been explored from
+ * this Node already.
+ * @param tid is the thread ID to check
+ * @return true if this thread choice has been explored already, false
+ * otherwise
+ */
bool Node::has_been_explored(thread_id_t tid)
{
int id = id_to_int(tid);
return explored_children[id];
}
+/**
+ * Checks if the backtracking set is empty.
+ * @return true if the backtracking set is empty
+ */
bool Node::backtrack_empty()
{
unsigned int i;
return true;
}
+/**
+ * Explore a child Node using a given ModelAction. This updates both the
+ * Node-internal and the ModelAction data to associate the ModelAction with
+ * this Node.
+ * @param act is the ModelAction to explore
+ */
void Node::explore_child(ModelAction *act)
{
act->set_node(this);
explore(act->get_tid());
}
+/**
+ * Records a backtracking reference for a thread choice within this Node.
+ * Provides feedback as to whether this thread choice is already set for
+ * backtracking.
+ * @return false if the thread was already set to be backtracked, true
+ * otherwise
+ */
bool Node::set_backtrack(thread_id_t id)
{
int i = id_to_int(id);