AddNodeIDNode(ID, this);
}
+namespace {
+ struct EVTArray {
+ std::vector<EVT> VTs;
+
+ EVTArray() {
+ VTs.reserve(MVT::LAST_VALUETYPE);
+ for (unsigned i = 0; i < MVT::LAST_VALUETYPE; ++i)
+ VTs.push_back(MVT((MVT::SimpleValueType)i));
+ }
+ };
+}
+
static ManagedStatic<std::set<EVT, EVT::compareRawBits> > EVTs;
-static EVT VTs[MVT::LAST_VALUETYPE];
+static ManagedStatic<EVTArray> SimpleVTArray;
static ManagedStatic<sys::SmartMutex<true> > VTMutex;
/// getValueTypeList - Return a pointer to the specified value type.
sys::SmartScopedLock<true> Lock(*VTMutex);
return &(*EVTs->insert(VT).first);
} else {
- // All writes to this location will have the same value, so it's ok
- // to race on it. We only need to ensure that at least one write has
- // succeeded before we return the pointer into the array.
- VTs[VT.getSimpleVT().SimpleTy] = VT;
- sys::MemoryFence();
- return VTs + VT.getSimpleVT().SimpleTy;
+ return &SimpleVTArray->VTs[VT.getSimpleVT().SimpleTy];
}
}