if (PrevElt > 0 && SrcElt < MaxElts) {
if ((PrevElt == SrcElt - 1)
|| (PrevElt == MaxElts - 1 && SrcElt == 0)) {
- rotamt = SrcElt-i;
PrevElt = SrcElt;
} else {
rotate = false;
}
} else if (i == 0 || (PrevElt==0 && SrcElt==1)) {
// First time or after a "wrap around"
+ rotamt = SrcElt-i;
PrevElt = SrcElt;
} else {
// This isn't a rotation, takes elements from vector 2
; RUN: llc < %s -march=cellspu -o %t1.s
-; RUN: grep rot %t1.s | count 85
+; RUN: grep rot %t1.s | count 86
; RUN: grep roth %t1.s | count 8
; RUN: grep roti.*5 %t1.s | count 1
; RUN: grep roti.*27 %t1.s | count 1
; RUN grep rothi.*,.3 %t1.s | count 1
; RUN: grep andhi %t1.s | count 4
; RUN: grep shlhi %t1.s | count 4
+; RUN: cat %t1.s | FileCheck %s
target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128-s0:128:128"
target triple = "spu"
%D = or i8 %B, %C ; <i8> [#uses=1]
ret i8 %D
}
+
+define <2 x float> @test1(<4 x float> %param )
+{
+; CHECK: test1
+; CHECK: rotqbyi
+ %el = extractelement <4 x float> %param, i32 1
+ %vec1 = insertelement <1 x float> undef, float %el, i32 0
+ %rv = shufflevector <1 x float> %vec1, <1 x float> undef, <2 x i32><i32 0,i32 0>
+; CHECK: bi $lr
+ ret <2 x float> %rv
+}