// be used anyway. This greatly reduces the size of large static arrays used
// as global variables, for example.
//
+ bool WillBeArray = false;
while (const ArrayType *AT = dyn_cast<ArrayType>(NewTy)) {
// FIXME: we might want to keep small arrays, but must be careful about
// things like: [2 x [10000 x int*]]
NewTy = AT->getElementType();
+ WillBeArray = true;
}
// Figure out how big the new type we're merging in is...
// If this is the first type that this node has seen, just accept it without
// question....
assert(Offset == 0 && "Cannot have an offset into a void node!");
- assert(Ty.isArray == false && "This shouldn't happen!");
+ assert(!Ty.isArray && "This shouldn't happen!");
Ty.Ty = NewTy;
+ Ty.isArray = WillBeArray;
Size = NewTySize;
// Calculate the number of outgoing links from this node.
//
const Type *OldTy = Ty.Ty;
Ty.Ty = NewTy;
+ Ty.isArray = WillBeArray;
Size = NewTySize;
// Must grow links to be the appropriate size...