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Fix the allocation of shadow space for the Win64 calling convention
author
Dan Gohman
<gohman@apple.com>
Tue, 1 Jun 2010 21:09:47 +0000
(21:09 +0000)
committer
Dan Gohman
<gohman@apple.com>
Tue, 1 Jun 2010 21:09:47 +0000
(21:09 +0000)
in X86FastISel. Patch by Jan Sjodin.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@105290
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Target/X86/X86FastISel.cpp
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diff --git
a/lib/Target/X86/X86FastISel.cpp
b/lib/Target/X86/X86FastISel.cpp
index 33a1919cce64d7616aa5690bb051fe064cbc6bc7..47ee820b286001165368a7fae291de64693cb4cc 100644
(file)
--- a/
lib/Target/X86/X86FastISel.cpp
+++ b/
lib/Target/X86/X86FastISel.cpp
@@
-1391,6
+1391,12
@@
bool X86FastISel::X86SelectCall(const Instruction *I) {
// Analyze operands of the call, assigning locations to each operand.
SmallVector<CCValAssign, 16> ArgLocs;
CCState CCInfo(CC, false, TM, ArgLocs, I->getParent()->getContext());
+
+ // Allocate shadow area for Win64
+ if (Subtarget->isTargetWin64()) {
+ CCInfo.AllocateStack(32, 8);
+ }
+
CCInfo.AnalyzeCallOperands(ArgVTs, ArgFlags, CCAssignFnForCall(CC));
// Get a count of how many bytes are to be pushed on the stack.