return false;
}
+ case 62: // volatile load
case Instruction::Load:
if (Raw.NumOperands != 1) return true;
if (!isa<PointerType>(Raw.Ty)) return true;
- Res = new LoadInst(getValue(Raw.Ty, Raw.Arg1));
+ Res = new LoadInst(getValue(Raw.Ty, Raw.Arg1), "", Raw.Opcode == 62);
return false;
+ case 63: // volatile store
case Instruction::Store: {
if (!isa<PointerType>(Raw.Ty) || Raw.NumOperands != 2) return true;
Value *Ptr = getValue(Raw.Ty, Raw.Arg2);
const Type *ValTy = cast<PointerType>(Ptr->getType())->getElementType();
- Res = new StoreInst(getValue(ValTy, Raw.Arg1), Ptr);
+ Res = new StoreInst(getValue(ValTy, Raw.Arg1), Ptr, Raw.Opcode == 63);
return false;
}
} // end switch(Raw.Opcode)