///
virtual void ComputeLatency(SUnit *SU) = 0;
+ /// ComputeOperandLatency - Override dependence edge latency using
+ /// operand use/def information
+ ///
+ virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
+ SDep& dep) const { };
+
/// Schedule - Order nodes according to selected style, filling
/// in the Sequence member.
///
/// isEmpty - Returns true if there are no itineraries.
///
bool isEmpty() const { return Itineratries == 0; }
-
+
/// beginStage - Return the first stage of the itinerary.
///
const InstrStage *beginStage(unsigned ItinClassIndx) const {
return Stages + StageIdx;
}
- /// getLatency - Return the scheduling latency of the given class. A
- /// simple latency value for an instruction is an over-simplification
- /// for some architectures, but it's a reasonable first approximation.
+ /// getStageLatency - Return the total stage latency of the given
+ /// class. The latency is the maximum completion time for any stage
+ /// in the itinerary.
///
- unsigned getLatency(unsigned ItinClassIndx) const {
- // If the target doesn't provide latency information, use a simple
- // non-zero default value for all instructions.
+ unsigned getStageLatency(unsigned ItinClassIndx) const {
+ // If the target doesn't provide itinerary information, use a
+ // simple non-zero default value for all instructions.
if (isEmpty())
return 1;
- // Caclulate the maximum completion time for any stage. The
- // assumption is that all inputs are consumed at the start of the
- // first stage and that all outputs are produced at the end of the
- // latest completing last stage.
+ // Calculate the maximum completion time for any stage.
unsigned Latency = 0, StartCycle = 0;
for (const InstrStage *IS = beginStage(ItinClassIndx),
*E = endStage(ItinClassIndx); IS != E; ++IS) {
return Latency;
}
+
+ /// getOperandCycle - Return the cycle for the given class and
+ /// operand. Return -1 if no cycle is specified for the operand.
+ ///
+ int getOperandCycle(unsigned ItinClassIndx, unsigned OperandIdx) const {
+ if (isEmpty())
+ return -1;
+
+ unsigned FirstIdx = Itineratries[ItinClassIndx].FirstOperandCycle;
+ unsigned LastIdx = Itineratries[ItinClassIndx].LastOperandCycle;
+ if ((FirstIdx + OperandIdx) >= LastIdx)
+ return -1;
+
+ return (int)OperandCycles[FirstIdx + OperandIdx];
+ }
};
namespace llvm {
class SDep;
+class SUnit;
//===----------------------------------------------------------------------===//
///
// adjustSchedDependency - Perform target specific adjustments to
// the latency of a schedule dependency.
- virtual void adjustSchedDependency(SDep&) const { };
+ virtual void adjustSchedDependency(SUnit *def, SUnit *use,
+ SDep& dep) const { };
};
} // End llvm namespace
// Optionally add in a special extra latency for nodes that
// feed addresses.
// TODO: Do this for register aliases too.
+ // TODO: Perhaps we should get rid of
+ // SpecialAddressLatency and just move this into
+ // adjustSchedDependency for the targets that care about
+ // it.
if (SpecialAddressLatency != 0 && !UnitLatencies) {
MachineInstr *UseMI = UseSU->getInstr();
const TargetInstrDesc &UseTID = UseMI->getDesc();
UseTID.OpInfo[RegUseIndex].isLookupPtrRegClass())
LDataLatency += SpecialAddressLatency;
}
+ // Adjust the dependence latency using operand def/use
+ // information (if any), and then allow the target to
+ // perform its own adjustments.
const SDep& dep = SDep(SU, SDep::Data, LDataLatency, Reg);
- ST.adjustSchedDependency((SDep &)dep);
+ if (!UnitLatencies) {
+ ComputeOperandLatency(SU, UseSU, (SDep &)dep);
+ ST.adjustSchedDependency(SU, UseSU, (SDep &)dep);
+ }
UseSU->addPred(dep);
}
}
SUnit *UseSU = UseList[i];
if (UseSU != SU) {
const SDep& dep = SDep(SU, SDep::Data, DataLatency, *Alias);
- ST.adjustSchedDependency((SDep &)dep);
+ if (!UnitLatencies) {
+ ComputeOperandLatency(SU, UseSU, (SDep &)dep);
+ ST.adjustSchedDependency(SU, UseSU, (SDep &)dep);
+ }
UseSU->addPred(dep);
}
}
// Compute the latency for the node.
SU->Latency =
- InstrItins.getLatency(SU->getInstr()->getDesc().getSchedClass());
+ InstrItins.getStageLatency(SU->getInstr()->getDesc().getSchedClass());
// Simplistic target-independent heuristic: assume that loads take
// extra time.
SU->Latency += 2;
}
+void ScheduleDAGInstrs::ComputeOperandLatency(SUnit *Def, SUnit *Use,
+ SDep& dep) const {
+ const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
+ if (InstrItins.isEmpty())
+ return;
+
+ // For a data dependency with a known register...
+ if ((dep.getKind() != SDep::Data) || (dep.getReg() == 0))
+ return;
+
+ const unsigned Reg = dep.getReg();
+
+ // ... find the definition of the register in the defining
+ // instruction
+ MachineInstr *DefMI = Def->getInstr();
+ int DefIdx = DefMI->findRegisterDefOperandIdx(Reg);
+ if (DefIdx != -1) {
+ int DefCycle = InstrItins.getOperandCycle(DefMI->getDesc().getSchedClass(), DefIdx);
+ if (DefCycle >= 0) {
+ MachineInstr *UseMI = Use->getInstr();
+ const unsigned UseClass = UseMI->getDesc().getSchedClass();
+
+ // For all uses of the register, calculate the maxmimum latency
+ int Latency = -1;
+ for (unsigned i = 0, e = UseMI->getNumOperands(); i != e; ++i) {
+ const MachineOperand &MO = UseMI->getOperand(i);
+ if (!MO.isReg() || !MO.isUse())
+ continue;
+ unsigned MOReg = MO.getReg();
+ if (MOReg != Reg)
+ continue;
+
+ int UseCycle = InstrItins.getOperandCycle(UseClass, i);
+ if (UseCycle >= 0)
+ Latency = std::max(Latency, DefCycle - UseCycle + 1);
+ }
+
+ // If we found a latency, then replace the existing dependence latency.
+ if (Latency >= 0)
+ dep.setLatency(Latency);
+ }
+ }
+}
+
void ScheduleDAGInstrs::dumpNode(const SUnit *SU) const {
SU->getInstr()->dump();
}
///
virtual void ComputeLatency(SUnit *SU);
+ /// ComputeOperandLatency - Override dependence edge latency using
+ /// operand use/def information
+ ///
+ virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
+ SDep& dep) const;
+
virtual MachineBasicBlock *EmitSchedule();
/// StartBlock - Prepare to perform scheduling in the given block.
void ScheduleDAGSDNodes::AddSchedEdges() {
const TargetSubtarget &ST = TM.getSubtarget<TargetSubtarget>();
+ // Check to see if the scheduler cares about latencies.
+ bool UnitLatencies = ForceUnitLatencies();
+
// Pass 2: add the preds, succs, etc.
for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
SUnit *SU = &SUnits[su];
const SDep& dep = SDep(OpSU, isChain ? SDep::Order : SDep::Data,
OpSU->Latency, PhysReg);
- if (!isChain)
- ST.adjustSchedDependency((SDep &)dep);
+ if (!isChain && !UnitLatencies) {
+ ComputeOperandLatency(OpSU, SU, (SDep &)dep);
+ ST.adjustSchedDependency(OpSU, SU, (SDep &)dep);
+ }
SU->addPred(dep);
}
for (SDNode *N = SU->getNode(); N; N = N->getFlaggedNode())
if (N->isMachineOpcode()) {
SawMachineOpcode = true;
- SU->Latency +=
- InstrItins.getLatency(TII->get(N->getMachineOpcode()).getSchedClass());
+ SU->Latency += InstrItins.
+ getStageLatency(TII->get(N->getMachineOpcode()).getSchedClass());
}
}