class BasicBlock : public Value { // Basic blocks are data objects also
public:
- typedef ValueHolder<Instruction, BasicBlock> InstListType;
+ typedef ValueHolder<Instruction, BasicBlock, Method> InstListType;
private :
InstListType InstList;
- friend class ValueHolder<BasicBlock,Method>;
+ friend class ValueHolder<BasicBlock,Method,Method>;
void setParent(Method *parent);
public:
// Specialize setName to take care of symbol table majik
virtual void setName(const string &name);
- const Method *getParent() const { return (const Method*)InstList.getParent();}
- Method *getParent() { return (Method*)InstList.getParent(); }
+ const Method *getParent() const { return InstList.getParent(); }
+ Method *getParent() { return InstList.getParent(); }
// getTerminator() - If this is a well formed basic block, then this returns
// a pointer to the terminator instruction. If it is not, then you get a null
class ConstPoolVal : public User {
SymTabValue *Parent;
- friend class ValueHolder<ConstPoolVal, SymTabValue>;
+ friend class ValueHolder<ConstPoolVal, SymTabValue, SymTabValue>;
inline void setParent(SymTabValue *parent) {
Parent = parent;
}
inline const SymTabValue *getParent() const { return Parent; }
inline SymTabValue *getParent() { return Parent; }
+ inline const Value *getParentV() const { return Parent->getSTVParent(); }
+ inline Value *getParentV() { return Parent->getSTVParent(); }
};
#include <vector>
#include "llvm/ValueHolder.h"
-
-class ConstPoolVal;
class SymTabValue;
+class ConstPoolVal;
class Type;
+class Value;
class ConstantPool {
public:
- typedef ValueHolder<ConstPoolVal, SymTabValue> PlaneType;
+ typedef ValueHolder<ConstPoolVal, SymTabValue, SymTabValue> PlaneType;
private:
typedef vector<PlaneType*> PlanesType;
PlanesType Planes;
inline SymTabValue *getParent() { return Parent; }
inline const SymTabValue *getParent() const { return Parent; }
+ const Value *getParentV() const;
+ Value *getParentV() ;
void setParent(SymTabValue *STV);
class MethodType;
class Module;
-class Method : public SymTabValue {
+class Method : public Value, public SymTabValue {
public:
- typedef ValueHolder<MethodArgument, Method> ArgumentListType;
- typedef ValueHolder<BasicBlock , Method> BasicBlocksType;
+ typedef ValueHolder<MethodArgument, Method, Method> ArgumentListType;
+ typedef ValueHolder<BasicBlock , Method, Method> BasicBlocksType;
// BasicBlock iterators...
typedef BasicBlocksType::iterator iterator;
Module *Parent; // The module that contains this method
- friend class ValueHolder<Method,Module>;
+ friend class ValueHolder<Method,Module, Module>;
void setParent(Module *parent);
public:
BasicBlock *Parent;
unsigned iType; // InstructionType
- friend class ValueHolder<Instruction,BasicBlock>;
+ friend class ValueHolder<Instruction,BasicBlock,Method>;
inline void setParent(BasicBlock *P) { Parent = P; }
public:
#ifndef LLVM_MODULE_H
#define LLVM_MODULE_H
+#include "llvm/Value.h"
#include "llvm/SymTabValue.h"
class Method;
-class Module : public SymTabValue {
+class Module : public Value, public SymTabValue {
public:
- typedef ValueHolder<Method, Module> MethodListType;
+ typedef ValueHolder<Method, Module, Module> MethodListType;
// Method iterators...
typedef MethodListType::iterator iterator;
-//===-- llvm/SymTabDef.h - Implement SymbolTable Defs ------------*- C++ -*--=//
+//===-- llvm/SymTabValue.h - Implement SymbolTable Values --------*- C++ -*--=//
//
-// This subclass of Def implements a def that has a symbol table for keeping
-// track of children. This is used by the DefHolder template class...
+// This subclass of Value implements a def that has a symbol table for keeping
+// track of children. This is used by the ValueHolder template class...
//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_SYMTABDEF_H
-#define LLVM_SYMTABDEF_H
+#ifndef LLVM_SYMTAB_VALUE_H
+#define LLVM_SYMTAB_VALUE_H
-#include "llvm/Value.h" // Get the definition of Value
#include "llvm/ConstantPool.h"
class SymbolTable;
class ConstPoolVal;
+class Value;
-class SymTabValue : public Value {
+class SymTabValue {
public:
typedef ConstantPool ConstantPoolType;
private:
SymbolTable *SymTab, *ParentSymTab;
ConstantPool ConstPool; // The constant pool
+ Value *ValueParent;
protected:
void setParentSymTab(SymbolTable *ST);
public:
- SymTabValue(const Type *Ty, ValueTy dty, const string &name = "");
- ~SymTabValue(); // Implemented in Def.cpp
+ SymTabValue(Value *Parent);
+ ~SymTabValue(); // Implemented in Value.cpp
+
+ inline Value *getSTVParent() { return ValueParent; }
+ inline const Value *getSTVParent() const { return ValueParent; }
// hasSymbolTable() - Returns true if there is a symbol table allocated to
// this object AND if there is at least one name in it!
// the method does not already have a symtab, one is created. Use this if
// you intend to put something into the symbol table for the method.
//
- SymbolTable *getSymbolTableSure(); // Implemented in Def.cpp
+ SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
};
#endif
class BasicBlock;
class Method;
class Module;
-template<class ValueSubclass, class ItemParentType> class ValueHolder;
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+ class ValueHolder;
//===----------------------------------------------------------------------===//
// Value Class
#define LLVM_VALUEHOLDER_H
#include <vector>
-class SymTabValue;
-// ItemParentType ItemParent - I call setParent() on all of my
-// "ValueSubclass" items, and this is the value that I pass in.
+// ValueSubClass - The type of objects that I hold
+// ItemParentType - I call setParent() on all of my "ValueSubclass" items, and
+// this is the value that I pass in.
+// SymTabType - This is the class type (which should be derived from
+// SymTabValue), whose symtab I insert my ValueSubClass items
+// into. Most of the time it is ItemParentType, but
+// Instructions have item parents of bb's but symtabtype's of
+// a Method
//
-template<class ValueSubclass, class ItemParentType>
+template<class ValueSubclass, class ItemParentType, class SymTabType>
class ValueHolder {
// TODO: Should I use a deque instead of a vector?
vector<ValueSubclass*> ValueList;
ItemParentType *ItemParent;
- SymTabValue *Parent;
+ SymTabType *Parent;
ValueHolder(const ValueHolder &V); // DO NOT IMPLEMENT
public:
- inline ValueHolder(ItemParentType *IP, SymTabValue *parent = 0) {
+ inline ValueHolder(ItemParentType *IP, SymTabType *parent = 0) {
assert(IP && "Item parent may not be null!");
ItemParent = IP;
Parent = 0;
assert(Parent == 0 && "Should have been unlinked from method!");
}
- inline const SymTabValue *getParent() const { return Parent; }
- inline SymTabValue *getParent() { return Parent; }
- void setParent(SymTabValue *Parent); // Defined in ValueHolderImpl.h
+ inline const SymTabType *getParent() const { return Parent; }
+ inline SymTabType *getParent() { return Parent; }
+ void setParent(SymTabType *Parent); // Defined in ValueHolderImpl.h
inline unsigned size() const { return ValueList.size(); }
inline bool empty() const { return ValueList.empty(); }
const string &Name = "");
virtual Instruction *clone() const { return new GetElementPtrInst(*this); }
virtual const char *getOpcodeName() const { return "getelementptr"; }
+
+ inline bool isArraySelector() const { return !isStructSelector(); }
+ bool isStructSelector() const;
};
#endif // LLVM_IMEMORY_H
class MethodArgument : public Value { // Defined in the InstrType.cpp file
Method *Parent;
- friend class ValueHolder<MethodArgument,Method>;
+ friend class ValueHolder<MethodArgument,Method,Method>;
inline void setParent(Method *parent) { Parent = parent; }
public:
#include "llvm/SymbolTable.h"
#include <algorithm>
-template<class ValueSubclass, class ItemParentType>
-void ValueHolder<ValueSubclass,ItemParentType>::setParent(SymTabValue *P) {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+void ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::setParent(SymTabType *P) {
if (Parent) { // Remove all of the items from the old symbol table..
SymbolTable *SymTab = Parent->getSymbolTable();
for (iterator I = begin(); I != end(); ++I)
}
-template<class ValueSubclass, class ItemParentType>
-void ValueHolder<ValueSubclass,ItemParentType>::remove(ValueSubclass *D) {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+void ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::remove(ValueSubclass *D) {
iterator I(find(begin(), end(), D));
assert(I != end() && "Value not in ValueHolder!!");
remove(I);
// specified by the iterator, and leaves the iterator pointing to the element
// that used to follow the element deleted.
//
-template<class ValueSubclass, class ItemParentType>
-ValueSubclass *ValueHolder<ValueSubclass,ItemParentType>::remove(iterator &DI) {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+ValueSubclass *ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::remove(iterator &DI) {
assert(DI != ValueList.end() &&
"Trying to remove the end of the def list!!!");
return i;
}
-template<class ValueSubclass, class ItemParentType>
-ValueSubclass *ValueHolder<ValueSubclass,ItemParentType>::pop_back() {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+ValueSubclass *ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::pop_back() {
assert(!ValueList.empty() && "Can't pop_back an empty valuelist!");
ValueSubclass *i = ValueList.back();
ValueList.pop_back();
}
-template<class ValueSubclass, class ItemParentType>
-ValueSubclass *ValueHolder<ValueSubclass,ItemParentType>
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+ValueSubclass *ValueHolder<ValueSubclass,ItemParentType,SymTabType>
::remove(const iterator &DI) {
assert(DI != ValueList.end() &&
"Trying to remove the end of the def list!!!");
return i;
}
-template<class ValueSubclass, class ItemParentType>
-void ValueHolder<ValueSubclass,ItemParentType>::push_front(ValueSubclass *Inst) {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+void ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::push_front(ValueSubclass *Inst) {
assert(Inst->getParent() == 0 && "Value already has parent!");
Inst->setParent(ItemParent);
Parent->getSymbolTableSure()->insert(Inst);
}
-template<class ValueSubclass, class ItemParentType>
-void ValueHolder<ValueSubclass,ItemParentType>::push_back(ValueSubclass *Inst) {
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+void ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::push_back(ValueSubclass *Inst) {
assert(Inst->getParent() == 0 && "Value already has parent!");
Inst->setParent(ItemParent);
// indicated iterator position, and returns an interator to the newly inserted
// value.
//
-template<class ValueSubclass, class ItemParentType>
-ValueHolder<ValueSubclass,ItemParentType>::iterator
-ValueHolder<ValueSubclass,ItemParentType>::insert(iterator Pos,
- ValueSubclass *Inst){
+template<class ValueSubclass, class ItemParentType, class SymTabType>
+ValueHolder<ValueSubclass,ItemParentType,SymTabType>::iterator
+ValueHolder<ValueSubclass,ItemParentType,SymTabType>
+::insert(iterator Pos, ValueSubclass *Inst) {
assert(Inst->getParent() == 0 && "Value already has parent!");
Inst->setParent(ItemParent);