We don't expect the real "powf()" on some hosts (and powf() would be available on other hosts).
For consistency, std::pow(double,double) may be called instead.
Or, precision issue might attack us, to see unstable regalloc and stack coloring.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128629
91177308-0d34-0410-b5e6-
96231b3b80d8
// overflow a float. This expression behaves like 10^d for small d, but is
// more tempered for large d. At d=200 we get 6.7e33 which leaves a bit of
// headroom before overflow.
- float lc = std::pow(1 + (100.0f / (loopDepth+10)), (float)loopDepth);
+ // By the way, powf() might be unavailable here. For consistency,
+ // We may take pow(double,double).
+ float lc = std::pow(1 + (100.0 / (loopDepth + 10)), (double)loopDepth);
return (isDef + isUse) * lc;
}