}
}
+ // Update the location of C++ catch objects for the MSVC personality routine.
if (WinEHFuncInfo *EHInfo = MF->getWinEHFuncInfo())
for (WinEHTryBlockMapEntry &TBME : EHInfo->TryBlockMap)
for (WinEHHandlerType &H : TBME.HandlerArray)
- if (SlotRemap.count(H.CatchObj.FrameIndex))
+ if (H.CatchObj.FrameIndex != INT_MAX &&
+ SlotRemap.count(H.CatchObj.FrameIndex))
H.CatchObj.FrameIndex = SlotRemap[H.CatchObj.FrameIndex];
DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
; CHECK-LABEL: $cppxdata$test1:
; CHECK: .long 32 # CatchObjOffset
+define void @test2() personality i32 (...)* @__CxxFrameHandler3 {
+entry:
+ %alloca2 = alloca i8*, align 4
+ %alloca1 = alloca i8*, align 4
+ store volatile i8* null, i8** %alloca1
+ invoke void @throw()
+ to label %unreachable unwind label %catch.dispatch
+
+; CHECK-LABEL: test2:
+; CHECK: movq $0, -16(%rbp)
+; CHECK: callq throw
+
+catch.dispatch: ; preds = %entry
+ %cs = catchswitch within none [label %catch.pad] unwind to caller
+
+catch.pad: ; preds = %catch.dispatch
+ %cp = catchpad within %cs [i8* null, i32 0, i8** null]
+ store volatile i8* null, i8** %alloca1
+ %bc1 = bitcast i8** %alloca1 to i8*
+ call void @llvm.lifetime.end(i64 4, i8* nonnull %bc1)
+ %bc2 = bitcast i8** %alloca2 to i8*
+ call void @llvm.lifetime.start(i64 4, i8* %bc2)
+ store volatile i8* null, i8** %alloca1
+ unreachable
+
+; CHECK-LABEL: "?catch$2@?0?test2@4HA"
+; CHECK: movq $0, -16(%rbp)
+; CHECK: movq $0, -16(%rbp)
+; CHECK: ud2
+
+unreachable: ; preds = %entry
+ unreachable
+}
+
+; CHECK-LABEL: $cppxdata$test2:
+; CHECK: .long 0 # CatchObjOffset
+
+
; Function Attrs: argmemonly nounwind
declare void @llvm.lifetime.start(i64, i8* nocapture) #0