//
virtual unsigned getReturnAddressReg() const = 0;
-
// Each register class has a separate space for register IDs. To convert
// a regId in a register class to a common Id, or vice versa,
// we use the folloing two methods.
virtual unsigned getFramePointer() const = 0;
virtual unsigned getStackPointer() const = 0;
- // This method gives the the number of bytes of stack spaceallocated
+ // This method gives the the number of bytes of stack space allocated
// to a register when it is spilled to the stack.
//
virtual int getSpilledRegSize(int RegType) const = 0;