int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
- const AllocaInst *Alloca = MFI->getObjectAllocation(i);
- unsigned ArrayElements;
- const Type *AllocaType = Alloca->getAllocatedType();
- const Type *ElementType;
-
- if (AllocaType->isArrayTy()) {
- ArrayElements = AllocaType->getArrayNumElements();
- ElementType = AllocaType->getArrayElementType();
- } else {
- ArrayElements = 1;
- ElementType = AllocaType;
- }
-
- unsigned VectorElements;
- if (ElementType->isVectorTy()) {
- VectorElements = ElementType->getVectorNumElements();
- } else {
- VectorElements = 1;
- }
-
- Offset += (VectorElements / getStackWidth(MF)) * ArrayElements;
+ unsigned Size = MFI->getObjectSize(i);
+ Offset += (Size / (getStackWidth(MF) * 4));
}
return Offset;
}
store i32 %3, i32 addrspace(1)* %arrayidx13
ret void
}
+
+; This test checks that the stack offset is calculated correctly for structs.
+; All register loads/stores should be optimized away, so there shouldn't be
+; any MOVA instructions.
+;
+; XXX: This generated code has unnecessary MOVs, we should be able to optimize
+; this.
+
+; CHECK: @multiple_structs
+; CHECK-NOT: MOVA_INT
+
+%struct.point = type { i32, i32 }
+
+define void @multiple_structs(i32 addrspace(1)* %out) {
+entry:
+ %a = alloca %struct.point
+ %b = alloca %struct.point
+ %a.x.ptr = getelementptr %struct.point* %a, i32 0, i32 0
+ %a.y.ptr = getelementptr %struct.point* %a, i32 0, i32 1
+ %b.x.ptr = getelementptr %struct.point* %b, i32 0, i32 0
+ %b.y.ptr = getelementptr %struct.point* %b, i32 0, i32 1
+ store i32 0, i32* %a.x.ptr
+ store i32 1, i32* %a.y.ptr
+ store i32 2, i32* %b.x.ptr
+ store i32 3, i32* %b.y.ptr
+ %a.indirect.ptr = getelementptr %struct.point* %a, i32 0, i32 0
+ %b.indirect.ptr = getelementptr %struct.point* %b, i32 0, i32 0
+ %a.indirect = load i32* %a.indirect.ptr
+ %b.indirect = load i32* %b.indirect.ptr
+ %0 = add i32 %a.indirect, %b.indirect
+ store i32 %0, i32 addrspace(1)* %out
+ ret void
+}