class User;
class Type;
+class ConstPoolVal;
+class MethodArgument;
+class Instruction;
+class BasicBlock;
+class Method;
+class Module;
template<class ValueSubclass, class ItemParentType> class ValueHolder;
//===----------------------------------------------------------------------===//
virtual ~Value();
inline const Type *getType() const { return Ty; }
- inline ValueTy getValueType() const { return VTy; }
+ // All values can potentially be named...
inline bool hasName() const { return Name != ""; }
inline const string &getName() const { return Name; }
virtual void setName(const string &name) { Name = name; }
+ // Methods for determining the subtype of this Value. The getValueType()
+ // method returns the type of the value directly. The cast*() methods are
+ // equilivent to using dynamic_cast<>... if the cast is successful, this is
+ // returned, otherwise you get a null pointer, allowing expressions like this:
+ //
+ // if (Instruction *I = Val->castInstruction()) { ... }
+ //
+ // This section also defines a family of isType, isConstant, isMethodArgument,
+ // etc functions...
+ //
+ // The family of functions Val->cast<type>Asserting() is used in the same
+ // way as the Val->cast<type>() instructions, but they assert the expected
+ // type instead of checking it at runtime.
+ //
+ inline ValueTy getValueType() const { return VTy; }
+
+ // Use a macro to define the functions, otherwise these definitions are just
+ // really long and ugly.
+#define CAST_FN(NAME, CLASS) \
+ inline bool is##NAME() const { return VTy == NAME##Val; } \
+ inline const CLASS *cast##NAME() const { /*const version */ \
+ return is##NAME() ? (const CLASS*)this : 0; \
+ } \
+ inline CLASS *cast##NAME() { /* nonconst version */ \
+ return is##NAME() ? (CLASS*)this : 0; \
+ } \
+ inline const CLASS *cast##NAME##Asserting() const { /*const version */ \
+ assert(is##NAME() && "Expected Value Type: " #NAME); \
+ return (const CLASS*)this; \
+ } \
+ inline CLASS *cast##NAME##Asserting() { /* nonconst version */ \
+ assert(is##NAME() && "Expected Value Type: " #NAME); \
+ return (CLASS*)this; \
+ } \
+
+ CAST_FN(Constant , ConstPoolVal )
+ CAST_FN(MethodArgument, MethodArgument)
+ CAST_FN(Instruction , Instruction )
+ CAST_FN(BasicBlock , BasicBlock )
+ CAST_FN(Method , Method )
+ CAST_FN(Module , Module )
+#undef CAST_FN
+
+ // Type value is special, because there is no nonconst version of functions!
+ inline bool isType() const { return VTy == TypeVal; }
+ inline const Type *castType() const {
+ return (VTy == TypeVal) ? (const Type*)this : 0;
+ }
+ inline const Type *castTypeAsserting() const {
+ assert(isType() && "Expected Value Type: Type");
+ return (const Type*)this;
+ }
// replaceAllUsesWith - Go through the uses list for this definition and make
// each use point to "D" instead of "this". After this completes, 'this's