// Memory operands really want the address of the value. If we don't have
// an indirect input, put it in the constpool if we can, otherwise spill
// it to a stack slot.
-
+ // TODO: This isn't quite right. We need to handle these according to
+ // the addressing mode that the constraint wants. Also, this may take
+ // an additional register for the computation and we don't want that
+ // either.
+
// If the operand is a float, integer, or vector constant, spill to a
// constant pool entry to get its address.
const Value *OpVal = OpInfo.CallOperandVal;