Fix typos in comments.
authorDan Gohman <gohman@apple.com>
Tue, 20 Feb 2007 20:52:03 +0000 (20:52 +0000)
committerDan Gohman <gohman@apple.com>
Tue, 20 Feb 2007 20:52:03 +0000 (20:52 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34456 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/Target.td
lib/Transforms/Utils/InlineFunction.cpp

index 96e4e2837541f54dfd52ad167a387299e13396b5..6f8771d29029baed147a8d7966eda2fdaf21253c 100644 (file)
@@ -39,7 +39,7 @@ class Register<string n> {
   int SpillAlignment = 0;
 
   // Aliases - A list of registers that this register overlaps with.  A read or
-  // modification of this register can potentially read or modifie the aliased
+  // modification of this register can potentially read or modify the aliased
   // registers.
   //
   list<Register> Aliases = [];
index 07194e38ad23d5826b80b69e3477dd5dca722bf6..d57a8f58aba6b07471172c2684d7c7ea5bc11f7a 100644 (file)
@@ -263,7 +263,7 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
             ++I;
 
           // Transfer all of the allocas over in a block.  Using splice means
-          // that they instructions aren't removed from the symbol table, then
+          // that the instructions aren't removed from the symbol table, then
           // reinserted.
           Caller->front().getInstList().splice(InsertPoint,
                                                FirstNewBlock->getInstList(),