int SpillAlignment = 0;
// Aliases - A list of registers that this register overlaps with. A read or
- // modification of this register can potentially read or modifie the aliased
+ // modification of this register can potentially read or modify the aliased
// registers.
//
list<Register> Aliases = [];
++I;
// Transfer all of the allocas over in a block. Using splice means
- // that they instructions aren't removed from the symbol table, then
+ // that the instructions aren't removed from the symbol table, then
// reinserted.
Caller->front().getInstList().splice(InsertPoint,
FirstNewBlock->getInstList(),