class MachineLoopInfo;
class MachineBlockFrequencyInfo;
-class SpillPlacement : public MachineFunctionPass {
+class SpillPlacement : public MachineFunctionPass {
struct Node;
const MachineFunction *MF;
const EdgeBundles *bundles;
SmallVector<unsigned, 8> RecentPositive;
// Block frequencies are computed once. Indexed by block number.
- SmallVector<BlockFrequency, 4> BlockFrequencies;
+ SmallVector<BlockFrequency, 8> BlockFrequencies;
public:
static char ID; // Pass identification, replacement for typeid.