SmallSet<MachineInstr*, 4> &ReMatDefs,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM, bool StoreMaybeDead);
+ VirtRegMap &VRM);
void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
};
}
SmallSet<MachineInstr*, 4> &ReMatDefs,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM, bool StoreMaybeDead) {
+ VirtRegMap &VRM) {
MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
DOUT << "Store:\t" << *next(MII);
}
}
- MachineInstr *NewStore = next(MII);
- LastStore = StoreMaybeDead ? NewStore : NULL;
+ LastStore = next(MII);
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
// in PhysReg.
Spills.ModifyStackSlotOrReMat(StackSlot);
Spills.ClobberPhysReg(PhysReg);
- Spills.addAvailable(StackSlot, NewStore, PhysReg);
+ Spills.addAvailable(StackSlot, LastStore, PhysReg);
++NumStores;
}
int StackSlot = VRM.getStackSlot(VirtReg);
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
SpillRegToStackSlot(MBB, MII, i, Phys, StackSlot, RC, LastStore,
- Spills, ReMatDefs, RegKills, KillOps, VRM, false);
+ Spills, ReMatDefs, RegKills, KillOps, VRM);
}
+ NextMII = next(MII);
}
/// ReusedOperands - Keep track of operand reuse in case we need to undo
if (!MO.isDead()) {
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, LastStore,
- Spills, ReMatDefs, RegKills, KillOps, VRM, true);
+ Spills, ReMatDefs, RegKills, KillOps, VRM);
+ NextMII = next(MII);
// Check to see if this is a noop copy. If so, eliminate the
// instruction before considering the dest reg to be changed.