#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Analysis/ConstantFolding.h"
+#include "llvm/Assembly/Writer.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
if (Constants[i].isMachineConstantPoolEntry())
Constants[i].Val.MachineCPVal->print(OS);
else
- OS << *(const Value*)Constants[i].Val.ConstVal;
+ WriteAsOperand(OS, Constants[i].Val.ConstVal, /*PrintType=*/false);
OS << ", align=" << Constants[i].getAlignment();
OS << "\n";
}