return new ShuffleVectorInst(InVal, V2, Mask);
}
+/// OptimizeIntToFloatBitCast - See if we can optimize an integer->float/double
+/// bitcast. The various long double bitcasts can't get in here.
+static Instruction *OptimizeIntToFloatBitCast(BitCastInst &CI,InstCombiner &IC) {
+ Value *Src = CI.getOperand(0);
+
+ // If this is a bitcast from int to float, check to see if the int is an
+ // extraction from a vector.
+ Value *VecInput = 0;
+ if (match(Src, m_Trunc(m_BitCast(m_Value(VecInput)))) &&
+ isa<VectorType>(VecInput->getType())) {
+ const VectorType *VecTy = cast<VectorType>(VecInput->getType());
+ const Type *DestTy = CI.getType();
+
+ // If the element type of the vector doesn't match the result type, but the
+ // vector type's size is a multiple of the result type, bitcast it to be a
+ // vector type we can extract from.
+ if (VecTy->getElementType() != DestTy &&
+ VecTy->getPrimitiveSizeInBits() % DestTy->getPrimitiveSizeInBits()==0) {
+ VecTy = VectorType::get(DestTy,
+ VecTy->getPrimitiveSizeInBits() / DestTy->getPrimitiveSizeInBits());
+ VecInput = IC.Builder->CreateBitCast(VecInput, VecTy);
+ }
+
+ if (VecTy->getElementType() == DestTy)
+ return ExtractElementInst::Create(VecInput, IC.Builder->getInt32(0));
+ }
+
+ return 0;
+}
Instruction *InstCombiner::visitBitCast(BitCastInst &CI) {
// If the operands are integer typed then apply the integer transforms,
((Instruction*)NULL));
}
}
+
+ // Try to optimize int -> float bitcasts.
+ if ((DestTy->isFloatTy() || DestTy->isDoubleTy()) && isa<IntegerType>(SrcTy))
+ if (Instruction *I = OptimizeIntToFloatBitCast(CI, *this))
+ return I;
if (const VectorType *DestVTy = dyn_cast<VectorType>(DestTy)) {
if (DestVTy->getNumElements() == 1 && !SrcTy->isVectorTy()) {
; CHECK: ret i32 0
}
+; Optimize bitcasts that are extracting low element of vector. This happens
+; because of SRoA.
+; rdar://7892780
+define float @test2(<2 x float> %A, <2 x i32> %B) {
+ %tmp28 = bitcast <2 x float> %A to i64 ; <i64> [#uses=2]
+ %tmp23 = trunc i64 %tmp28 to i32 ; <i32> [#uses=1]
+ %tmp24 = bitcast i32 %tmp23 to float ; <float> [#uses=1]
+
+ %tmp = bitcast <2 x i32> %B to i64
+ %tmp2 = trunc i64 %tmp to i32 ; <i32> [#uses=1]
+ %tmp4 = bitcast i32 %tmp2 to float ; <float> [#uses=1]
+
+ %add = fadd float %tmp24, %tmp4
+ ret float %add
+
+; CHECK: @test2
+; CHECK-NEXT: %tmp24 = extractelement <2 x float> %A, i32 0
+; CHECK-NEXT: bitcast <2 x i32> %B to <2 x float>
+; CHECK-NEXT: %tmp4 = extractelement <2 x float> {{.*}}, i32 0
+; CHECK-NEXT: %add = fadd float %tmp24, %tmp4
+; CHECK-NEXT: ret float %add
+}