/*
* Validate output buffer.
*/
- if (buffer->length < size_required) {
+ if (buffer->length == ACPI_ALLOCATE_BUFFER) {
+ buffer->pointer = ACPI_ALLOCATE(size_required);
+ if (!buffer->pointer)
+ return AE_NO_MEMORY;
buffer->length = size_required;
- return AE_BUFFER_OVERFLOW;
- } else if (buffer->length != size_required || !buffer->pointer) {
- return AE_BAD_PARAMETER;
+ memset(buffer->pointer, 0, size_required);
+ } else {
+ if (buffer->length < size_required) {
+ buffer->length = size_required;
+ return AE_BUFFER_OVERFLOW;
+ } else if (buffer->length != size_required ||
+ !buffer->pointer) {
+ return AE_BAD_PARAMETER;
+ }
}
head = buffer->pointer;