--- /dev/null
+//===-- llvm/Assembly/AutoUpgrade.h - AutoUpgrade Helpers --------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Reid Spencer is distributed under the University
+// of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// These functions are implemented by the lib/VMCore/AutoUpgrade.cpp.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_ASSEMBLY_AUTOUPGRADE_H
+#define LLVM_ASSEMBLY_AUTOUPGRADE_H
+
+namespace llvm {
+ class Function;
+
+ /// This function inspects the Function \p F to see if it is an old overloaded
+ /// intrinsic. If it is, the Function's name is changed to add a suffix that
+ /// indicates the kind of arguments or result that it accepts. In LLVM release
+ /// 1.7, the overloading of intrinsic functions was replaced with separate
+ /// functions for each of the various argument sizes. This function implements
+ /// the auto-upgrade feature from the old overloaded names to the new
+ /// non-overloaded names.
+ /// @param F The Function to potentially auto-upgrade.
+ /// @brief Remove overloaded intrinsic function names.
+ bool UpgradeIntrinsicFunction(Function* F);
+
+} // End llvm namespace
+
+#endif
--- /dev/null
+//===-- AutoUpgrade.cpp - Implement auto-upgrade helper functions ---------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Reid Spencer and is distributed under the
+// University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the auto-upgrade helper functions
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Assembly/AutoUpgrade.h"
+#include "llvm/Function.h"
+#include "llvm/Type.h"
+#include <iostream>
+
+using namespace llvm;
+
+// UpgradeIntrinsicFunction - Convert overloaded intrinsic function names to
+// their non-overloaded variants by appending the appropriate suffix based on
+// the argument types.
+bool llvm::UpgradeIntrinsicFunction(Function* F) {
+
+ // Get the Function's name.
+ const std::string& Name = F->getName();
+
+ // Quickly eliminate it, if it's not a candidate.
+ if (Name.length() <= 5 || Name[0] != 'l' || Name[1] != 'l' || Name[2] !=
+ 'v' || Name[3] != 'm' || Name[4] != '.')
+ return false;
+
+ // See if its one of the name's we're interested in.
+ switch (Name[5]) {
+ case 'b':
+ if (Name == "llvm.bswap") {
+ const Type* Ty = F->getReturnType();
+ std::string new_name = Name;
+ if (Ty == Type::UShortTy || Ty == Type::ShortTy)
+ new_name += ".i16";
+ else if (Ty == Type::UIntTy || Ty == Type::IntTy)
+ new_name += ".i32";
+ else if (Ty == Type::ULongTy || Ty == Type::LongTy)
+ new_name += ".i64";
+ std::cerr << "WARNING: change " << Name << " to "
+ << new_name << "\n";
+ F->setName(new_name);
+ return true;
+ }
+ break;
+ case 'c':
+ if (Name == "llvm.ctpop" || Name == "llvm.ctlz" ||
+ Name == "llvm.cttz") {
+ const Type* Ty = F->getReturnType();
+ std::string new_name = Name;
+ if (Ty == Type::UByteTy || Ty == Type::SByteTy)
+ new_name += ".i8";
+ else if (Ty == Type::UShortTy || Ty == Type::ShortTy)
+ new_name += ".i16";
+ else if (Ty == Type::UIntTy || Ty == Type::IntTy)
+ new_name += ".i32";
+ else if (Ty == Type::ULongTy || Ty == Type::LongTy)
+ new_name += ".i64";
+ std::cerr << "WARNING: change " << Name << " to "
+ << new_name << "\n";
+ F->setName(new_name);
+ return true;
+ }
+ break;
+ case 'i':
+ if (Name == "llvm.isunordered") {
+ Function::const_arg_iterator ArgIt = F->arg_begin();
+ const Type* Ty = ArgIt->getType();
+ std::string new_name = Name;
+ if (Ty == Type::FloatTy)
+ new_name += ".f32";
+ else if (Ty == Type::DoubleTy)
+ new_name += ".f64";
+ std::cerr << "WARNING: change " << Name << " to "
+ << new_name << "\n";
+ F->setName(new_name);
+ return true;
+ }
+ break;
+ case 's':
+ if (Name == "llvm.sqrt") {
+ const Type* Ty = F->getReturnType();
+ std::string new_name = Name;
+ if (Ty == Type::FloatTy)
+ new_name += ".f32";
+ else if (Ty == Type::DoubleTy) {
+ new_name += ".f64";
+ }
+ std::cerr << "WARNING: change " << Name << " to "
+ << new_name << "\n";
+ F->setName(new_name);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return false;
+}