--- /dev/null
+//===-- WebAssemblyPEI.cpp - Insert Prolog/Epilog code in function --===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This pass is responsible for finalizing the functions frame layout, saving
+// callee saved registers, and for emitting prolog & epilog code for the
+// function.
+//
+// This pass must be run after register allocation. After this pass is
+// executed, it is illegal to construct MO_FrameIndex operands.
+//
+// This is a copy of lib/CodeGen/PrologEpilogInserter.cpp except that it does
+// not assert that all virtual registers are gone (because WebAssembly currently
+// uses virtual rather than physical registers), and only runs
+// MRI.clearVirtRegs() if scavenging happened (which it never does). It also
+// uses a different class name so it can be registered via INITIALIZE_PASS.
+// It is otherwise unmodified, so any changes to the target-independent PEI
+// can be easily applied.
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/IndexedMap.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SetVector.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/MachineDominators.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineModuleInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegisterScavenging.h"
+#include "llvm/CodeGen/StackProtector.h"
+#include "llvm/CodeGen/WinEHFuncInfo.h"
+#include "llvm/IR/DiagnosticInfo.h"
+#include "llvm/IR/InlineAsm.h"
+#include "llvm/IR/LLVMContext.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetFrameLowering.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/Target/TargetSubtargetInfo.h"
+#include <climits>
+
+using namespace llvm;
+
+#define DEBUG_TYPE "pei"
+namespace llvm {
+void initializeWasmPEIPass(PassRegistry&);
+}
+namespace {
+class WasmPEI : public MachineFunctionPass {
+public:
+ static char ID;
+ WasmPEI() : MachineFunctionPass(ID) {
+ initializeWasmPEIPass(*PassRegistry::getPassRegistry());
+ }
+
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
+
+ /// runOnMachineFunction - Insert prolog/epilog code and replace abstract
+ /// frame indexes with appropriate references.
+ ///
+ bool runOnMachineFunction(MachineFunction &Fn) override;
+
+private:
+ RegScavenger *RS;
+
+ // MinCSFrameIndex, MaxCSFrameIndex - Keeps the range of callee saved
+ // stack frame indexes.
+ unsigned MinCSFrameIndex, MaxCSFrameIndex;
+
+ // Save and Restore blocks of the current function. Typically there is a
+ // single save block, unless Windows EH funclets are involved.
+ SmallVector<MachineBasicBlock *, 1> SaveBlocks;
+ SmallVector<MachineBasicBlock *, 4> RestoreBlocks;
+
+ // Flag to control whether to use the register scavenger to resolve
+ // frame index materialization registers. Set according to
+ // TRI->requiresFrameIndexScavenging() for the current function.
+ bool FrameIndexVirtualScavenging;
+
+ void calculateSets(MachineFunction &Fn);
+ void calculateCallsInformation(MachineFunction &Fn);
+ void assignCalleeSavedSpillSlots(MachineFunction &Fn,
+ const BitVector &SavedRegs);
+ void insertCSRSpillsAndRestores(MachineFunction &Fn);
+ void calculateFrameObjectOffsets(MachineFunction &Fn);
+ void replaceFrameIndices(MachineFunction &Fn);
+ void replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn,
+ int &SPAdj);
+ void scavengeFrameVirtualRegs(MachineFunction &Fn);
+ void insertPrologEpilogCode(MachineFunction &Fn);
+};
+} // namespace
+
+char WasmPEI::ID = 0;
+
+namespace llvm {
+FunctionPass *createWebAssemblyPEI() {
+ return new WasmPEI();
+}
+}
+
+static cl::opt<unsigned>
+WarnStackSize("wasm-warn-stack-size", cl::Hidden, cl::init((unsigned)-1),
+ cl::desc("Warn for stack size bigger than the given"
+ " number"));
+
+INITIALIZE_PASS_BEGIN(WasmPEI, "wasmprologepilog",
+ "Wasm Prologue/Epilogue Insertion", false, false)
+INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
+INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
+INITIALIZE_PASS_DEPENDENCY(StackProtector)
+INITIALIZE_PASS_DEPENDENCY(TargetPassConfig)
+INITIALIZE_PASS_END(WasmPEI, "wasmprologepilog",
+ "Wasm Prologue/Epilogue Insertion & Frame Finalization",
+ false, false)
+
+STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
+STATISTIC(NumBytesStackSpace,
+ "Number of bytes used for stack in all functions");
+
+void WasmPEI::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addPreserved<MachineLoopInfo>();
+ AU.addPreserved<MachineDominatorTree>();
+ AU.addRequired<StackProtector>();
+ AU.addRequired<TargetPassConfig>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+/// Compute the set of return blocks
+void WasmPEI::calculateSets(MachineFunction &Fn) {
+ const MachineFrameInfo *MFI = Fn.getFrameInfo();
+
+ // Even when we do not change any CSR, we still want to insert the
+ // prologue and epilogue of the function.
+ // So set the save points for those.
+
+ // Use the points found by shrink-wrapping, if any.
+ if (MFI->getSavePoint()) {
+ SaveBlocks.push_back(MFI->getSavePoint());
+ assert(MFI->getRestorePoint() && "Both restore and save must be set");
+ MachineBasicBlock *RestoreBlock = MFI->getRestorePoint();
+ // If RestoreBlock does not have any successor and is not a return block
+ // then the end point is unreachable and we do not need to insert any
+ // epilogue.
+ if (!RestoreBlock->succ_empty() || RestoreBlock->isReturnBlock())
+ RestoreBlocks.push_back(RestoreBlock);
+ return;
+ }
+
+ // Save refs to entry and return blocks.
+ SaveBlocks.push_back(&Fn.front());
+ for (MachineBasicBlock &MBB : Fn) {
+ if (MBB.isEHFuncletEntry())
+ SaveBlocks.push_back(&MBB);
+ if (MBB.isReturnBlock())
+ RestoreBlocks.push_back(&MBB);
+ }
+}
+
+/// StackObjSet - A set of stack object indexes
+typedef SmallSetVector<int, 8> StackObjSet;
+
+/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
+/// frame indexes with appropriate references.
+///
+bool WasmPEI::runOnMachineFunction(MachineFunction &Fn) {
+ const Function* F = Fn.getFunction();
+ const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
+ const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
+
+ // LOCALMOD: assert removed from target-independent PEI
+ //assert(!Fn.getRegInfo().getNumVirtRegs() && "Regalloc must assign all vregs");
+
+ RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : nullptr;
+ FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn);
+
+ // Calculate the MaxCallFrameSize and AdjustsStack variables for the
+ // function's frame information. Also eliminates call frame pseudo
+ // instructions.
+ calculateCallsInformation(Fn);
+
+ // Determine which of the registers in the callee save list should be saved.
+ BitVector SavedRegs;
+ TFI->determineCalleeSaves(Fn, SavedRegs, RS);
+
+ // Insert spill code for any callee saved registers that are modified.
+ assignCalleeSavedSpillSlots(Fn, SavedRegs);
+
+ // Determine placement of CSR spill/restore code:
+ // place all spills in the entry block, all restores in return blocks.
+ calculateSets(Fn);
+
+ // Add the code to save and restore the callee saved registers.
+ if (!F->hasFnAttribute(Attribute::Naked))
+ insertCSRSpillsAndRestores(Fn);
+
+ // Allow the target machine to make final modifications to the function
+ // before the frame layout is finalized.
+ TFI->processFunctionBeforeFrameFinalized(Fn, RS);
+
+ // Calculate actual frame offsets for all abstract stack objects...
+ calculateFrameObjectOffsets(Fn);
+
+ // Add prolog and epilog code to the function. This function is required
+ // to align the stack frame as necessary for any stack variables or
+ // called functions. Because of this, calculateCalleeSavedRegisters()
+ // must be called before this function in order to set the AdjustsStack
+ // and MaxCallFrameSize variables.
+ if (!F->hasFnAttribute(Attribute::Naked))
+ insertPrologEpilogCode(Fn);
+
+ // Replace all MO_FrameIndex operands with physical register references
+ // and actual offsets.
+ //
+ replaceFrameIndices(Fn);
+
+ // If register scavenging is needed, as we've enabled doing it as a
+ // post-pass, scavenge the virtual registers that frame index elimination
+ // inserted.
+ if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging) {
+ scavengeFrameVirtualRegs(Fn);
+ // Clear any vregs created by virtual scavenging.
+ // LOCALMOD: made this call conditional with scavengeFrameVirtualregs()
+ Fn.getRegInfo().clearVirtRegs();
+ }
+
+ // Warn on stack size when we exceeds the given limit.
+ MachineFrameInfo *MFI = Fn.getFrameInfo();
+ uint64_t StackSize = MFI->getStackSize();
+ if (WarnStackSize.getNumOccurrences() > 0 && WarnStackSize < StackSize) {
+ DiagnosticInfoStackSize DiagStackSize(*F, StackSize);
+ F->getContext().diagnose(DiagStackSize);
+ }
+
+ delete RS;
+ SaveBlocks.clear();
+ RestoreBlocks.clear();
+ return true;
+}
+
+/// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack
+/// variables for the function's frame information and eliminate call frame
+/// pseudo instructions.
+void WasmPEI::calculateCallsInformation(MachineFunction &Fn) {
+ const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
+ const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
+ MachineFrameInfo *MFI = Fn.getFrameInfo();
+
+ unsigned MaxCallFrameSize = 0;
+ bool AdjustsStack = MFI->adjustsStack();
+
+ // Get the function call frame set-up and tear-down instruction opcode
+ unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode();
+ unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
+
+ // Early exit for targets which have no call frame setup/destroy pseudo
+ // instructions.
+ if (FrameSetupOpcode == ~0u && FrameDestroyOpcode == ~0u)
+ return;
+
+ std::vector<MachineBasicBlock::iterator> FrameSDOps;
+ for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
+ for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
+ if (I->getOpcode() == FrameSetupOpcode ||
+ I->getOpcode() == FrameDestroyOpcode) {
+ assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
+ " instructions should have a single immediate argument!");
+ unsigned Size = I->getOperand(0).getImm();
+ if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
+ AdjustsStack = true;
+ FrameSDOps.push_back(I);
+ } else if (I->isInlineAsm()) {
+ // Some inline asm's need a stack frame, as indicated by operand 1.
+ unsigned ExtraInfo = I->getOperand(InlineAsm::MIOp_ExtraInfo).getImm();
+ if (ExtraInfo & InlineAsm::Extra_IsAlignStack)
+ AdjustsStack = true;
+ }
+
+ MFI->setAdjustsStack(AdjustsStack);
+ MFI->setMaxCallFrameSize(MaxCallFrameSize);
+
+ for (std::vector<MachineBasicBlock::iterator>::iterator
+ i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) {
+ MachineBasicBlock::iterator I = *i;
+
+ // If call frames are not being included as part of the stack frame, and
+ // the target doesn't indicate otherwise, remove the call frame pseudos
+ // here. The sub/add sp instruction pairs are still inserted, but we don't
+ // need to track the SP adjustment for frame index elimination.
+ if (TFI->canSimplifyCallFramePseudos(Fn))
+ TFI->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I);
+ }
+}
+
+void WasmPEI::assignCalleeSavedSpillSlots(MachineFunction &F,
+ const BitVector &SavedRegs) {
+ // These are used to keep track the callee-save area. Initialize them.
+ MinCSFrameIndex = INT_MAX;
+ MaxCSFrameIndex = 0;
+
+ if (SavedRegs.empty())
+ return;
+
+ const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
+ const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);
+
+ std::vector<CalleeSavedInfo> CSI;
+ for (unsigned i = 0; CSRegs[i]; ++i) {
+ unsigned Reg = CSRegs[i];
+ if (SavedRegs.test(Reg))
+ CSI.push_back(CalleeSavedInfo(Reg));
+ }
+
+ const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
+ MachineFrameInfo *MFI = F.getFrameInfo();
+ if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) {
+ // If target doesn't implement this, use generic code.
+
+ if (CSI.empty())
+ return; // Early exit if no callee saved registers are modified!
+
+ unsigned NumFixedSpillSlots;
+ const TargetFrameLowering::SpillSlot *FixedSpillSlots =
+ TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);
+
+ // Now that we know which registers need to be saved and restored, allocate
+ // stack slots for them.
+ for (std::vector<CalleeSavedInfo>::iterator I = CSI.begin(), E = CSI.end();
+ I != E; ++I) {
+ unsigned Reg = I->getReg();
+ const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);
+
+ int FrameIdx;
+ if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) {
+ I->setFrameIdx(FrameIdx);
+ continue;
+ }
+
+ // Check to see if this physreg must be spilled to a particular stack slot
+ // on this target.
+ const TargetFrameLowering::SpillSlot *FixedSlot = FixedSpillSlots;
+ while (FixedSlot != FixedSpillSlots + NumFixedSpillSlots &&
+ FixedSlot->Reg != Reg)
+ ++FixedSlot;
+
+ if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
+ // Nope, just spill it anywhere convenient.
+ unsigned Align = RC->getAlignment();
+ unsigned StackAlign = TFI->getStackAlignment();
+
+ // We may not be able to satisfy the desired alignment specification of
+ // the TargetRegisterClass if the stack alignment is smaller. Use the
+ // min.
+ Align = std::min(Align, StackAlign);
+ FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
+ if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
+ if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
+ } else {
+ // Spill it to the stack where we must.
+ FrameIdx =
+ MFI->CreateFixedSpillStackObject(RC->getSize(), FixedSlot->Offset);
+ }
+
+ I->setFrameIdx(FrameIdx);
+ }
+ }
+
+ MFI->setCalleeSavedInfo(CSI);
+}
+
+/// Helper function to update the liveness information for the callee-saved
+/// registers.
+static void updateLiveness(MachineFunction &MF) {
+ MachineFrameInfo *MFI = MF.getFrameInfo();
+ // Visited will contain all the basic blocks that are in the region
+ // where the callee saved registers are alive:
+ // - Anything that is not Save or Restore -> LiveThrough.
+ // - Save -> LiveIn.
+ // - Restore -> LiveOut.
+ // The live-out is not attached to the block, so no need to keep
+ // Restore in this set.
+ SmallPtrSet<MachineBasicBlock *, 8> Visited;
+ SmallVector<MachineBasicBlock *, 8> WorkList;
+ MachineBasicBlock *Entry = &MF.front();
+ MachineBasicBlock *Save = MFI->getSavePoint();
+
+ if (!Save)
+ Save = Entry;
+
+ if (Entry != Save) {
+ WorkList.push_back(Entry);
+ Visited.insert(Entry);
+ }
+ Visited.insert(Save);
+
+ MachineBasicBlock *Restore = MFI->getRestorePoint();
+ if (Restore)
+ // By construction Restore cannot be visited, otherwise it
+ // means there exists a path to Restore that does not go
+ // through Save.
+ WorkList.push_back(Restore);
+
+ while (!WorkList.empty()) {
+ const MachineBasicBlock *CurBB = WorkList.pop_back_val();
+ // By construction, the region that is after the save point is
+ // dominated by the Save and post-dominated by the Restore.
+ if (CurBB == Save && Save != Restore)
+ continue;
+ // Enqueue all the successors not already visited.
+ // Those are by construction either before Save or after Restore.
+ for (MachineBasicBlock *SuccBB : CurBB->successors())
+ if (Visited.insert(SuccBB).second)
+ WorkList.push_back(SuccBB);
+ }
+
+ const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
+
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
+ for (MachineBasicBlock *MBB : Visited) {
+ MCPhysReg Reg = CSI[i].getReg();
+ // Add the callee-saved register as live-in.
+ // It's killed at the spill.
+ if (!MBB->isLiveIn(Reg))
+ MBB->addLiveIn(Reg);
+ }
+ }
+}
+
+/// insertCSRSpillsAndRestores - Insert spill and restore code for
+/// callee saved registers used in the function.
+///
+void WasmPEI::insertCSRSpillsAndRestores(MachineFunction &Fn) {
+ // Get callee saved register information.
+ MachineFrameInfo *MFI = Fn.getFrameInfo();
+ const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
+
+ MFI->setCalleeSavedInfoValid(true);
+
+ // Early exit if no callee saved registers are modified!
+ if (CSI.empty())
+ return;
+
+ const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
+ const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
+ const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
+ MachineBasicBlock::iterator I;
+
+ // Spill using target interface.
+ for (MachineBasicBlock *SaveBlock : SaveBlocks) {
+ I = SaveBlock->begin();
+ if (!TFI->spillCalleeSavedRegisters(*SaveBlock, I, CSI, TRI)) {
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
+ // Insert the spill to the stack frame.
+ unsigned Reg = CSI[i].getReg();
+ const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
+ TII.storeRegToStackSlot(*SaveBlock, I, Reg, true, CSI[i].getFrameIdx(),
+ RC, TRI);
+ }
+ }
+ // Update the live-in information of all the blocks up to the save point.
+ updateLiveness(Fn);
+ }
+
+ // Restore using target interface.
+ for (MachineBasicBlock *MBB : RestoreBlocks) {
+ I = MBB->end();
+
+ // Skip over all terminator instructions, which are part of the return
+ // sequence.
+ MachineBasicBlock::iterator I2 = I;
+ while (I2 != MBB->begin() && (--I2)->isTerminator())
+ I = I2;
+
+ bool AtStart = I == MBB->begin();
+ MachineBasicBlock::iterator BeforeI = I;
+ if (!AtStart)
+ --BeforeI;
+
+ // Restore all registers immediately before the return and any
+ // terminators that precede it.
+ if (!TFI->restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) {
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
+ unsigned Reg = CSI[i].getReg();
+ const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
+ TII.loadRegFromStackSlot(*MBB, I, Reg, CSI[i].getFrameIdx(), RC, TRI);
+ assert(I != MBB->begin() &&
+ "loadRegFromStackSlot didn't insert any code!");
+ // Insert in reverse order. loadRegFromStackSlot can insert
+ // multiple instructions.
+ if (AtStart)
+ I = MBB->begin();
+ else {
+ I = BeforeI;
+ ++I;
+ }
+ }
+ }
+ }
+}
+
+/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
+static inline void
+AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
+ bool StackGrowsDown, int64_t &Offset,
+ unsigned &MaxAlign, unsigned Skew) {
+ // If the stack grows down, add the object size to find the lowest address.
+ if (StackGrowsDown)
+ Offset += MFI->getObjectSize(FrameIdx);
+
+ unsigned Align = MFI->getObjectAlignment(FrameIdx);
+
+ // If the alignment of this object is greater than that of the stack, then
+ // increase the stack alignment to match.
+ MaxAlign = std::max(MaxAlign, Align);
+
+ // Adjust to alignment boundary.
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
+
+ if (StackGrowsDown) {
+ DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
+ MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
+ } else {
+ DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n");
+ MFI->setObjectOffset(FrameIdx, Offset);
+ Offset += MFI->getObjectSize(FrameIdx);
+ }
+}
+
+/// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
+/// those required to be close to the Stack Protector) to stack offsets.
+static void
+AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
+ SmallSet<int, 16> &ProtectedObjs,
+ MachineFrameInfo *MFI, bool StackGrowsDown,
+ int64_t &Offset, unsigned &MaxAlign, unsigned Skew) {
+
+ for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
+ E = UnassignedObjs.end(); I != E; ++I) {
+ int i = *I;
+ AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew);
+ ProtectedObjs.insert(i);
+ }
+}
+
+/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
+/// abstract stack objects.
+///
+void WasmPEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
+ const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
+ StackProtector *SP = &getAnalysis<StackProtector>();
+
+ bool StackGrowsDown =
+ TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
+
+ // Loop over all of the stack objects, assigning sequential addresses...
+ MachineFrameInfo *MFI = Fn.getFrameInfo();
+
+ // Start at the beginning of the local area.
+ // The Offset is the distance from the stack top in the direction
+ // of stack growth -- so it's always nonnegative.
+ int LocalAreaOffset = TFI.getOffsetOfLocalArea();
+ if (StackGrowsDown)
+ LocalAreaOffset = -LocalAreaOffset;
+ assert(LocalAreaOffset >= 0
+ && "Local area offset should be in direction of stack growth");
+ int64_t Offset = LocalAreaOffset;
+
+ // Skew to be applied to alignment.
+ unsigned Skew = TFI.getStackAlignmentSkew(Fn);
+
+ // If there are fixed sized objects that are preallocated in the local area,
+ // non-fixed objects can't be allocated right at the start of local area.
+ // We currently don't support filling in holes in between fixed sized
+ // objects, so we adjust 'Offset' to point to the end of last fixed sized
+ // preallocated object.
+ for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
+ int64_t FixedOff;
+ if (StackGrowsDown) {
+ // The maximum distance from the stack pointer is at lower address of
+ // the object -- which is given by offset. For down growing stack
+ // the offset is negative, so we negate the offset to get the distance.
+ FixedOff = -MFI->getObjectOffset(i);
+ } else {
+ // The maximum distance from the start pointer is at the upper
+ // address of the object.
+ FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i);
+ }
+ if (FixedOff > Offset) Offset = FixedOff;
+ }
+
+ // First assign frame offsets to stack objects that are used to spill
+ // callee saved registers.
+ if (StackGrowsDown) {
+ for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
+ // If the stack grows down, we need to add the size to find the lowest
+ // address of the object.
+ Offset += MFI->getObjectSize(i);
+
+ unsigned Align = MFI->getObjectAlignment(i);
+ // Adjust to alignment boundary
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
+
+ MFI->setObjectOffset(i, -Offset); // Set the computed offset
+ }
+ } else {
+ int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex;
+ for (int i = MaxCSFI; i >= MinCSFI ; --i) {
+ unsigned Align = MFI->getObjectAlignment(i);
+ // Adjust to alignment boundary
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
+
+ MFI->setObjectOffset(i, Offset);
+ Offset += MFI->getObjectSize(i);
+ }
+ }
+
+ unsigned MaxAlign = MFI->getMaxAlignment();
+
+ // Make sure the special register scavenging spill slot is closest to the
+ // incoming stack pointer if a frame pointer is required and is closer
+ // to the incoming rather than the final stack pointer.
+ const TargetRegisterInfo *RegInfo = Fn.getSubtarget().getRegisterInfo();
+ bool EarlyScavengingSlots = (TFI.hasFP(Fn) &&
+ TFI.isFPCloseToIncomingSP() &&
+ RegInfo->useFPForScavengingIndex(Fn) &&
+ !RegInfo->needsStackRealignment(Fn));
+ if (RS && EarlyScavengingSlots) {
+ SmallVector<int, 2> SFIs;
+ RS->getScavengingFrameIndices(SFIs);
+ for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
+ IE = SFIs.end(); I != IE; ++I)
+ AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew);
+ }
+
+ // FIXME: Once this is working, then enable flag will change to a target
+ // check for whether the frame is large enough to want to use virtual
+ // frame index registers. Functions which don't want/need this optimization
+ // will continue to use the existing code path.
+ if (MFI->getUseLocalStackAllocationBlock()) {
+ unsigned Align = MFI->getLocalFrameMaxAlign();
+
+ // Adjust to alignment boundary.
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
+
+ DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n");
+
+ // Resolve offsets for objects in the local block.
+ for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) {
+ std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i);
+ int64_t FIOffset = (StackGrowsDown ? -Offset : Offset) + Entry.second;
+ DEBUG(dbgs() << "alloc FI(" << Entry.first << ") at SP[" <<
+ FIOffset << "]\n");
+ MFI->setObjectOffset(Entry.first, FIOffset);
+ }
+ // Allocate the local block
+ Offset += MFI->getLocalFrameSize();
+
+ MaxAlign = std::max(Align, MaxAlign);
+ }
+
+ // Make sure that the stack protector comes before the local variables on the
+ // stack.
+ SmallSet<int, 16> ProtectedObjs;
+ if (MFI->getStackProtectorIndex() >= 0) {
+ StackObjSet LargeArrayObjs;
+ StackObjSet SmallArrayObjs;
+ StackObjSet AddrOfObjs;
+
+ AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
+ Offset, MaxAlign, Skew);
+
+ // Assign large stack objects first.
+ for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (MFI->isObjectPreAllocated(i) &&
+ MFI->getUseLocalStackAllocationBlock())
+ continue;
+ if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
+ continue;
+ if (RS && RS->isScavengingFrameIndex((int)i))
+ continue;
+ if (MFI->isDeadObjectIndex(i))
+ continue;
+ if (MFI->getStackProtectorIndex() == (int)i)
+ continue;
+
+ switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
+ case StackProtector::SSPLK_None:
+ continue;
+ case StackProtector::SSPLK_SmallArray:
+ SmallArrayObjs.insert(i);
+ continue;
+ case StackProtector::SSPLK_AddrOf:
+ AddrOfObjs.insert(i);
+ continue;
+ case StackProtector::SSPLK_LargeArray:
+ LargeArrayObjs.insert(i);
+ continue;
+ }
+ llvm_unreachable("Unexpected SSPLayoutKind.");
+ }
+
+ AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
+ Offset, MaxAlign, Skew);
+ AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
+ Offset, MaxAlign, Skew);
+ AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
+ Offset, MaxAlign, Skew);
+ }
+
+ // Then assign frame offsets to stack objects that are not used to spill
+ // callee saved registers.
+ for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (MFI->isObjectPreAllocated(i) &&
+ MFI->getUseLocalStackAllocationBlock())
+ continue;
+ if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
+ continue;
+ if (RS && RS->isScavengingFrameIndex((int)i))
+ continue;
+ if (MFI->isDeadObjectIndex(i))
+ continue;
+ if (MFI->getStackProtectorIndex() == (int)i)
+ continue;
+ if (ProtectedObjs.count(i))
+ continue;
+
+ AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew);
+ }
+
+ // Make sure the special register scavenging spill slot is closest to the
+ // stack pointer.
+ if (RS && !EarlyScavengingSlots) {
+ SmallVector<int, 2> SFIs;
+ RS->getScavengingFrameIndices(SFIs);
+ for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
+ IE = SFIs.end(); I != IE; ++I)
+ AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew);
+ }
+
+ if (!TFI.targetHandlesStackFrameRounding()) {
+ // If we have reserved argument space for call sites in the function
+ // immediately on entry to the current function, count it as part of the
+ // overall stack size.
+ if (MFI->adjustsStack() && TFI.hasReservedCallFrame(Fn))
+ Offset += MFI->getMaxCallFrameSize();
+
+ // Round up the size to a multiple of the alignment. If the function has
+ // any calls or alloca's, align to the target's StackAlignment value to
+ // ensure that the callee's frame or the alloca data is suitably aligned;
+ // otherwise, for leaf functions, align to the TransientStackAlignment
+ // value.
+ unsigned StackAlign;
+ if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
+ (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0))
+ StackAlign = TFI.getStackAlignment();
+ else
+ StackAlign = TFI.getTransientStackAlignment();
+
+ // If the frame pointer is eliminated, all frame offsets will be relative to
+ // SP not FP. Align to MaxAlign so this works.
+ StackAlign = std::max(StackAlign, MaxAlign);
+ Offset = RoundUpToAlignment(Offset, StackAlign, Skew);
+ }
+
+ // Update frame info to pretend that this is part of the stack...
+ int64_t StackSize = Offset - LocalAreaOffset;
+ MFI->setStackSize(StackSize);
+ NumBytesStackSpace += StackSize;
+}
+
+/// insertPrologEpilogCode - Scan the function for modified callee saved
+/// registers, insert spill code for these callee saved registers, then add
+/// prolog and epilog code to the function.
+///
+void WasmPEI::insertPrologEpilogCode(MachineFunction &Fn) {
+ const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
+
+ // Add prologue to the function...
+ for (MachineBasicBlock *SaveBlock : SaveBlocks)
+ TFI.emitPrologue(Fn, *SaveBlock);
+
+ // Add epilogue to restore the callee-save registers in each exiting block.
+ for (MachineBasicBlock *RestoreBlock : RestoreBlocks)
+ TFI.emitEpilogue(Fn, *RestoreBlock);
+
+ for (MachineBasicBlock *SaveBlock : SaveBlocks)
+ TFI.inlineStackProbe(Fn, *SaveBlock);
+
+ // Emit additional code that is required to support segmented stacks, if
+ // we've been asked for it. This, when linked with a runtime with support
+ // for segmented stacks (libgcc is one), will result in allocating stack
+ // space in small chunks instead of one large contiguous block.
+ if (Fn.shouldSplitStack()) {
+ for (MachineBasicBlock *SaveBlock : SaveBlocks)
+ TFI.adjustForSegmentedStacks(Fn, *SaveBlock);
+ }
+
+ // Emit additional code that is required to explicitly handle the stack in
+ // HiPE native code (if needed) when loaded in the Erlang/OTP runtime. The
+ // approach is rather similar to that of Segmented Stacks, but it uses a
+ // different conditional check and another BIF for allocating more stack
+ // space.
+ if (Fn.getFunction()->getCallingConv() == CallingConv::HiPE)
+ for (MachineBasicBlock *SaveBlock : SaveBlocks)
+ TFI.adjustForHiPEPrologue(Fn, *SaveBlock);
+}
+
+/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
+/// register references and actual offsets.
+///
+void WasmPEI::replaceFrameIndices(MachineFunction &Fn) {
+ const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
+ if (!TFI.needsFrameIndexResolution(Fn)) return;
+
+ // Store SPAdj at exit of a basic block.
+ SmallVector<int, 8> SPState;
+ SPState.resize(Fn.getNumBlockIDs());
+ SmallPtrSet<MachineBasicBlock*, 8> Reachable;
+
+ // Iterate over the reachable blocks in DFS order.
+ for (auto DFI = df_ext_begin(&Fn, Reachable), DFE = df_ext_end(&Fn, Reachable);
+ DFI != DFE; ++DFI) {
+ int SPAdj = 0;
+ // Check the exit state of the DFS stack predecessor.
+ if (DFI.getPathLength() >= 2) {
+ MachineBasicBlock *StackPred = DFI.getPath(DFI.getPathLength() - 2);
+ assert(Reachable.count(StackPred) &&
+ "DFS stack predecessor is already visited.\n");
+ SPAdj = SPState[StackPred->getNumber()];
+ }
+ MachineBasicBlock *BB = *DFI;
+ replaceFrameIndices(BB, Fn, SPAdj);
+ SPState[BB->getNumber()] = SPAdj;
+ }
+
+ // Handle the unreachable blocks.
+ for (auto &BB : Fn) {
+ if (Reachable.count(&BB))
+ // Already handled in DFS traversal.
+ continue;
+ int SPAdj = 0;
+ replaceFrameIndices(&BB, Fn, SPAdj);
+ }
+}
+
+void WasmPEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn,
+ int &SPAdj) {
+ assert(Fn.getSubtarget().getRegisterInfo() &&
+ "getRegisterInfo() must be implemented!");
+ const TargetInstrInfo &TII = *Fn.getSubtarget().getInstrInfo();
+ const TargetRegisterInfo &TRI = *Fn.getSubtarget().getRegisterInfo();
+ const TargetFrameLowering *TFI = Fn.getSubtarget().getFrameLowering();
+ unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode();
+ unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
+
+ if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
+
+ bool InsideCallSequence = false;
+
+ for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
+
+ if (I->getOpcode() == FrameSetupOpcode ||
+ I->getOpcode() == FrameDestroyOpcode) {
+ InsideCallSequence = (I->getOpcode() == FrameSetupOpcode);
+ SPAdj += TII.getSPAdjust(I);
+
+ MachineBasicBlock::iterator PrevI = BB->end();
+ if (I != BB->begin()) PrevI = std::prev(I);
+ TFI->eliminateCallFramePseudoInstr(Fn, *BB, I);
+
+ // Visit the instructions created by eliminateCallFramePseudoInstr().
+ if (PrevI == BB->end())
+ I = BB->begin(); // The replaced instr was the first in the block.
+ else
+ I = std::next(PrevI);
+ continue;
+ }
+
+ MachineInstr *MI = I;
+ bool DoIncr = true;
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ if (!MI->getOperand(i).isFI())
+ continue;
+
+ // Frame indices in debug values are encoded in a target independent
+ // way with simply the frame index and offset rather than any
+ // target-specific addressing mode.
+ if (MI->isDebugValue()) {
+ assert(i == 0 && "Frame indices can only appear as the first "
+ "operand of a DBG_VALUE machine instruction");
+ unsigned Reg;
+ MachineOperand &Offset = MI->getOperand(1);
+ Offset.setImm(Offset.getImm() +
+ TFI->getFrameIndexReference(
+ Fn, MI->getOperand(0).getIndex(), Reg));
+ MI->getOperand(0).ChangeToRegister(Reg, false /*isDef*/);
+ continue;
+ }
+
+ // TODO: This code should be commoned with the code for
+ // PATCHPOINT. There's no good reason for the difference in
+ // implementation other than historical accident. The only
+ // remaining difference is the unconditional use of the stack
+ // pointer as the base register.
+ if (MI->getOpcode() == TargetOpcode::STATEPOINT) {
+ assert((!MI->isDebugValue() || i == 0) &&
+ "Frame indicies can only appear as the first operand of a "
+ "DBG_VALUE machine instruction");
+ unsigned Reg;
+ MachineOperand &Offset = MI->getOperand(i + 1);
+ const unsigned refOffset =
+ TFI->getFrameIndexReferenceFromSP(Fn, MI->getOperand(i).getIndex(),
+ Reg);
+
+ Offset.setImm(Offset.getImm() + refOffset);
+ MI->getOperand(i).ChangeToRegister(Reg, false /*isDef*/);
+ continue;
+ }
+
+ // Some instructions (e.g. inline asm instructions) can have
+ // multiple frame indices and/or cause eliminateFrameIndex
+ // to insert more than one instruction. We need the register
+ // scavenger to go through all of these instructions so that
+ // it can update its register information. We keep the
+ // iterator at the point before insertion so that we can
+ // revisit them in full.
+ bool AtBeginning = (I == BB->begin());
+ if (!AtBeginning) --I;
+
+ // If this instruction has a FrameIndex operand, we need to
+ // use that target machine register info object to eliminate
+ // it.
+ TRI.eliminateFrameIndex(MI, SPAdj, i,
+ FrameIndexVirtualScavenging ? nullptr : RS);
+
+ // Reset the iterator if we were at the beginning of the BB.
+ if (AtBeginning) {
+ I = BB->begin();
+ DoIncr = false;
+ }
+
+ MI = nullptr;
+ break;
+ }
+
+ // If we are looking at a call sequence, we need to keep track of
+ // the SP adjustment made by each instruction in the sequence.
+ // This includes both the frame setup/destroy pseudos (handled above),
+ // as well as other instructions that have side effects w.r.t the SP.
+ // Note that this must come after eliminateFrameIndex, because
+ // if I itself referred to a frame index, we shouldn't count its own
+ // adjustment.
+ if (MI && InsideCallSequence)
+ SPAdj += TII.getSPAdjust(MI);
+
+ if (DoIncr && I != BB->end()) ++I;
+
+ // Update register states.
+ if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
+ }
+}
+
+/// scavengeFrameVirtualRegs - Replace all frame index virtual registers
+/// with physical registers. Use the register scavenger to find an
+/// appropriate register to use.
+///
+/// FIXME: Iterating over the instruction stream is unnecessary. We can simply
+/// iterate over the vreg use list, which at this point only contains machine
+/// operands for which eliminateFrameIndex need a new scratch reg.
+void
+WasmPEI::scavengeFrameVirtualRegs(MachineFunction &Fn) {
+ // Run through the instructions and find any virtual registers.
+ for (MachineFunction::iterator BB = Fn.begin(),
+ E = Fn.end(); BB != E; ++BB) {
+ RS->enterBasicBlock(&*BB);
+
+ int SPAdj = 0;
+
+ // The instruction stream may change in the loop, so check BB->end()
+ // directly.
+ for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
+ // We might end up here again with a NULL iterator if we scavenged a
+ // register for which we inserted spill code for definition by what was
+ // originally the first instruction in BB.
+ if (I == MachineBasicBlock::iterator(nullptr))
+ I = BB->begin();
+
+ MachineInstr *MI = I;
+ MachineBasicBlock::iterator J = std::next(I);
+ MachineBasicBlock::iterator P =
+ I == BB->begin() ? MachineBasicBlock::iterator(nullptr)
+ : std::prev(I);
+
+ // RS should process this instruction before we might scavenge at this
+ // location. This is because we might be replacing a virtual register
+ // defined by this instruction, and if so, registers killed by this
+ // instruction are available, and defined registers are not.
+ RS->forward(I);
+
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ if (MI->getOperand(i).isReg()) {
+ MachineOperand &MO = MI->getOperand(i);
+ unsigned Reg = MO.getReg();
+ if (Reg == 0)
+ continue;
+ if (!TargetRegisterInfo::isVirtualRegister(Reg))
+ continue;
+
+ // When we first encounter a new virtual register, it
+ // must be a definition.
+ assert(MI->getOperand(i).isDef() &&
+ "frame index virtual missing def!");
+ // Scavenge a new scratch register
+ const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg);
+ unsigned ScratchReg = RS->scavengeRegister(RC, J, SPAdj);
+
+ ++NumScavengedRegs;
+
+ // Replace this reference to the virtual register with the
+ // scratch register.
+ assert (ScratchReg && "Missing scratch register!");
+ Fn.getRegInfo().replaceRegWith(Reg, ScratchReg);
+
+ // Because this instruction was processed by the RS before this
+ // register was allocated, make sure that the RS now records the
+ // register as being used.
+ RS->setRegUsed(ScratchReg);
+ }
+ }
+
+ // If the scavenger needed to use one of its spill slots, the
+ // spill code will have been inserted in between I and J. This is a
+ // problem because we need the spill code before I: Move I to just
+ // prior to J.
+ if (I != std::prev(J)) {
+ BB->splice(J, &*BB, I);
+
+ // Before we move I, we need to prepare the RS to visit I again.
+ // Specifically, RS will assert if it sees uses of registers that
+ // it believes are undefined. Because we have already processed
+ // register kills in I, when it visits I again, it will believe that
+ // those registers are undefined. To avoid this situation, unprocess
+ // the instruction I.
+ assert(RS->getCurrentPosition() == I &&
+ "The register scavenger has an unexpected position");
+ I = P;
+ RS->unprocess(P);
+ } else
+ ++I;
+ }
+ }
+}