//
// Because a transformation does not see all methods consecutively, it should
// be careful about the state that it maintains... another pass may modify a
-// method between two invokacations of doPerMethodWork.
+// method between two invocatations of doPerMethodWork.
//
// Also, implementations of doMethodWork should not remove any methods from the
// module.
// runAllPasses - Run a bunch of passes on the specified module, efficiently.
static bool runAllPasses(Module *M, vector<Pass*> &Passes) {
bool MadeChanges = false;
+ // Run all of the pass initializers
for (unsigned i = 0; i < Passes.size(); ++i)
- MadeChanges |= Passes[i]->doPassInitializationVirt(M);
+ MadeChanges |= Passes[i]->doPassInitialization(M);
// Loop over all of the methods, applying all of the passes to them
- for (Module::iterator I = M->begin(); I != M->end(); ++I)
+ for (unsigned m = 0; m < M->size(); ++m)
for (unsigned i = 0; i < Passes.size(); ++i)
- MadeChanges |= Passes[i]->doPerMethodWorkVirt(*I);
+ MadeChanges |= Passes[i]->doPerMethodWork(*(M->begin()+m));
+
+ // Run all of the pass finalizers...
+ for (unsigned i = 0; i < Passes.size(); ++i)
+ MadeChanges |= Passes[i]->doPassFinalization(M);
return MadeChanges;
}
// within it. Returns true if any of the contained passes returned true.
//
bool run(Module *M) {
- bool MadeChanges = doPassInitializationVirt(M);
+ bool MadeChanges = doPassInitialization(M);
// Loop over methods in the module. doPerMethodWork could add a method to
// the Module, so we have to keep checking for end of method list condition.
//
- for (Module::iterator I = M->begin(); I != M->end(); ++I)
- MadeChanges |= doPerMethodWorkVirt(*I);
- return MadeChanges;
+ for (unsigned m = 0; m < M->size(); ++m)
+ MadeChanges |= doPerMethodWork(*(M->begin()+m));
+ return MadeChanges | doPassFinalization(M);
}
// run(Method*) - Run this pass on a module and one specific method. Returns
// false on success.
//
bool run(Method *M) {
- return doPassInitializationVirt(M->getParent()) | doPerMethodWorkVirt(M);
+ return doPassInitialization(M->getParent()) | doPerMethodWork(M) |
+ doPassFinalization(M->getParent());
}
// Destructor - Virtual so we can be subclassed
inline virtual ~Pass() {}
- // doPassInitializationVirt - Virtual method overridden by subclasses to do
+ // doPassInitialization - Virtual method overridden by subclasses to do
// any neccesary per-module initialization.
//
- virtual bool doPassInitializationVirt(Module *M) = 0;
+ virtual bool doPassInitialization(Module *M) { return false; }
- // doPerMethodWorkVirt - Virtual method overriden by subclasses to do the
+ // doPerMethodWork - Virtual method overriden by subclasses to do the
// per-method processing of the pass.
//
- virtual bool doPerMethodWorkVirt(Method *M) = 0;
-};
-
-
-//===----------------------------------------------------------------------===//
-// ConcretePass class - This is used by implementations of passes to fill in
-// boiler plate code.
-//
-// Deriving from this class is good because if new methods are added in the
-// future, code for your pass won't have to change to stub out the unused
-// functionality.
-//
-struct ConcretePass : public Pass {
-
- // doPassInitializationVirt - Default to success.
- virtual bool doPassInitializationVirt(Module *M) { return false; }
-
- // doPerMethodWorkVirt - Default to success.
- virtual bool doPerMethodWorkVirt(Method *M) { return false; }
-};
-
-
+ virtual bool doPerMethodWork(Method *M) { return false; }
-//===----------------------------------------------------------------------===//
-// StatelessPass<t> class - This is used by implementations of passes to fill in
-// boiler plate code. Subclassing this class indicates that a class has no
-// state to keep around, so it's safe to invoke static versions of functions.
-// This can be more efficient that using virtual function dispatch all of the
-// time.
-//
-// SubClass should be a concrete class that is derived from StatelessPass.
-//
-template<class SubClass>
-struct StatelessPass : public ConcretePass {
-
- //===--------------------------------------------------------------------===//
- // The externally useful entry points - These are specialized to avoid the
- // overhead of virtual method invokations if
+ // doPassFinalization - Virtual method overriden by subclasses to do any post
+ // processing needed after all passes have run.
//
- // run(Module*) - Run this pass on a module and all of the methods contained
- // within it. Returns false on success.
- //
- static bool run(Module *M) {
- bool MadeChange = doPassInitialization(M->getParent());
-
- // Loop over methods in the module. doPerMethodWork could add a method to
- // the Module, so we have to keep checking for end of method list condition.
- //
- for (Module::iterator I = M->begin(); I != M->end(); ++I)
- MadeChange |= doPerMethodWork(*I);
- return MadeChange;
- }
-
- // run(Method*) - Run this pass on a module and one specific method. Returns
- // false on success.
- //
- static bool run(Method *M) {
- return doPassInitialization(M->getParent()) | doPerMethodWork(M);
- }
-
- //===--------------------------------------------------------------------===//
- // Default static method implementations, these should be defined in SubClass
-
- static bool doPassInitialization(Module *M) { return false; }
- static bool doPerMethodWork(Method *M) { return false; }
-
-
- //===--------------------------------------------------------------------===//
- // Virtual method forwarders...
-
- // doPassInitializationVirt - For a StatelessPass, default to implementing in
- // terms of the static method.
- //
- virtual bool doPassInitializationVirt(Module *M) {
- return SubClass::doPassInitialization(M);
- }
-
- // doPerMethodWorkVirt - For a StatelessPass, default to implementing in
- // terms of the static method.
- //
- virtual bool doPerMethodWorkVirt(Method *M) {
- return SubClass::doPerMethodWork(M);
- }
+ virtual bool doPassFinalization(Module *M) { return false; }
};
#endif