}
}
- // CheckFailed - A check failed, so print out the condition and the message
- // that failed. This provides a nice place to put a breakpoint if you want
- // to see why something is not correct.
- template <typename... Ts>
- void CheckFailed(const Twine &Message, const Ts &...Vs) {
- MessagesStr << Message << '\n';
- WriteValues({Vs...});
+ // \brief A check failed, so printout out the condition and the message.
+ //
+ // This provides a nice place to put a breakpoint if you want to see why
+ // something is not correct.
+ void CheckFailed(const Twine &Message) { MessagesStr << Message << '\n'; }
+
+ // \brief A check failed (with values to print).
+ //
+ // This calls the Message-only version so that the above is easier to set a
+ // breakpoint on.
+ template <typename T1, typename... Ts>
+ void CheckFailed(const Twine &Message, const T1 &V1, const Ts &...Vs) {
+ CheckFailed(Message);
+ WriteValues({V1, Vs...});
}
};
}
template <typename... Ts> void WriteTs() {}
public:
- // CheckFailed - A check failed, so print out the condition and the message
- // that failed. This provides a nice place to put a breakpoint if you want
- // to see why something is not correct.
- template <typename... Ts>
- void CheckFailed(const Twine &Message, const Ts &... Vs) {
+ // \brief A check failed, so printout out the condition and the message.
+ //
+ // This provides a nice place to put a breakpoint if you want to see why
+ // something is not correct.
+ void CheckFailed(const Twine &Message) {
OS << Message << '\n';
- WriteTs(Vs...);
Broken = true;
}
+
+ // \brief A check failed (with values to print).
+ //
+ // This calls the Message-only version so that the above is easier to set a
+ // breakpoint on.
+ template <typename T1, typename... Ts>
+ void CheckFailed(const Twine &Message, const T1 &V1, const Ts &... Vs) {
+ CheckFailed(Message);
+ WriteTs(V1, Vs...);
+ }
};
class Verifier : public InstVisitor<Verifier>, VerifierSupport {